The Vectrex Home Computer You Never Had

The Vectrex console from the early 1980s holds a special place in retrocomputing lore thanks to its vector display — uniquely for a home system, it painted its graphics to the screen by drawing them with an electron beam, instead of scanning across a raster as a TV screen would. It thus came with its own CRT, and a distinctive vertical screen form factor.

For all that though, it was just a games console, but there were rumors that it might have become more. [Intric8] embarked on a quest to find some evidence, and eventually turned up what little remains in a copy of Electronic Games magazine. A keyboard, RAM and ROM expansion, and a wafer drive were in the works, which would have made the Vectrex a quirky equal of most of what the likes of Commodore and Sinclair had to offer.

It’s annoying that it doesn’t specify which issue of the magazine has the piece, and after a bit or browsing archive.org we’re sorry to say we can’t find it ourselves. But the piece itself bears a second look, for what it tells us about the febrile world of the 8-bit games industry. This was a time of intense competition in the period around the great console crash, and developers would claim anything to secure a few column inches in a magazine. It’s not to say that the people behind the Vectrex wouldn’t have produced a home computer add-on for it if they could have done, but we remember as teenagers being suckered in by too many of these stories. We still kinda want one, but we’d be surprised if any ever existed.

If you have a Vectrex, it’s possible to give it a light pen.

Ancient Pocket Computer Gets A Serious Serial Upgrade

[Robert’s Retro] is one of those great YouTube channels that shows us the ins and outs of old and obscure computers. [Robert] likes going a step beyond the traditional teardown though, repairing and upgrading these old machines. His latest project involves giving the ZEOS Pocket PC a fully-functional serial port. 

If you’re unfamiliar with the ZEOS Pocket PC, you might know it as the Tidalwave PS-1000—it’s a pretty straightforward clone. Originally, these machines could be had with a proprietary serial adapter to enable them to interface with external peripherals. However, like most obscure cables and connectors from three decades ago, they’re virtually unobtainable today.

To solve this problem, [Robert] decided to hack in a traditional DE-9 connector instead. Commonly referred to as the DB-9, this is the most common serial port design used on IBM PCs and compatibles. Getting the larger port into the compact PC required some careful hacking of the case, as well as delicate soldering to hook up the pins to the right signals on the tightly-packed motherboard. This video does involve cutting some vintage plastic, but overall it’s a very neat mod that is handled with due respect and care.

This isn’t the first time we’ve seen him upgrade a classic portable computer, either.

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Handheld Console Plays Original Pong With Modern E-Waste

[Simon] wrote in to let us know about DingPong, his handheld portable Pong console. There’s a bit more to it than meets the eye, however. Consider for a moment that back in the 1970s playing Pong required a considerable amount of equipment, not least of which was dedicated electronics and a CRT monitor. What was huge (in more than one way) in the 70s has been shrunk down to handheld, and implemented almost entirely on modern e-waste in the process.

The 1970s would be blown away by a handheld version of Pong, made almost entirely from salvaged components.

DingPong is housed in an old video doorbell unit (hence the name) and the screen is a Sony Video Watchman, a portable TV from 1982 with an amazing 4-inch CRT whose guts [Simon] embeds into the enclosure. Nearly everything in the build is either salvaged, or scrounged from the junk bin. Components are in close-enough values, and power comes from nameless lithium-ion batteries that are past their prime but still good enough to provide about an hour of runtime. The paddle controllers? Two pots (again, of not-quite-the-right values) sticking out the sides of the unit, one for each player.

At the heart of DingPong one will not find any flavor of Arduino, Raspberry Pi, or ESP32. Rather, it’s built around an AY-3-8500 “Ball & paddle” (aka ‘Pong’) integrated circuit from 1977, which means DingPong plays the real thing!

We have seen Pong played on a Sony Watchman before, and we’ve also seen a vintage Pong console brought back to life, but we’re pretty sure this is the first time we’ve seen a Sony Watchman running Pong off a chip straight from the 70s. Watch it in action in the video (in German), embedded below.

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The Mysterious Mindscape Music Board

Sound cards on PC-compatible computer systems have a rather involved and convoluted history, with not only a wide diversity of proprietary standards, but also a collection of sound cards that were never advertised as such. Case in point the 1985 Mindscape Music Board, which was an add-on ISA card that came bundled with [Glen Clancy]’s Bank Street Music Writer software for IBM PC. This contrasted with the Commodore 64 version which used the Commodore SID sound chip. Recently both [Tales of Weird Stuff] and [The Oldskool PC] on YouTube both decided to cover this very rare soundcard.

Based around two General Instruments AY-3-8913 programmable sound generators, it enabled the output of six voices, mapped to six instruments in the Bank Street Music Writer software. Outside of this use this card saw no use, however, and it would fade into obscurity along with the software that it was originally bundled with. Only four cards are said to still exist, with [Tales of Weird Stuff] getting their grubby mitts on one.

As a rare slice of history, it is good to see this particular card getting some more love and attention, as it was, and still is, quite capable. [The Oldskool PC] notes that because the GI chip used is well-known and used everywhere, adding support for it in software and emulators is trivial, and efforts to reproduce the board are already underway.

