Pokemon ROM Hacks Brought To The Real World

If you were a kid anywhere in the last 30 years, it was nearly impossible to avoid at least some exposure to the Pokemon franchise. Whether that’s through games like Red and Blue to Scarlet and Violet, the brief summer everyone played Pokemon Go, or to other media such as the trading card game or anime, it seems to have transcended generations and cultures fairly thoroughly. And, if you’ve consumed all there is of official Pokemon video gaming, you may be surprised to know there are a number of slightly modified games floating around out there that can be translated onto game carts just like their official counterparts.

[imablisy] has played a lot of these ROM hack games but always within something like a virtual console or emulator, so he wanted something physical which would work on original hardware of the era. For this he’s making physical copies of Flora Sky and Vega, which are based on Pokemon Emerald and Fire Red originally for the Game Boy Advance. To get the cart he found a bunch of Mother 3 cartridges to use as the donor. From there he backed up his Emerald and Fire Red cartridges, modified the ROMs with the modifications, and then sent those new ROMs to overwrite the data on the Mother 3 cartridges.

A playable cartridge is only half of the build, though. He wants these to look and feel like real Pokemon games, so he added a color-appropriate translucent case and also printed custom holographic labels for each. It might seem straightforward, but from the style of [imablisy]’s video it’s clear he is very familiar with processes like these, from the artwork all the way to the hardware and software side. We’re also pleased no classic hardware was damaged during this build, much like this version of Doom on an NES cart which used a common game for the donor to upset the least number of collectors.

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Taking Pokémon On A Walk

Emulating old computers or video game systems isn’t always about recreating childhood nostalgia or playing classics on hardware that doesn’t exist anymore. A lot of the time it can be an excellent way to learn about the mechanics of programming a video game. Plenty of older titles have available source code that anyone can pour over and modify, and one of those is Pokémon Emerald. This was the first Pokémon game that [Inkbox] played, and he added a few modern features to it with this custom ROM file.

The first thing to add to this game was the ability to have one’s Pokémon follow their character around in the overworld map. This is common in later games, but wasn’t yet a feature when Emerald and Ruby first came out. [Inkbox] needed to import sprites from later games into the Emerald game file, convert their color palettes to match the game’s palette, and then get to work on the mechanics. After everything was finished, the Pokémon not only follow the player around the map but are animated, enter and exit their Pokéballs, and even jump off ledges in a believable, 32-bit way.

One of the great things about older games like these is that they’ve been around long enough to have source code or decompiled code available, they often have plenty of documentation, and the platforms they operate on are well-known by now as well. Pokémon Emerald is not alone in this regard; in fact, there is a huge Game Boy Advance homebrew scene that is not too difficult to get involved in.

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