While we here at Hackaday never question why an individual took on a particular project, it surely doesn’t stop our beloved readers from grabbing their pitchforks and demanding such answers in the comments. Perhaps no posts generate more of this sort of furore than the ones which feature old audio gear infused with modern hardware. In almost every case the answer is the same: the person liked the look and feel of vintage hardware, but didn’t want to be limited to antiquated media.
That sentiment is perhaps perfectly personified by the TapeLess Deck Project, created by [Artur Młynarz]. His creations combine vintage cassette decks with an Android phone small enough to fit behind the tape door. An Android application which mimics the look of a playing tape, complete with “hand written” track info, completes the illusion.
The output from the phone is tied into the deck where the audio signal from the tape head would have been, so the volume controls and VU meters still work as expected. Watching the meters bounce around while the animated “tape” plays on the screen really does look incredibly slick, though the effect is somewhat hindered by the fact the physical playback controls don’t seem to be implemented. Incidentally, the whole experience works better if the plastic window on the tape door is removed; that way you can utilize the touch and swipe interface [Artur] has in the software.
When he was but a wee hacker, [WhiskeyDrinker] loved to play with the big console stereo his grandparents had. The idea of a functional piece of furniture always appealed to him, and he decided that when he grew up and had a place of his own he’d get a similar stereo. Fast forward to the present, and a Craigslist ad for a working Penncrest stereo seemed to be a dream come true. Until it wasn’t.
The final result really does look like some kind of alternate timeline piece of consumer electronics: where chunky physical buttons and touch screens coexisted in perfect harmony. The vintage stereo aficionados will probably cry foul, but let them. [WhiskeyDrinker] did a fantastic job of blending old and new, being respectful to the original hardware and aesthetic where it made sense, and clearing house where only nostalgia had lease.
A HiFiBerry DAC+ Pro is used to get some decent audio out of the Raspberry Pi, and the touch screen interface is provided by Volumio. [WhiskeyDrinker] mentions that it even has a GPIO plugin which he successfully used to handle getting the physical buttons to play nice with their digital counterparts.
Effects pedals: for some an object of overwhelming addiction, but for many, an opportunity to hack. Anyone who plays guitar (or buys presents for someone who does) knows of the infinite choice of pedals available. There are so many pedals because nailing the tone you hear in your head is an addictive quest, an itch that must be scratched. Rising to meet this challenge are a generation of programmable pedals that can tweak effects in clever ways.
With this in mind, [ElectroSmash] are back at it with another open source offering: the pedalSHIELD MEGA. Aimed at musicians and hackers who want to learn more about audio, DSP and programming, this is an open-hardware/open-software shield for the Arduino MEGA which transforms it into an effects pedal.
The hardware consists of an analog input stage which amplifies and filters the incoming signal before passing it to the Arduino, as well as an output stage which does the DAC-ing from the Arduino’s PWM outputs, and some more filtering/amplifying. Two 8-bit PWM outputs are used simultaneously to make pseudo 16-bit resolution — a technique you can read more about in their handy forum guide.
The list of effects currently implemented covers all the basics you’d expect, and provides a good starting point for writing custom effects. Perhaps a library for some of the commonly used config/operations would be useful? Naturally, there are some computational constraints when using an Arduino for DSP, though it’s up to you whether this is a frustrating fact, or an opportunity to write some nicely optimised code.
In the past we’ve mentioned how there are different schools of thought in terms of how to bring a vintage piece of hardware into the 21st century. You can go down the preservationist’s route, carefully grafting the original components with more modern ones, or you can take the nuclear option and blow all that dusty old gear out of the water. [Derek Traxler] clearly decided to go with the latter option on his recent conversion of 1920’s era Claratone tube radio to an Internet radio and podcast player. Not only is there little left of the original device beyond its knobs and wooden case, but he’s even managed to cram a Windows 10 computer into the base for good measure.
The core of the radio is a LattePanda, an extremely powerful Intel single board computer. It’s running Windows, and loads up a list of Internet radio streams and podcasts to play from a USB thumb drive that’s built into an old vacuum tube. The LattePanda uses its built-in Arduino to interface with the radio’s original front panel knobs, which now are used to switch between streams. A particularly neat effect is the static and cross-talk that’s artificially added when switching “stations”, making it sound like you’re really dialing in a station rather than just selecting between digital files.
