Penny And Paper Clip Heat Sinks

A bunch of audio heads over at the Head-Fi forum were discussing handy and quick heat sinking methods, leading to much speculation and conjecture. This finally prompted [tangentsoft] to take matters in his own hands and run some tests on DIY Heat Sinks.

The question that sparked this debate was if a paper clip is a good enough heat sink to be used for a TO220 package. Some folks suggested copper pennies (old ones minted 1981 and earlier – the new ones are zinc with copper plating and won’t help much). [tangentsoft] built a jig to test six LM317 regulators in constant current mode set to 0.125A and 2w dissipation. The six configurations were a paper clip, a single penny bolted to the regulator, a regular Aavid TO220 heat sink, a set of 4 pennies bolted, a single penny epoxy glued and finally a single penny soldered directly to the regulator.

The results were pretty interesting. The paper clip scored better than any of the single pennies! The quad-penny and the Aavid heat sink fared above all the other configurations, and almost at par with each other. [tangentsoft] posts his review of each configurations performance and also provides details of his test method, in case someone else wants to replicate his tests to corroborate the results. He tested each configuration independently for one hour, gathering just over 10000 readings for each setup. Other nearby heat sources were turned off, and he placed strategic barriers around the test circuit to isolate it from the effects of other cooling / heating sources. He even removed himself from the test area and monitored his data logging remotely from another room. When he noticed a couple of suspect deviations, he restarted the test.

[tangentsoft] put all the data through Mathematica and plotted his results for analysis, available at this link [pdf, 2.8MB]. So the next time you want to heat sink a regulator for cheap, just hunt for Clippy in your box of office supplies. Do remember that these methods will work for only a couple of watts dissipation. If you would like to cast and build your own heat sinks out of aluminum, check out this post about DIY Aluminum heat sink casting. And if you need help calculating heat sink parameters, jump to 12:00 minutes in this video from [Dave]’s EEVBlog episode on Dummy loads and heat sinks.

Thanks to [Greg] for sending in this tip.

photo booth

Reach Out And Touch Someone With WiFi Photo Booth

[kitesurfer1404] put together a nice looking vintage photobooth with WiFi capability. He’s using an arduino to monitor the state of the buttons, LED lighting control, seven segment display AND the DSLR camera. He then uses a Raspberry Pi to control imagine processing and to provide scaling and other effects, which can take up to 20 seconds per image. The Pi runs in WiFi Access Point mode, so anyone with a WiFi capable device can connect to the photo booth and view the images.

We’ve seen some interesting twists on photo booths before. But [kitesurfer1404’s] vintage style makes his stand out all on its own. He designed the graphics with Inkscape and printed them on thick paper. He then soaked the graphics in tea for several hours and dried then for several more days to get that nice rustic look.

Be sure to check out [kitesurfer1404’s] site for full details and an assortment of high resolution images of his project.

Optimized Molds With 3D Printing

[Florian] has a few arcade games and MAME machines, and recently he’s been trying to embed objects in those hard plastic spheres on the end of joysticks. A common suggestion is to 3D print some molds, but even though that’s a great idea in theory the reality is much different: you’re going to get layer lines on the casting, and a mirror finish is impossible.

No, a silicone mold is the way to do this, but here 3D printing can be used to create the mold for the silicone. Instead of a few pieces of hot glued cardboard or a styrofoam cup, [Florian] is 3D printing a a container to hold the liquid silicone around the master part.

After printing a two-piece part to hold both halves of a silicon mold, [Florian] put the master part in, filled it up with silicone, and took everything apart. There were minimal seam lines, but the end result looks great.

In addition to making a 3D printed mold container, [Florian] is also experimenting with putting 3D printed parts inside these joystick balls. The first experiment was a small 3D printed barrel emblazoned with the Donkey Kong logo. This turned out great, but there’s a fair bit of refraction that blows out all the proportions. Further experiments will include a Pac-Man, a skull, and a rose, to be completed whenever [Florian] gets a vacuum chamber.

Dirt Cheap Motor Balancing And Vibration Analysis

Ever the enterprising hacker and discerning tool aficionado, [Chris] knows the importance of “feel”. As a general rule, cheap tools will shake in your hand because the motors are not well-balanced. He wanted a way to quantify said feel on the cheap, and made a video describing how he was able to determine the damping of a drill using a few items most people have lying around: an earbud, a neodymium magnet, scrap steel, and Audacity.

He’s affixed the body of the drill to a cantilevered piece of scrap steel secured in a vise. The neodymium magnet stuck to the steel interrupts the magnetic field in the earbud, which is held in place with a third hand tool. [Chris] taped the drill’s trigger down and controls its speed a variac. First, [Chris] finds the natural frequency of the system using Audacity’s plot spectrum, and then gets the drill to run at the same speed to induce wobbling at different nodes. As he explains, one need not even use software to show the vibration nodes—a laser attached to the system and aimed at a phosphorescent target will plot the sine wave.

