Illustrated Kristina with an IBM Model M keyboard floating between her hands.

Keebin’ With Kristina: The One With The Key Cap Map

So, [zyumbik]’s trademark seems to be sexing things up, and the Artsey layout did not escape their gaze. This is the Sexy Artsey. Let’s back up a bit.

A pink and purple 10-key keyboard with a rotary encoder, spikes, and a custom area with LEGO attached.
Image by [zyumbik] via reddit
Artsey is a keyboard layout for chording, and this keyboard is built for it. It’s a one-handed keyboard meant for pressing multiple keys at a time to produce each character. With some use, [zyumbik] discovered that the Taipo layout might be a better fit, so there are currently some elements of both.

If you’d like to make this adorable keyboard, everything is waiting for you to download, including files for various thingamabobs you can stick on the side there where the rainbow is now. There’s also a groovy flower version of the knob.

Controller-wise, you can use a Seeed Studio Xiao in either BLE or RP2040 format, or the Waveshare RP2040 Zero. The firmware is written in ZMK.

Remember the death metal macropad? (Who could forget that tentacled nightmare?) This is the same creator. Kind of hard to believe, innit? Well, except for the spikes. Apparently they’re for thumb discipline.

Via reddit

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Unlocking The Mystery Of An Aircraft ADI

If you’ve ever seen the cockpit of an airplane, you’ve probably noticed the round ball that shows your attitude, and if you are like us, you’ve wondered exactly how the Attitude Direction Indicator (ADI) works. Well, [msylvain59] is tearing one apart in the video below, so you can satisfy your curiosity in less than 30 minutes.

Like most things on an airplane, it is built solidly and compactly. With the lid open, it reminded us of a tiny CRT oscilloscope, except the CRT is really the ball display. It also has gears, which is something we don’t expect to see in a scope.

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Open Source Your Air Ride Suspension

Air ride suspensions have several advantages over typical arrangements, but retrofitting a system to a vehicle that didn’t come with it can get pricey fast, especially if you want to go beyond the basics. The Open Source Air Suspension Management Controller aims to give people a fully customizable system without the expense or limitations of commercial units.

The project started as an upgrade to a basic commercial system, so it assumes that you’re bringing your own “bags, tank, compressor, tubing and fittings.” The current board uses an Arduino Nano, but the next revision based on the ESP32 will allow for a wider feature set.

With a Bluetooth connection and Android app, you can control your ride height from a phone or integrated Android head unit. Currently, the app shows the pressure readings from all four corners and has controls for increasing or decreasing the pressure or airing all the way up or down to a given set point.

Want to know how air suspensions work? How about this LEGO model? If you want a suspension with active tuning for your bike, how about this Arduino-powered mod?

Bent Shaft Isn’t A Bad Thing For This Pericyclic Gearbox

With few exceptions, power transmission is a field where wobbling is a bad thing. We generally want everything running straight and true, with gears and wheels perfectly perpendicular to their shafts, with everything moving smoothly and evenly. That’s not always the case, though, as this pericyclic gearbox demonstrates.

Although most of the components in [Retsetman] model gearboxes seem familiar enough — it’s mostly just a collection of bevel gears, like you’d see inside a differential — it’s their arrangement that makes everything work. More specifically, it’s the shaft upon which the bevel gears ride, which has a section that is tilted relative to the axis of the shaft. It’s just a couple of degrees, but that small bit of inclination, called nutation, makes the ring gear riding on it wobble as the shaft rotates, allowing it to mesh with one or more ring gears that are perpendicular to the shaft. This engages a few teeth at a time, transferring torque from one gear to another. It’s easier to visualize than it is to explain, so check out the video below.

Gearboxes like these have a lot of interesting properties, with the main one being gear ratio. [Retsetman] achieved a 400:1 ratio with just 3D printed parts, which of course impose their own limitations. But he was still able to apply some pretty serious torque. The arrangement is not without its drawbacks, of course, with the wobbling bits naturally causing unwelcome vibrations. That can be mitigated to some degree using multiple rotatins elements that offset each other, but that only seems to reduce vibration, not eliminate it.

