Circuit Bending A TV For Better Input

If you haven’t noticed, CRTs are getting hard to find. You can’t get them in Goodwill, because thrift stores don’t take giant tube TVs anymore. You can’t find them on the curb set out for the trash man, because they won’t pick them up. It’s hard to find them on eBay, because no one wants to ship them. That’s a shame, because the best way to enjoy old retrocomputers and game systems is with a CRT with RGB input. If you don’t already have one, the best you can hope for is an old CRT with a composite input.

But there’s a way. [The 8-Bit Guy] just opened up late 90s CRT TV and modded it to accept RGB input. That’s a monitor for your Apple, your Commodore, and a much better display for your Sega Genesis.

There are a few things to know before cracking open an old CRT and messing with the circuits. Every (color) CRT has three electron guns, one each for red, green, and blue. These require high voltage, and in CRTs with RGB inputs you’re looking at a circuit path that takes those inputs, amplifies them, and sends them to the gun. If the TV only has a composite input, there’s a bit of circuitry that takes that composite signal apart and sends it to the guns. In [8-bit guy]’s TV — and just about every CRT TV you would find from the mid to late 90s — there’s a ‘Jungle IC’ that handles this conversion, and most of the time there’s RGB inputs meant for the on-screen display. By simply tapping into those inputs, you can add RGB inputs with fancy-schmancy RCA jacks on the back.

While the actual process of adding RGB inputs to a late 90’s CRT will be slightly different for each individual make and model, the process is pretty much the same. It’s really just a little bit of soldering and then sitting back and playing with old computers that are finally displaying the right colors on a proper screen.

Continue reading “Circuit Bending A TV For Better Input”

Unphotogenic Lighting As A Feature

Have you ever taken a picture indoors and had unsightly black bars interrupt your otherwise gorgeous photo? They are caused by lighting which flickers in and out in its normal operation. Some people can sense it easier than others without a camera. The inconsistent light goes out so briefly that we usually cannot perceive it but run-of-the-mill camera phones scan rows of pixels in sequence, and if there are no photons to detect while some rows are scanned, those black bars are the result. Annoying, right?

What if someone dressed that bug of light up as a feature? Instead of ruining good photos, researchers at the University of California-San Diego and the University of Wisconsin-Madison have found out what different frequencies of flicker will do to a photograph. They have also experimented with cycling through red, green, and blue to give the effect of a poorly dubbed VHS.

There are ways an intelligent photographer could get around the photo-ruining effect with any smartphone. Meanwhile DSLR cameras are already immune and it won’t work in sunlight, so we are not talking about high security image protection. The neat thing is that this should be easy to replicate with some RGB strips and a controller. This exploits the row scanning of new cameras, so some older cameras are immune.

Blinging Buttons for Pick and Place

With 3D-printing, cheap CNC machines, and the huge variety of hardware available these days, really slick-looking control panels are getting to be commonplace. We’re especially fond of those nice indicators with the chrome bezels, and the matching pushbuttons with LED backlighting; those can really make a statement on a panel.

Sadly for [Proto G], though, the LEDs in his indicator of choice were just boring old one-color units, so he swapped them out and made these addressable RGB indicators. The stock lamps are not cheap units, but they do have a certain look, and they’re big enough to allow room for a little modification. The original guts were removed with a Dremel to make way for a Neopixel board. [Proto G] wanted to bring the board’s pads out to screw terminals, so he had to adapt the 3.0-mm pitch blocks he had on hand to the 2.54-mm pitch on Neopixel board, but that actually came out neater than you’d think. With a little hot glue to stick it all back together, he now has fully-addressable indicators that can be daisy-chained together and only take up a single GPIO pin.

These indicators and the nice looking panel they’re on is part of a delta pick-and-place robot build [Proto G] has been working for a while. He’s had some interesting side projects too, like the clickiest digital clock in the world and easing ESP32 setup for end-users. While we like all his stuff, we can’t wait to write up the finished delta.

Continue reading “Blinging Buttons for Pick and Place”

A YouTube Subscriber Counter With A Tetris Twist

When it comes to YouTube subscriber counters, there’s not much wiggle room for creativity. Sure, you can go with Nixies or even more exotic displays, but in the end a counter is just a bunch of numbers.

But [Brian Lough] found a way to jazz things up with this Tetris-playing YouTube sub counter. For those of you not familiar with [Brian]’s channel, it’s really worth a watch. He tends toward long live-stream videos where he works on one project for a marathon session, and there’s a lot to learn from peeking over his virtual shoulder. This project stems from an earlier video, posted after the break, which itself was a condensation of several sessions hacking with the RGB matrix that would form the display for this project. He’s become enamored of the cheap and readily-available 64×32 pixel RGB displays, and borrowing an idea from Mc Lighting author [toblum], he decided that digits being assembled from falling Tetris blocks would be a nice twist. [Brian] had to port the Tetris-ifying code to Arduino before getting the ESP8266 to do the work of getting the subs and updating the display. We think the display looks great, and the fact that the library is open and available means that you too can add Tetris animations to your projects.

