KernelUNO, An OS For The Arduino Uno

If you were to point to a single device responsible for much of Hackaday’s early success, it might be the Arduino Uno. The little board from an Italian university with its easy to use dev environment changed microcontroller hacking forever, and while it’s now very much old hat, its shadow lies long across single board computing.

Just in case you thought there wasn’t much more life in that old AVR in 2026, along comes [Arc1011], with KernelUNO, describing itself a “A lightweight RAM-based shell for Arduino UNO with filesystem simulation, hardware control, and interactive shell“. It’s an OS for your Arduino, of sorts.

For flashing it to your Uno, you get a shell with some familiar looking filesystem and system commands, the ability to write to files though no editor, and a set of commands to control pins. It’s extremely basic, but you can see the potential.

If we were to speculate as to how this might become more useful then perhaps it might involve a more permanent filesystem perhaps on a flash chip. If possible, the ability to run script files containing a list of commands would also be very nice. Though we are guessing that maybe the reason these features are not in place lies in the meager specifications of an ATmega328, for which we can’t blame the developer at all. Even if it can’t be extended in this way though, it’s still a cool project.

We have to go back quite a while, but this isn’t the first time something like this has appeared on these pages.

GameCube Bot Records Your Play In A Weird Way

If you wanted to record yourself playing on a GameCube, you could use a VCR to capture the video output on tape. But there is a more interesting way to do it—which is precisely what [jiinurppa] built GameCube bot for. 

The concept is simple—GameCube bot is a small device that captures controller inputs and records them to an SD card. It can then play them back on command, allowing it to recreate gameplay as it happened the first time right on the console. A Raspberry Pi Pico is the brains of the operation, which is able to intercept signals from a standard GameCube controller. It’s paired with the aforementioned SD storage as well as an ST7735 display for showing status information. The device records in the DTM (Dolphin TAS Movie) format, which can be played back on the device when hooked up to a GameCube console, or in emulators like Dolphin itself.

[jiinurppa] notes that the device isn’t accurate enough to use for tool-assisted speed runs. Most notably, small errors in optical drive reads can lead to desyncs compared to the original machine state that make frame-accurate replays impossible. Still, it’s a neat build that can be useful for capturing game play and later analysis.

We’ve explored the world of Tool Assisted Speedruns before, though this device isn’t directly applicable to that world. Video after the break.

Continue reading “GameCube Bot Records Your Play In A Weird Way”