Old TV Vacuum Tube Turned DIY X-Ray Machine

Just because you probably shouldn’t make a DIY X-ray machine, doesn’t mean nobody would. [mircemk] shows off his DIY unit, how it works, how to use it safely and of course, some pretty X-ray photos of household objects.

The machine repurposes a DY86 vacuum tube from old CRT TVs to emit X-ray radiation. To drive the tube without blowing it up, a rather specialized series of power supplies is needed; a low-voltage DC power supply powers a high-voltage AC inverter, which is then sent through first a transformer, and then a Crockfort-Walton voltage multiplier, to reach the incredibly high voltages needed for such a vacuum tube’s radiation emission to reach X-rays. Naturally, this didn’t go to plan first try, leading to the unfortunate demise of three vacuum tubes (as well as another three which had already lost their vacuums).

Now how do you capture an image with X-rays for a light source? With dental X-ray photo films of course! The dental film is placed behind the object to be scanned, the transmitted X-rays making up the resulting image. After going through the standard process of developing for about 30s, washing, fixing for about half an hour, and washing again, the photos become clearly visible. The best results were obtained at a distance of 10-15 cm an an exposure time varying from 15 minutes to an hour depending on material hardness.

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60 FPS NES Emulator On ESP32

At least in theory, video games are more resistant to becoming lost media thanks to their digital nature — they’re easy to copy and emulators have saved many titles that are otherwise locked in corporate vaults. But emulators give us something beyond simple preservation: they can also be used to enhance games well beyond the capabilities of the original systems while still preserving the souls of the games, as this NES emulator manages to do.

The emulator is called Anemoia-ESP32, and as its name suggests is a re-write of the Anemoia emulator specifically built for the ESP32. By modern standards these little chips don’t pack much of a punch, but compared to original NES hardware they’re more than up to the task of gaming. This project aims to recreate the Nintendo Entertainment System experience as faithfully as possible, hitting 60 FPS in most instances, as well as maintaining full audio emulation. Running on an ESP32 enables some truly small handheld options that would be difficult to achieve with more traditional platforms for emulation. There are some PCBs available here as well, but aren’t required to explore this project with.

As far as extra features compared to original NES hardware, the emulator does support save states and has a number of other settings improvements. Installation is as easy as flashing any other firmware image onto an ESP32, which these days can even be done from the browser. No word on whether or not it will eventually support emulating dual Picture Processing Units, but we can hope.