The Story Behind The TVGuardian Curse Catcher

The recent flurry of videos and posts about the TVGuardian foul language filter brought back some fond memories. I was the chief engineer on this project for most of its lifespan. You’ve watched the teardowns, you’ve seen the reverse engineering, now here’s the inside scoop.

Gumby is Born

TVG Model 101 Gumby (Technology Connections)

Back in 1999, my company took on a redesign project for the TVG product, a box that replaced curse words in closed-captioning with sanitized equivalents. Our first task was to take an existing design that had been produced in limited volumes and improve it to be more easily manufactured.

The original PCB used all thru-hole components and didn’t scale well to large quantity production. Replacing the parts with their surface mount equivalents resulted in Model 101, internally named Gumby for reasons long lost. If you have a sharp eye, you will have noticed something odd about two parts on the board as shown in [Ben Eater]’s video. The Microchip PIC and the Zilog OSD chip had two overlapping footprints, one for thru-hole and one for SMD. Even though we preferred SMD parts, sometimes there were supply issues. This was a technique we used on several designs in our company to hedge our bets. It also allowed us to use a socketed ICs for testing and development. Continue reading “The Story Behind The TVGuardian Curse Catcher”

HUD-Like Clock Is A Transparent Time Display

While we have all types of displays these days, there’s something special about those that appear to float in the air. This HUD clock from [Kiwi Bushwalker] is one such example.

The build relies on four 8×8 LED matrixes to display the four digits that make up the time, run by the MAX7219 driver chip. However, the LEDs aren’t viewed directly — that would be too simple. Instead, the matrixes shoot their light up at an angle towards a tilted piece of clear acrylic. This creates a “heads-up display” look where the numbers appear to float in the air.  The clock gets accurate time from an NTP time server over WiFi, thanks to the ESP32 microcontroller that runs the show.

It’s a straightforward clock build in many ways, but we particularly like the use of the heads-up display technique. It’s almost surprising we don’t see these projects more often, for things like car dashboard displays or targeting womp rats in a T-16 landspeeder. If you’ve been whipping up your own HUD projects, don’t hesitate to notify the tipsline!

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Resurrecting PONG, One Jumper Wire At A Time

Between 1976 and 1978, over one million Coleco Telstar video game consoles were sold. The Killer App that made them so desirable? PONG. Yep, those two paddles bouncing a ball around a blocky tennis court were all the rage and helped usher in a new era. And as [Dave] of Dave’s Garage shows us in the video below the break, the bringing the old console back to life proved simpler than expected!

Thankfully, the console is built around what [Dave] quite aptly calls “PONG on a chip”, the General Instrument AY-3-8500 which was designed to make mass production of consoles possible. The chip actually contains several games, although PONG was the only one in use on the Coleco.

After removing the CPU from the non-functional console, [Dave] breathed life into it by providing a 2 MHz clock signal that was generated by an Arduino, of all things. A typical 2N2222 amplifies the audio, and a quick power up showed that the chip was working and generating audio.

Video is smartly taken care of just as it was in the original design, by combining various signals with a 4072 OR gate. With various video elements and synchronization patterns combined into a composite video signal, [Dave] was able to see the game on screen, but then realized that he’d need to design some “paddles”. We’ll leave that up to you to watch in the video, but make sure to check the comments section for more information on the design.

Is a breadboarded PONG console not retro enough for you? Then check out this old school mechanical version that was found languishing in a thrift store.

Continue reading “Resurrecting PONG, One Jumper Wire At A Time”