Just for fun, he severely unbalances the drill to find the frequencies at which the system will shake itself apart. Check it out after the break.

Continue reading “Dirt Cheap Motor Balancing And Vibration Analysis”

Ping Pong Air Cannon

Cannon Sucks Balls At 600 Mph

Every day we humans hang out and think nothing of the air that is all around us. It is easy to forget that the air has mass and is pulled down to the earth by gravity creating an ambient pressure of about 14.7 psi. This ambient pressure is the force that crushes a plastic bottle when you lower the internal pressure by sucking out the air. [Prof Stokes] from Brigham Young University has used this powerful ambient air pressure as the power source of his ping pong ball cannon.

Instead of filling a reservoir tank with compressed air and using that to fire a projectile, this canon has the air removed from the barrel to create the pressure differential that propels the ping pong ball. The ball is put in one end of a 10 ft long tube. That end of the tube is then covered by a sheet of Mylar. The other end is covered with the bottom of a disposable plastic cup. A vacuum pump is then used to remove the air inside the tube and it is this pressure differential that keeps the plastic cup secured to the end of the tube. When it’s firing time, a knife is used to cut the Mylar at the ping-pong-ball-end of the tube. Air rushes in to fill the vacuum and in doing so accelerates the ping pong ball towards the other end. There is a large jar at the business-end of the cannon that catches the ping pong ball and contains the shrapnel created during the ball’s rapid deceleration!

Since this was a science experiment at a university, some math was in order. Based on the atmospheric pressure and ball cross sectional area, the calculated speed was 570 meters/second or about 1300 mph. The calculations didn’t take into account leakage between the ball and the tube or viscosity of the air so a couple of lasers were set up at the end of the cannon to measure the actual speed – 600 mph. Not too bad for just sucking the air out of a tube!

New Part Day: Really, Really Wide Screens

Once again my inbox runneth over with press releases, Kickstarter announcements, unsolicited emails, and a bunch of product announcements. Most of these, of course, are never to be seen again. Once in a great while – statistically insignificant, really – there’s a product announcement that’s just interesting enough to take a closer look at. This time, it’s a really, really wide screen.

LCDs are curious beasts when it comes to display interfaces. Back in the bad old days of gigantic tube TVs, the aspect ratio of these displays was fairly limited. You could get a 4:3 display, and with the rare exception of o-scopes, vector displays, and other weird devices, that was it. Since then we’ve moved to LCDs, a promising technology if you want a display in the shape of a car dashboard, or as a thin strip to put on some rackmount modules. It took this long for a sliver of an LCD to appear.

This display produced by EarthLCD is a 10.4 inch display, about ten inches wide and one inch tall. The resolution is 1024 by 100. It is, by far, the skinniest LCD ever produced. The closest you’re going to get to a display with this kind of aspect ratio are old character LCDs, and even then you’re not going to address individual pixels.

If you’re struggling to figure out what this would be used for, this product makes it somewhat obvious. It’s a 1U rack with a beautiful 1024×100 display embedded in the front. You’ve never seen a server that cool.

Interestingly, the 1U display is driven by a single Raspberry Pi, and looking at the datasheet for the display (PDF) tells you pretty much everything. The display is driven by a regular old parallel interface, with six bits of color for R, G, and B. That means it can be driven with a Raspberry Pi without an adapter board, a BeagleBone, or even smaller ARM micros with the obvious reduction in color depth.

While the display isn’t a game changer or something that will knock your socks off, it is, interesting and something that could find its way into some interesting projects. If you have any idea what those projects would be, drop a note in the comments.

Continue reading “New Part Day: Really, Really Wide Screens”

Looking Inside The KR580VM80A Soviet I8080 Clone

The folks at Zeptobars are on a roll, sometimes looking deep inside historic chips and at others exposing fake devices for our benefit. Behind all of those amazing die shots are hundreds of hours of hard work. [Mikhail] from Zeptobars recently tipped us off on the phenomenal work done by engineer [Vslav] who spent over 1000 hours reverse engineering the Soviet KR580VM80A – one of the most popular micro-controllers of the era and a direct clone of the i8080.

But before [Vslav] could get down to creating the schematic and Verilog model, the chip needed to be de-capped and etched. As they etched down, they created a series of high resolution images of the die. At the end of that process, they were able to determine that the chip had exactly 4758 transistors (contrary to rumors of 6000 or 4500). With the images done, they were able to annotate the various parts of the die, create a Verilog model and the schematic. A tough compatibility test confirmed the veracity of their Verilog model. All of the source data is available via a (CC-BY-3.0) license from their website. If this looks interesting, do check out some of their work that we have featured earlier like comparing real and fake Nordic dies and amazing descriptions of how they figure out the workings of these decapped chips. If this is too deep for you check out the slightly simpler but equally awesome process of delayering PCBs.