On the audio side, the LattePanda is connected to a SX400 amplifier, which in turn drives the external speakers. While [Derek] mentions it isn’t quite perfected, a MSGEQ7 graphic equalizer chip is used to control LEDs mounted inside the original radio’s vacuum tubes. In the video after the break, you can see the tubes flashing madly along with the music, giving an interactive effect to the final product. Unfortunately it seems you can only see the tubes when the radio has its “hood” up, though.
If you’ve played Valve’s masterpiece Portal, there’s probably plenty of details that stick in your mind even a decade after its release. The song at the end, GLaDOS, “The cake is a lie”, and so on. Part of the reason people are still talking about Portal after all these years is because of the imaginative world building that went into it. One of these little nuggets of creativity has stuck with [Alexander Isakov] long enough that it became his personal mission to bring it into the real world. No, it wasn’t the iconic “portal gun” or even one of the oft-quoted robotic turrets. It’s that little clock that plays a jingle when you first start the game.
Alright, so perhaps it isn’t the part of the game that we would be obsessed with turning into a real-life object. But for whatever reason, [Alexander] simply had to have that radio. Of course, being the 21st century and all his version isn’t actually a radio, it’s a Bluetooth speaker. Though he did go through the trouble of adding a fake display showing the same frequency as the one in-game was tuned to.
The model he created of the Portal radio in Fusion 360 is very well done, and available on MyMiniFactory for anyone who might wish to create their own Aperture Science-themed home decor. Though fair warning, due to its size it does consume around 1 kg of plastic for all of the printed parts.
For the internal Bluetooth speaker, [Alexander] used a model which he got for free after eating three packages of potato chips. That sounds about the best possible way to source your components, and if anyone knows other ways we can eat snack food and have electronics sent to our door, please let us know. Even if you don’t have the same eat-for-gear promotion running in your neck of the woods, it looks like adapting the model to a different speaker shouldn’t be too difficult. There’s certainly enough space inside, at least.
It’s 2018, and while true hoverboards still elude humanity, some future predictions have come true. It’s now possible to talk to computers, and most of the time they might even understand you. Speech recognition is usually achieved through the use of neural networks to process audio, in a way that some suggest mimics the operation of the human brain. However, as it turns out, they can be easily fooled.
The attack begins with an audio sample, generally of a simple spoken phrase, though music can also be used. The desired text that the computer should hear instead is then fed into an algorithm along with the audio sample. This function returns a low value when the output of the speech recognition system matches the desired attack phrase. The input audio file is gradually modified using the mathematics of gradient descent, creating a result that to a human sounds like one thing, and to a machine, something else entirely.
The audio files are available on the site for your own experimental purposes. In a noisy environment with poor audio coupling between speakers and a Google Pixel, results were poor – OK Google only heard the human phrase, not the encoded attack phrase. Given that the sound quality was poor, and the files were generated with a different speech model, this is not entirely surprising. We’d love to hear the results of your experiments in the comments.
On the off chance you’re reading these words on an actual desktop computer (rather than a phone, tablet, smart mirror, game console…), stop and look at the speakers you have on either side of your monitor. Are you back now? OK, now look at the PC speakers and amplifier [Chris Slyka] recently built and realize you’ve been bested. Don’t feel bad, he’s got us beat as well.
The speaker and amplifier enclosures were painstakingly printed and assembled over the course of three months, and each piece was designed to be small enough to fit onto the roughly 4 in x 4 in bed of his PrintrBot Play. While his limited print volume made the design considerably trickier, it did force [Chris] to adopt a modular design approach with arguably made assembly (and potential future repairs or improvements) easier.
The amplifier is made up of rectangular “cells” which are connected to each other via 3mm threaded rods. For now the amplifier only has 4 cells, but this could easily be expanded in the future without having to design and print a whole new case. Internally the amplifier is using two TDA8932 digital amplifier modules, and some VU meters scored off of eBay.
Each speaker enclosure is made up of 10 individual printed parts that are then glued and screwed together to make the final shape, which [Chris] mentions was inspired by an audio installation at the Los Angeles County Museum of Art. They house 4″ Visaton FR 10 HM drivers, and are stuffed with insulation.
It’s a bit difficult to nail down the style that [Chris] has gone for here. You see the chunky controls and analog VU meters and want to call it retro, but it’s also a brass cog and sprocket away from being Steampunk. On the other hand, the shape of the speakers combined with the bamboo-filled PLA used to print them almost give it an organic look: as if there’s a tree somewhere that grows these things. That’s actually a kind of terrifying thought, but you get the idea.