None of this is to say that more traditional sub counters can’t be cool too. From a minimalist display to keeping track of all your social media, good designs are everywhere. And adding a solid copper play button is a nice touch too.

Continue reading “A YouTube Subscriber Counter With A Tetris Twist”

Convert A Kerbside CRT TV Into An Arcade Monitor

While an old CRT TV may work well enough on a MAME cabinet project, the real arcade purists are quick to point out that a proper arcade monitor and a TV aren’t the same thing. A real arcade board uses RGB to connect to the monitor, that is, direct control over the red, green, and blue signals. Conversely video over coax or composite, what most people associate with old CRT TVs, combine all the video information down into an analog signal. Put simply, RGB allows for a much cleaner image than composite.

Many in the arcade restoration scene say that trying to convert a bog standard CRT TV into a RGB monitor isn’t possible, but [Arcade Jason] had his doubts. Over on his YouTube channel, he’s recently posted a tutorial on how to go from a trashed CRT TV to a monitor worthy of proper arcade gaming with relatively little work. As real arcade monitors are becoming increasingly rare, these kind of modifications are likely to get more common as coin-op gamers look to keep the old ways alive.

Now obviously every TV is going to do be different inside. All CRT TVs contain high voltages, and on some the circuit boards aren’t even mains-isolated, so take care if you try this. [Jason] certainly doesn’t claim that the method he demonstrates will work on whatever old TV you happen to have kicking around. But the general idea and some of the techniques he shows off are applicable to most modern TVs, and can help you tailor the method to your particular piece of gear. It all starts with a wet finger. Seriously.

[Jason] demonstrates a rather unique way of determining which pins on the TV’s control chip are responsible for the individual color signals by wetting his finger and sliding it over the pins. When a change in color is seen on the displayed image, you know you’re getting close. We can’t say it’s the most scientific or even the safest method, but it worked for him.

He then follows up with a jumper wire and resistor to find the precise pins which are responsible for each color, and solders up his actual RGB connection for the arcade board. In addition to the three color wires, a sync signal is also needed. This is the same sync signal used in composite video, so all that’s needed is to solder to the pad for the original composite video jack. Add a ground signal, and you’ve got yourself a proper RGB monitor.

Interestingly, this one has come full circle, as [Jason] says his attempt was inspired by an old post on Hackaday. It’s the Circle of Hacker Life.

[Thanks to Seebach for the tip]

Continue reading “Convert A Kerbside CRT TV Into An Arcade Monitor”

Watch the Honeycomb Clock Gently Track Time

We love clocks here at Hackaday, and so does [John Whittington]. Last year he created this hexagonal honey clock (or “Honock”) by combining some RGB LEDs with a laser-cut frame to create a smooth time display that uses color and placement to display time with a simple and attractive system.

The outer ring of twelve hexagons is essentially the hour hand, similar to analog clock faces: twelve is up, three is directly to the right, six is straight down, and nine is to the left. The inner ring represents ten minutes per hex. Each time the inner ring fills, the next hex (hour) on the outer ring lights up. The whole display is flooded with a minute-long rainbow at noon and midnight. Watch it in action in the video, embedded below.

Continue reading “Watch the Honeycomb Clock Gently Track Time”

Crawling a Dungeon, 64 Pixels at a Time

The trend in video games is toward not being able to differentiate them from live-action theatrical releases, and games studios are getting hard to tell from movie studios. But quality graphics don’t always translate into quality gameplay, and a lot can be accomplished with minimalist graphics. Turn the clock back a few decades and think about the quarters sucked up by classics like Pac-Man, Space Invaders, and even Pong if you have any doubts about that.

But even Pong had more than 64 pixels to work with, which is why this dungeon-crawler game on an 8×8 RGB matrix is so intriguing. You might think [Stolistic]’s game would be as simple as possible but think again. The video below shows it in action, and while new users will need a little help figuring out what the various colors mean, the game is remarkably engaging. The structure of the dungeon is random with multiple levels to unlock via the contents of power-up chests, and there are mobs to battle in a zoomed-in display. The game runs on an Arduino Uno and the matrix is driven by a bunch of 74HC595 shift registers.

It’s fun to see what can be accomplished with as little as possible. Looking for more low-res goodness? Check out this minimalist animated display, or a Geiger counter with a matrix display.

Continue reading “Crawling a Dungeon, 64 Pixels at a Time”