Hacking The Oculus Rift: The Oculight

Our Oculus Rift finally arrived in the mail. I’ll spare you my thoughts on the item itself other than to say it is amazing. There are tons of videos to choose from that show people’s thoughts and reactions, and Ifixit has their usual detailed teardown as well.

The mod I decided to tackle first was the horizontal peripheral vision lights. The shape of the Oculus means that it feels like you are wearing a skii mask, or diving mask. There are big black borders at the far edges of the sides. It would seem that a simple mod would be to add some RGB LEDs and run a simple ambilight clone.

I downloaded the Adalight code and plugged in an RGB LED strip I had sitting around. The rift has some mesh areas at the 4 corners to allow air to move around in there. I took advantage of this so I didn’t even have to cut into the rift… yet. I simply strapped the strip to the rift with the proper LEDs shining through the holes.

The result was decent. Since the LEDs are further back in your peripheral vision than the edge of the screen, it looks like maybe a little light from the surroundings is just “leaking” into the headset. It gives the impression of seeing things that are far beyond the edge of the screen.  A better installation, allowing lights all the way up the left and right sides instead of just the corners might yield even better results.

Powering The Oculus Rift With USB

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Oculus Rift dev kits are starting to make their way onto the workbenches of makers around the globe. Some are even going so far as to tear open the hardware and see how they can improve it. [Mike] didn’t like the fact the Oculus Rift needed a wall wart power supply, so he modded it so it can be powered over a USB port.

The key insight for this mod comes after [Mike] put a Kill-a-Watt between his outlet and the Rift’s power adapter. He found only 600 mA of current was being used by the Rift, assuming 100% efficiency in the adapter. A USB port is supposed to provide 500 mA of current, so with a soldering gun, [Mike] bridged the DC input jack and the USB port on the Rift. Perhaps unsurprisingly, everything worked perfectly.

In case you’ve forgotten, Hackaday is getting one of these Oculus Rift dev kits. We’ll post a teardown when [Caleb] learns to share. You can check out a video of [Mike]’s modded Rift and some dolla dolla billz after the break.

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Your Own Head-mounted Display For Under Two Bills

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[D S] wanted his own head-mounted display. What you see here is just his mockup, but somewhere along the way he realized it’s closer to a finished build than just being a stating point. Not only does it work well for gaming, it came in at under $200 all in. You think your girlfriend makes fun of you now for wearing that big microphone headset while playing? Just wait until she gets a load of these!

We’ve embedded an image gallery after the break as well as the description he sent us with his email. The display itself is a 7″ LCD module from eBay that boasts a hair better than 720P resolution: 1280×800. He’s using a pair of ski goggles to strap the display to his noggin. The enclosure is made out of foam board which should help keep the weight down. Inside there’s a Fresnel lens but after reading his description of how he measured the focal length we’re still not 100% clear on how he figured out where to mount it.

Though it may be missing the 3d of the rift,a quick mod could fix that and he’ll be well on his way through the journey to building his own Holodeck.

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University Research Dollars Poured Into Developing A Holodeck

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It may seem like this would be an early April Fool’s joke, but the image above shows serious research in action. [Ben Lang] recently had the chance to interview the director of a program that wants to make the Holodeck a reality. The core goal of the research — called Project Holodeck — is to develop an affordable multi-player virtual reality experience outside of the laboratory. We’ve heard speculation that Sony and Microsoft will release their next-gen systems in 2013; we’d rather wait for this to hit the market.

[Nathan Burba] is the director of the program. It’s part of the University of Southern California Games Institute and brings together students of Interactive Media, Cinema Arts, and Engineering. The hardware worn by each player is shown off at the beginning of the video after the break. Most of the components are commercially available (a Lenovo laptop worn in the backpack, PlayStation controllers, etc.) but the stereoscopic display which gives each eye its own 90-degree view was developed specifically for the project.

After seeing the in-game rendered footage we can’t help but think of playing some Minecraft with this equipment. We just need some type of omni-directional treadmill because our living room floor space is very limited.

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Wiper Motor Motion Simulator

[DERIY] set out to create a two degrees of freedom motion simulator for driving simulation. After four months, he’s completed this impressive simulator for about $400. The simulator receives driving data from the game and actuates the seat to provide tactile feedback to the driver.

To keep the costs low, he decided to use wiper motors for actuating the seat. The system is controlled by the Thanos AMC Motion Controller. This AVR based system connects over USB and controls the motor drivers. There’s also a collection of software for calibrating the system, including tuning the PID control and setting up the feedback potentiometers. An LCD display provides some information on the system status during operation.

If you’ve ever wanted to build a motion simulator, this is a good example of how to get started. The open source hardware for this makes controlling the system easier, and using readily available components can lower the build cost.

Check out a video of the simulator in action after the break.

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VFX1 Virtual Reality Headset LinkBox

 

[Kevin Mellott’s] take on the VFX1 was to update it so it can be used with modern computers requiring just a USB socket and VGA feed.

The VFX1 is a Virtual Reality Headset that hit the market in the first half of the 90’s. The headset was the first of its kind to hit the home market and was ahead of its time. The VFX1 was developed and marketed by Forte Technologies, who’s assets where purchased in 1997 by Vuzix who now produce modern day Video glasses with optional tracking system.

What [Kevin] has achieved is nothing more than remarkable. The original system required a massive ISA card and a link from this card to the Feature Connector on the display card. [Kevin] did away with the ISA card and FCON replacing it with what he calls the LinkBox. This LinkBox has serial or USB out and accepts stereo/mono VGA input or RGB.

The system can now be used with modern day computers including laptops. Those into VR should really check this out.

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DIY Oculus Rift VR

For those that absolultely can’t wait to get to experience the Oculus Rift, you can follow these plans to build your own.

MTBS3D forum user [Rfurlan] pledged in the oculus rift kickstarter (which concluded last night), but simply couldn’t wait till November/December to get his developer kit. That, and he’s probably only getting one, and who can live with only one? Since [Palmer], the creator of the oculus rift has been very open about parts, [Rfurlan] was able to compile build instructions for your very own Oculus Rift! Keep in mind though, this is only the immersive display, not the tracking component. It is also, possibly not exactly the same as the oculus, but rather the same as a recent prototype.

At one point he was having issues finding the correct lenses and [Palmer] jumped in to make some suggestions to keep things going. That’s the kind of enthusiasm that we love to see from an innovator, even when he’s in the middle of a kickstarted for the very item that [Rfurlan] is creating. This is a testament to the VR community.

Lets take a look at what makes this thing tick, and why it is such a big deal.

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