[Retsetman] is no stranger to interesting gearboxes, of course, with his toothless magnetic gearboxes coming to mind. And this isn’t the only time we’ve seen gearboxes go all wobbly, either.

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An Enigma Machine Built In Meccano

As far as model construction sets go, LEGO is by far the most popular brand for building not only pre-planned models but whatever the builder can imagine. There are a few others out there though, some with some interesting features. Meccano (or Erector in North America) is a construction set based around parts that are largely metal including its fasteners, which allows for a different approach to building models than other systems including the easy addition of electricity. [Craig], a member of the London Meccano Club, is demonstrating his model Enigma machine using this system for all of its parts and adding some electricity to make the circuitry work as well.

The original Enigma machine was an electronic cypher used by the German military in World War 2 to send coded messages. For the time, its code was extremely hard to break, and led to the British development of the first programmable electronic digital computer to help decipher its coded messages. This model uses Meccano parts instead to recreate the function of the original machine, with a set of keys similar to a typewriter which, when pressed, advance a set of three wheels. The wheels all have wiring in them, and depending on their initial settings will light up a different character on a display.

There are a few modifications made to the design (besides the use of a completely different set of materials) but one of the main ones was eliminating the heavy leaf springs of the original for smaller and easier-to-manage coil springs, which are also part of the electrical system that creates the code. The final product recreates the original exceptionally faithfully, with plans to create a plugboard up next, and you can take a look at the inner workings of a complete original here.

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Homebrew Reader Brings Paper Tape Programs Back To Life

We may be a bit biased, but the storage media of yesteryear has so much more personality than that of today. Yes, it’s a blessing to have terabyte SD cards smaller than your pinky nail and be able to access its data with mind-boggling speed. But there’s a certain charm to a mass storage device that can potentially slice off your finger.

We’re overstating the dangers of the venerable paper tape reader, of course, a mass storage device that [David Hansel] recreated a few years back but we only just became aware of. That seems a bit strange since we’ve featured his Arduino-based Altair 8800 simulator, which is what this tape reader is connected to. Mechanically, the reader is pretty simple — just a wooden frame to hold the LEGO Technic wheels used as tape reels, and some rollers to guide the tape through a read head. That bit is custom-made and uses a pair of PCBs, one for LEDs and one for phototransistors. There are nine of each — eight data bits plus the index hole — and the boards are sandwiched together to guide the paper tape.

The main board has an ATmega328 which reads the parallel input from the read head and controls the tape motor. That part is important thanks to Altair Basic’s requirement for a 100- to 200-ms delay at the end of each typed line. The tape reader, which is just being used as sort of a keyboard wedge, can “type” a lot faster than that, so the motor speed is varied using PWM control as line length changes.

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Screwless Eyeballs Are A Lesson In Design-For-Assembly

[Will Cogley] makes eyeballs; hey, everyone needs a hobby, and we don’t judge. Like all his animatronics, his eyeballs are wondrous mechanisms, but they do tend toward being a bit complex, especially in terms of the fasteners needed to assemble them.

But not anymore. [Will] redid his eyeball design to be as easy to assemble as possible, and the results are both impressive and instructive. His original design mimics real eyeballs quite well, but takes six servos and a large handful of screws and nuts, which serve both to attach the servos to the frame and act as pivots for the many, many linkages needed. The new design has snap-fit pivots similar to Lego Technic axles printed right into the linkage elements, as well as snap connectors to hold the servos down. This eliminates the need for 45 screws and cuts assembly time from 30 minutes to about six, with no tools required. And although [Will] doesn’t mention it, it must save a bunch of weight, too.

Everything comes at a cost, of course, and such huge gains in assembly ease are no exception. [Will] details this in the video below, including printing the parts in the right orientation to handle the forces exerted both during assembly and in use. And while it’s hard to beat a five-fold reduction in assembly time, he might be able to reduce that even more with a few print-in-place pivots.

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