OBD-II TrckrX: Data Logging In A BMW E36 M3

[Bruce Land] sent in this cool final project for ECE 4760 at Cornell University. Dubbed TrckrX, it is an OBD-II tracking and data logging system built into a BMW E36 M3. The car in question is being used in some auotocross competitions. The driver wanted instant access to some data as well as a log of everything for later analysis. The unit gives a real time display of vehicle speed, coolant temp, and RPM. G-force and timestamps are stored on the SD card.

We think this is a very cool idea, and could be quite useful in some instances. The real time display of speed and RPM seem a bit peculiar as the car’s speedometer and tachometer are more appropriately placed for real time information. However, we completely understand that this was a class project and this person may not have wanted to replace their dash cluster with a new readout.

Hackerspaces And Hackaday

It should really go without saying that Hackday LOVES hackerspaces. We want to support hackerspaces to the best of our ability. There have been many ideas tossed around, like a hackerspace directory, or hackerspace calendar of events, project lists, tool exchange programs, etc. For the short term, we can’t implement either of those in a smooth enough fashion that we think it would beneficial. There are several Hackerspace directories out there, with hackerspaces.org seeming to be the most up-to-date. We even have an “events” area in our forums, though we feel there could be a much better format or delivery device than a forum for that kind of information.

So what can Hackaday do to start helping? Well, the first small step could be to share more information about hackerspaces. We would like to do video tours of your hackerspace. Unfortunately, we don’t have a budget to travel around with a film crew and visit you all. I really wish we did, since I would probably be the one doing the traveling.  So what we can offer for now is that you film a tour, showing off some cool projects going on in your hackerspace, and we’ll share the video.  Contact me directly at Caleb@hackaday.com to work out the details. Your hackerspace doesn’t have to be a huge one in a big city. We want to help everyone here. If you have a few people gathered and a couple cool projects, we don’t care if you meet in someone’s basement. We want to see what the hacker community is doing!

Toward the end of May I will be spending a few days in Huntsville Al, then a few days in Hilton Head Island SC. I’d love to visit a hackerspace or two while I’m there to do a quick video tour. Again, contact me directly if you’re in those areas.

Sand Casting Motorcycle Cases

Sand casting has been around since, well, since a really really long time ago. For thousands of years, people have been pouring molten metal into finely crafted sand casts, and there’s really no reason that someone can’t do the same thing in their garage or workshop today. This article covers the process of sand casting new case parts for antique Indian motorcycles.  In this instance, the parts were not only very difficult to find, the author also wanted to modify the design completely.

Though there are a few terms that pop up with which we’re unfamiliar, the process seems pretty straightforward. You build a model of what you want, you create the sand cast from the model, you fill the cast with molten metal. Done. In some cases, depending on the level of precision needed, you may need some machining done afterward. However, in many cases things don’t have to be quite so exact.

[via Matthew Van Arsdale]

PiP-Boy 2000 Build Goes For Function Over Form

 

[Daniel] wrote in to tell us about his PIP-Boy 2000 prototype. While most PIP-Boy remakes we’ve seen tend to be focusing more on the aesthetic side, like a prop, [Daniel] is attempting to make a functional one. He has included a GPS sensor, RFID reader,  and radiation detector in his build but did choose to stick with the familiar PIP-Boy visual theme in the menus. He has a very long way to go if he wants it to do everything the PIP-Boy from Fallout did, but his list of semi-functional features is growing steadily.

Currently there are the basic functions of:

  • automapping and waypoint navigation
  • external PC interface
  • inventory status and item recognition (using RFID)
  • player experience (adds experience as you go to new locations)
  • ambient radiation
  • screensaver

Let us know when you get that sucker to stop time [Daniel]

Hacking The Chronos And Exploring The ISM Bands

Take a few minutes and watch [atlas of d00m], at Shmoocon 2012, presenting information about using the RF dongle from the Chronos to explore ISM bands. Admittedly, I’m not very familiar with many of the things he discusses, but the words make sense. The bits and pieces I am familiar enough with to comprehend are truly fascinating. He covers typical methods of RF modulation as well as some hardware specific information to that dongle.

If you have a few minutes, or want more security related stuff, check out all the coverage from Shmoocon 2012. Tons of great videos here.

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Tank Wars: A Video Game Controlling A Physical Bot

[Joe] sent us an email to show off his latest build. Tank Wars is the beginning of a video game/robot hybrid. You control the tank via an iPad, telling it where to go and how to fire. You have real life targets, in this case another robot. When you hit your target, the interface is updated with game stats.  Currently, this is only a step past being a wifi controlled robot. [Joe] is working on making the game part of it a little more interactive.

The tank and the target are both run by Arduinos with RN-XV WiFly modules.  The tank has obstacle avoidance both forward and backward, which, from the video,  seems like it might make navigating a bit challenging at times. The iPad interface is just a web page, so it could really be used on any device. This is pretty cool, we can’t wait to see how he proceeds from here.

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Sculpting Clay With Sound

A group of students at the University of Dundee have created this interesting prototype called Sound Sculpted. The goal was to sculpt clay using sound files drive the sculpting arms. Ideally, you would end up with pieces of art that were unique to each piece of music. As you can see in the video (after the break), they did a pretty good job of building this thing and getting the arms to respond to the music. It is almost hypnotizing to watch.

We can’t help but notice that there is a bit of a design issue. Since the 4 arms are fixed vertically, and the clay spins on the same axis they are able to move on, your variation will be very limited. We think this doesn’t detract from the project, but does offer a large area for improvement.

How would you change the sculpting arms or their motion to make each piece more unique?

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