Top image: Mindscape Music Board (Credit: Ian Romanick)

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Booting A Desktop PDP-11

Ever heard of VENIX? There were lots of variants of Unix back in the day, and VENIX was one for the DEC Professional 380, which was — sort of — a PDP 11. The 1982 machine normally ran the unfortunately (but perhaps aptly) named P/OS, but you could get VENIX, too. [OldVCR] wanted to put one of these back online and decided the ST-506 hard drive was too risky. A solid-state drive upgrade and doubling the RAM to a whole megabyte was the plan.

It might seem funny to think of a desktop workstation that was essentially a PDP-11 minicomputer, but in the rush to corner the personal computer market, many vendors did the same thing: shrinking their legacy CPUs. DEC had a spotty history with small computers. [Ken Olsen] didn’t think anyone would ever want a personal computer, and the salespeople feared that cheap computers would eat into traditional sales. The Professional 350 was born out of DEC’s efforts to catch up, as [OldVCR] explains. He grabbed this one from a storage unit about to be emptied for scrap.

The post is very long, but you get a lot of history and a great look inside this vintage machine. Of course, the PDP-11 couldn’t actually handle more than 64K without tricks and you’ll learn more about that towards the end of the post, too.

Just as a preview, the story has a happy ending, including a surprising expression of gratitude from the aging computer. DEC didn’t enjoy much success in the small computer arena, eventually being bought by Compaq, which, in turn, was bought by Dell HP. During their heyday, this would have been unthinkable.

The PDP/11 did have some success because it was put on a chip that ended up in several lower-end machines, like the Heathkit H11. Ever wonder how people programmed the PDP computers with switches and lights?

The Fastest MS-DOS Gaming PC Ever

After [Andy]’s discovery of an old ISA soundcard at his parents’ place that once was inside the family PC, the onset of a wave of nostalgia for those old-school sounds drove him off the deep end. This is how we get [Andy] building the fastest MS-DOS gaming system ever, with ISA slot and full hardware compatibility. After some digging around, the fastest CPU for an Intel platform that still retained ISA compatibility turned out to be Intel’s 4th generation Core series i7-4790K CPU, along with an H81 chipset-based MiniITX mainboard.

Of note is that ISA slots on these newer boards are basically unheard of outside of niche industrial applications, ergo [Andy] had to tap into the LPC (low pin count) debug port & hunt down the LDRQ signal on the mainboard. LPC is a very compact version of the ISA bus that works great with ISA adapter boards, specially an LPC to ISA adapter like [Andy]’s dISAppointment board as used here.

A PCIe graphics card (NVidia 7600 GT, 256 MB VRAM), ISA soundcard, dodgy PSU and a SATA SSD were added into a period-correct case. After this Windows 98 was installed from a USB stick within a minute using [Eric Voirin]’s Windows 98 Quick Install. This gave access to MS-DOS and enabled the first tests, followed by benchmarking.

Benchmarking MS-DOS on a system this fast turned out to be somewhat messy with puzzling results. The reason for this was that the BIOS default settings under MS-DOS limited the CPU to non-turbo speeds. After this the system turned out to be actually really quite fast at MS-DOS (and Windows 98) games, to nobody’s surprise.

If you’d like to run MS-DOS on relatively modern hardware with a little less effort, you could always pick up a second-hand ThinkPad and rip through some Descent.

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The Amiga No One Wanted

The Amiga has a lot of fans, and rightly so. The machine broke a lot of ground. However, according to [Dave Farquhar], one of the most popular models today — the Amiga 600 — was reviled in 1992 by just about everyone. One of the last Amigas, it was supposed to be a low-cost home computer but was really just a repackaged Amiga 1000, a machine already seven years old which, at the time, might as well have been decades. The industry was moving at lightspeed back then.

[Dave] takes a look at how Commodore succeeded and then lost their way by the time the 600 rolled out. Keep in mind that low-cost was a relative term. A $500 price tag was higher than it seems today and even at that price, you had no monitor or hard drive. So at a $1,000 for a practical system you might as well go for a PC which was taking off at the same time.

By the time Commodore closed down, they had plenty of 600s left, but they also had refurbished 500s, and for many, that was the better deal. It was similar to the 500 but had more features, like an external port and easy memory expansion. Of course, both machines used the Motorola 68000. While that CPU has a lot of great features, by 1992, the writing was on the wall that the Intel silicon would win.

Perhaps the biggest issue, though, was the graphics system. The original Amiga outclassed nearly everything at the time. But, again, the industry was moving fast. The 600 wasn’t that impressive compared to a VGA. And, as [Dave] points out, it couldn’t run DOOM.

There’s more to the post. Be sure to check it out. It is a great look into the history of the last of a great line of machines. Maybe if Commodore had embraced PC interfaces, but we’ll never know. [Dave’s] take on the end of the Amiga echos others we’ve read. It wasn’t exactly Doom that killed the Amiga. It was more complicated than that. But Doom would have helped.