Australia’s native meat ants are struggling. Invasive species of foreign ants have a foothold on the continent, and are increasingly outcompeting their native rivals for territory. Beyond simple encroachment, they pose a hazard to native animals and agriculture.
Scientists at the CSIRO have been investigating the problem, hoping to find a way to halt the invasion. Charged with finding a way to help Australia’s native ants fight back, they turned to one of the most popular battle simulations of all time: Age of Empires II.
Continue reading “Saving Australia’s Ants With Age Of Empires II”
If you’re too young to remember Battlebots on the television, there are two things that you should know. First is that there are plenty of highlights of this epic robot battle royale on YouTube, and the second is that now there’s an even better version with drones instead of robots merely confined to land. It’s called DroneClash 2019, and it looks like it was amazing.
Not only were the robots set up in a box and asked to battle each other, they first had to navigate down a corridor with anti-drone measures. The drones have to make it through and into a battle royale in the final room. If this wasn’t good enough, the event was opened by a prince of the Netherlands and is put on by a university.
This is an annual event to push the state of the art in drone and anti-drone tech, but we’d be happy to see it optioned for a TV show. If it doesn’t, you might be satisfied with a giant human-driven robot competition from a while back, or maybe just head down the rabbit hole of old Battlebots clips.
Continue reading “Battlebots To The Skies!”
The trend in video games is toward not being able to differentiate them from live-action theatrical releases, and games studios are getting hard to tell from movie studios. But quality graphics don’t always translate into quality gameplay, and a lot can be accomplished with minimalist graphics. Turn the clock back a few decades and think about the quarters sucked up by classics like Pac-Man, Space Invaders, and even Pong if you have any doubts about that.
But even Pong had more than 64 pixels to work with, which is why this dungeon-crawler game on an 8×8 RGB matrix is so intriguing. You might think [Stolistic]’s game would be as simple as possible but think again. The video below shows it in action, and while new users will need a little help figuring out what the various colors mean, the game is remarkably engaging. The structure of the dungeon is random with multiple levels to unlock via the contents of power-up chests, and there are mobs to battle in a zoomed-in display. The game runs on an Arduino Uno and the matrix is driven by a bunch of 74HC595 shift registers.
It’s fun to see what can be accomplished with as little as possible. Looking for more low-res goodness? Check out this minimalist animated display, or a Geiger counter with a matrix display.
Continue reading “Crawling A Dungeon, 64 Pixels At A Time”
Instructables user [Team_Panic] — inspired by the resurgence of robot battle arena shows — wanted to dive in to his local ‘bot building club. Being that they fight at the UK ant weight scale with a cap of 150 grams, [Team_Panic] built a spunky little Arduino Mini-controlled bot on the cheap.
The Instructable is aimed at beginners, and so is peppered with sound advice. For instance, [Team_Panic] advises building from “the weapon out” as that dictates how the rest of the robot will come together around it. There are also some simple design considerations on wiring and circuit boards considering the robot in question will take a few hits, as well as instructions to bring the robot together. To assist any beginners in the audience, [Team_Panic] has provided his design for a simple, “slightly crude,” wedge-bot, as well as his code. Just don’t forget to change the radio pipe so you aren’t interfering with other bots!
Continue reading “What Is This, A Battle-Bot For Ants?”