Binaural Microphone On A Budget

For as many speakers as someone can cram into a surround sound system, humans still (generally) only have two ears to listen to those sounds with. This means that, for recording purposes, it’s possible to create incredibly vivid three-dimensional sounds with just two microphones, provided that there’s an actual physical replica of a human ear attached to each microphone. This helps ensure that all the qualities of the sounds are preserved in a way a real human would experience them, and as [David Green] demonstrates, these systems don’t need to be very expensive.

This build doesn’t just use models of human ears for recording sounds through. The silicone ears are mounted on a styrofoam mannequin head as well, which provides some sound isolation between the two microphones, much like a real human head. The ears are mounted in appropriate locations with the microphones installed inside, and the entire microphone apparatus is positioned on a PVC rig with a camera so that binaural audio will be recorded for anything [David] points it at.

Although he had some issues interfacing two microphones using 19th-century technology instead of soldering everything together, the build still eventually came together, and only for around $70 USD. However, this build is a bit dated now, so prices may have changed by now. It’s still a great way to produce realistic stereo sound without breaking the bank, but it’s not the only way of getting this job done.

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Speech Jammer Gets Jammed Up

This project is perhaps the single most passive-aggressive thing we’ve ever seen on this site: rather than tell someone directly to ‘shut up’, [Blytical]’s speech jammer lets you hack their brain from across the room to stop them from speaking. It’s also a bit of an object lesson in why you shouldn’t just copy reference implementations without careful study — by his own implementation, [Blytical] was forced to learn a lot more than he intended going into this project.

The brain hack behind it is called ‘delayed auditory feedback’: by feeding their speech back to the target with a short delay — only 50 to 200 ms — it creates a confounding effect that is apparently very difficult to speak through. The array of ultrasound transducers is used to accurately aim the audio by serving as an inaudible, low-spread carrier wave, as we saw in another project this year. A shotgun mike picks up the audio from the speaker you wish to harass, and an array of audio processing circuitry takes care of the rest.

That’s where problems happen, as [Blytical] admits he just tossed some reference implementations onto a PCB without bothering to think too hard about what he was doing. It’s the datasheet version of vibe coding, and it usually goes about as well — sometimes perfectly, but rarely without a lot of troubleshooting. That troubleshooting is really, really hard when you don’t quite understand why things were laid out the way they were on the datasheet. We don’t blame [Blytical], you can learn a lot when you bite off more than you can chew. The fact that he risked this failure mode rather than do the whole thing in software with a Pi says good things about how he’s conducting his education.

It’s a shame, though, because we’ve been waiting to see another one of these speech jammers in action for quite some time. Perhaps someone will try again; the ultrasonic array portion seems solved, so if the delay circuit was the problem, perhaps a tiny tape loop would suffice. Continue reading “Speech Jammer Gets Jammed Up”

A Digital Audio Recorder For TOSLink

Every now and then in our travels we come upon a project with such an obvious need that it’s almost a surprise nobody has thought of doing it before. So it is with [Elehobica]’s project, an audio recorder for S/PDIF audio streams. It’s the device you could have used, years ago!

S/PDIF, or its optical fiber cousin TOSLINK, is the digital output you’ll find on the back of Hi-Fi equipment, it’s a serial encoding of an uncompressed digital audio data stream dating from the era when CDs were new. Its relative simplicity may be what’s given it longevity — it’s easy to implement so it plugs into pretty much everything.

Perhaps back in the day it might have been a pain for an 8-bit microprocessor to handle, but in 2026 it’s no bother for a Raspberry Pi Pico. The project is a small PCB with the Pico, a few interface components, and an SD card socket, and it sends what it hears on the input to the card as WAV files. We particularly like its smart sample rate and bit depth detection, and the way it cuts up tracks based on periods of silence. If you work with SPD/IF, this is going to be a useful tool.

Perhaps it could even be fed with a laser!

Digital Signal Processing On The Pi Pico

If you want to dabble in audio digital signal processing, you would probably think of grabbing a dedicated DSP chip. But thanks to [WeebLabs], you could just pick up a Pi Pico and use this full-featured DSP library.

The system supports plug-and-play USB audio interface that enumerates on Windows, Linux, macOS, and iOS. It can handle 16- or 24-bit inputs at up to 96 kHz. You can output up to four channels of 24-bit S/PDIF or I2S, or switch to an RP2350 to get eight channels. This lets you drive a DAC easily. There is also a direct output for a subwoofer that doesn’t require a DAC.

Each channel has a pre-amp, and a matrix mixer allows routing with different gains and phases for each input. An equalizer allows ten bands per channel. There are also modules to do volume leveling, loudness compensation, and headphone cross-feed.

The library uses both cores of the CPU and manages up to ten preset configurations. The Pico does get an overclock and uses a fixed-point representation. The Pico 2 (RP2350) doesn’t need overclocking and uses single-precision floating point.

Overall, this looks like a great base for any sort of soundcard-like project. We’ve seen DSP stunts on the Pico before. This might also make a nice base for other audio projects.

A man's hand is shown holding a 3D-printed structure. The structure is hollow and has a fiber-optic cable leading to it. Blue light shines from a hole in the structure. In the background, a laser module is coupled to a fiber-optic cable.

Building A Laser-Driven Photoacoustic Speaker

An MRI scan is never a pleasant occasion – even if you aren’t worried about the outcome, lying still in a confined, noisy space for long periods of time is at best an irksome experience. For hearing protection and to ameliorate boredom or claustrophobia, the patient wears headphones. Since magnets and wires can’t be used inside an MRI machine, the headphones have to literally pipe the sound in through tubes, which gives them poor sound quality and reduces the amount of noise they can block. [SomethingAboutScience], however, thinks that photoacoustic speakers could improve on these, and built some to demonstrate.

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Ask Hackaday: Wired Or Wireless Headphones?

They say you should never throw out old clothes because they will come back in style one day. Maybe they are right. We noted in a recent BBC post that, apparently, wired headphones are making a comeback. Like many people, we were dismayed when Apple took the headphone jack out of the iPhone and, as [Thomas Germain] notes, even Google eventually ejected the normal headphone jack. (Although, in fairness, most of the Pixel phones we’ve seen come with a pair of USB-C earbuds.)

On the face of it, though, wireless seems to be a good idea. You can get cheap Bluetooth earbuds now, although maybe still not as cheap as wired buds. Sure, they sound terrible, but so do cheap buds. It is a pain to charge them, of course, but not having to untangle wires is a benefit. On the other hand, you never have to charge your wired headphones.

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Building A Rad Bluetooth Speaker That Didn’t Really Exist

[Nick] came across an awesome Bluetooth speaker online, only, there was a problem. It didn’t really exist—it was just a render of a device that would be nice to have. Of course, there was an obvious solution—[Nick] just had to build the device for real!

The key to the aesthetic of the build is the external case. [Nick] was able to recreate the rough design of the rendered device in SolidWorks, before having the components produced on a resin 3D printer which provided excellent surface finish. Internally, the Bluetooth audio receiver was cribbed from an old pair of wireless headphones. However, a little more oomph was needed to make the speaker really usable, so [Nick] hooked the audio output up to a small MAX98306 amplifier board and a pair of 3 W speakers. The tiny tactile buttons from the headphone PCB wouldn’t do, either. For a nicer feel, [Nick] hacked in a set of four hall effect keyboard switches to control the basic functions.

The result is a Bluetooth speaker that looks as rad as the rendered unit, only you can actually take it outside and bump some tunes! It recalls us of some fine up-cycling work we’ve seen done to vintage 80s radios in a similar vibe.

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