GameCube Dock For Switch, Revisited.

While modern game consoles are certainly excellent, there is still something magical about the consoles of yore. So why not bring the magical nostalgia of a GameCube controller to the excellent modern Switch series of consoles?

This isn’t [Dorison Hugo’s] first attempt at building a Switch dock, but with seven years of development, there are a lot of updates in the project to unpack. One version allows the user to play on the Switch’s screen instead of on a docked display, and another comes with a mechanical lock to prevent the console from being stolen. But what really caught our eye is the modifications made to the OEM Switch docks.

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Computer rendering of a DIY, purple Nintendo Wavebird controller adapter

Wavebird Controller Soars Once More With Open Source Adapter

After scouring the second-hand shops and the endless pages of eBay for original video game hardware, a pattern emerges. The size of the accessory matters. If a relatively big controller originally came with a tiny wireless dongle, after twenty years, only the controller will survive. It’s almost as if these game controllers used to be owned by a bunch of irresponsible children who lose things (wink). Such is the case today when searching for a Nintendo Wavebird controller, and [James] published a wireless receiver design to make sure that the original hardware can be resurrected.

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Animal Crossing keyboard banner

Making GameCube Keyboard Controller Work With Animal Crossing

[Hunter Irving] is a talented hacker with a wicked sense of humor, and he has written in to let us know about his latest project which is to make a GameCube keyboard controller work with Animal Crossing.

This project began simply enough but got very complicated in short order. Initially the goal was to get the GameCube keyboard controller integrated with the game Animal Crossing. The GameCube keyboard controller is a genuine part manufactured and sold by Nintendo but the game Animal Crossing isn’t compatible with this controller. Rather, Animal Crossing has an on-screen keyboard which players can use with a standard controller. [Hunter] found this frustrating to use so he created an adapter which would intercept the keyboard controller protocol and replace it with equivalent “keypresses” from an emulated standard controller.

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RTEMS Statement Deepens Libogc License Controversy

Earlier this month we covered the brewing controversy over libogc, the community-developed C library that functions as the backbone for GameCube and Wii homebrew software. Questions about how much of the library was based on leaked information from Nintendo had been circulating for decades, but the more recent accusations that libogc included code from other open source projects without proper attribution brought the debate to a head — ultimately leading Wii Homebrew Channel developer Hector Martin to archive the popular project and use its README as a central point to collect evidence against libogc and its developers.

At the time, most of the claims had to do with code being taken from the Real-Time Executive for Multiprocessor Systems (RTEMS) project. Martin and others in the community had performed their own investigations, and found some striking similarities between the two codebases. A developer familiar with both projects went so far as to say that as much as half the code in libogc was actually lifted from RTEMS and obfuscated so as to appear as original work.

While some of these claims included compelling evidence, they were still nothing more than accusations. For their part, the libogc team denied any wrongdoing. Contributors to the project explained that any resemblance between libogc code and that of either leaked Nintendo libraries or other open source projects was merely superficial, and the unavoidable result of developing for a constrained system such as a game console.

But that all changed on May 6th, when the RTEMS team released an official statement on the subject. It turns out that they had been following the situation for some time, and had conducted their own audit of the libogc code. Their determination was that not only had RTEMS code been used without attribution, but that it appeared at least some code had also been copied verbatim from the Linux kernel — making the license dispute (and its solution) far more complex.

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Libogc Allegations Rock Wii Homebrew Community

Historically, efforts to create original games and tools, port over open source emulators, and explore a game console’s hardware and software have been generally lumped together under the banner of “homebrew.” While not the intended outcome, it’s often the case that exploring a console in this manner unlocks methods to run pirated games. For example, if a bug is found in the system’s firmware that enables a clever developer to run “Hello World”, you can bet that the next thing somebody tries to write is a loader that exploits that same bug to play a ripped commercial game.

But for those who are passionate about being able to develop software for their favorite game consoles, and the developers who create the libraries and toolchains that make that possible, the line between homebrew and piracy is a critical boundary. The general belief has always been that keeping piracy at arm’s length made it less likely that the homebrew community would draw the ire of the console manufacturers.

As such, homebrew libraries and tools are held to a particularly high standard. Homebrew can only thrive if developed transparently, and every effort must be taken to avoid tainting the code with proprietary information or code. Any deviation could be the justification a company like Nintendo or Sony needs to swoop in.

Unfortunately, there are fears that covenant has been broken in light of multiple allegations of impropriety against the developers of libogc, the C library used by nearly all homebrew software for the Wii and GameCube. From potential license violations to uncomfortable questions about the origins of the project, there’s mounting evidence that calls the viability of the library into question. Some of these allegations, if true, would effectively mean the distribution and use of the vast majority of community-developed software for both consoles is now illegal.

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Donkey Kong Bongos Ditch The GameCube, Go Mobile

Historically speaking, optional peripherals for game consoles tend not to be terribly successful. You’ll usually get a handful of games that support the thing, one of which will likely come bundled with it, and then the whole thing fades into obscurity to make way for the next new gimmick.

For example, did you know Nintendo offered a pair of bongos for the GameCube in 2003? They were used almost exclusively by the trio of Donkey Konga rhythm games, although only two of them were ever released outside of Japan. While the games might not have been huge hits, they were successful enough to stick in the memory of [bl3i], who wanted a way to keep the DK bongo experience alive.

The end result is, arguably, more elegant than the hokey musical controller deserves. While most people would have just gutted the plastic bongos and crammed in some new hardware, [bl3i] went through considerable effort so the original hardware would remain intact. His creation simply snaps onto the bongos and connects to them via the original cable.

Internally, the device uses an Arduino to read the output of the bongos (which appeared to the GameCube essentially as a standard controller) and play the appropriate WAV files from an SD card as hits are detected. Add in an audio amplifier module and a battery, and Nintendo’s bongos can finally go forth into the world and spread their beats.

As far as we’re able to tell, this is the first time the Donkey Kong bongos have ever graced the pages of Hackaday in any form, so congratulations to [bl3i] for getting there first. But it’s certainly not the first time we’ve covered ill-conceived game gadgets — long time readers will perhaps be familiar with Nintendo’s attempt to introduce the Robotic Operating Buddy (ROB) to households back in 1985.

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Building A GameCube Mini Because Nintendo Never Did

Nintendo never made a GameCube Mini, with the console’s form factor remaining the same until the eventual launch of the Wii in 2006. [Bringus Studios] decided to build one of his own instead.

The build began with a Revision C GameCube motherboard, which comes without the digital video port and the second serial port. It also comes with an integrated power supply on the motherboard which makes it much easier to slim down into a smaller form factor. The main space saving, though, came from removing the rarely-used ports on the bottom of the console and the DVD drive. The latter was replaced with PicoBoot, which allows ISOs to be loaded from an SD card.

Once trimmed down and fitted with a replacement cooling fan, the console then got a custom half-height 3D-printed case. It’s tidy and functional, but we’d love to see a more finished resin-printed version more accurately aping the traditional GameCube aesthetic.

If you want something even more portable, consider building a pocket-sized Wii. Video after the break.

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