Pokemon ROM Hacks Brought To The Real World

If you were a kid anywhere in the last 30 years, it was nearly impossible to avoid at least some exposure to the Pokemon franchise. Whether that’s through games like Red and Blue to Scarlet and Violet, the brief summer everyone played Pokemon Go, or to other media such as the trading card game or anime, it seems to have transcended generations and cultures fairly thoroughly. And, if you’ve consumed all there is of official Pokemon video gaming, you may be surprised to know there are a number of slightly modified games floating around out there that can be translated onto game carts just like their official counterparts.

[imablisy] has played a lot of these ROM hack games but always within something like a virtual console or emulator, so he wanted something physical which would work on original hardware of the era. For this he’s making physical copies of Flora Sky and Vega, which are based on Pokemon Emerald and Fire Red originally for the Game Boy Advance. To get the cart he found a bunch of Mother 3 cartridges to use as the donor. From there he backed up his Emerald and Fire Red cartridges, modified the ROMs with the modifications, and then sent those new ROMs to overwrite the data on the Mother 3 cartridges.

A playable cartridge is only half of the build, though. He wants these to look and feel like real Pokemon games, so he added a color-appropriate translucent case and also printed custom holographic labels for each. It might seem straightforward, but from the style of [imablisy]’s video it’s clear he is very familiar with processes like these, from the artwork all the way to the hardware and software side. We’re also pleased no classic hardware was damaged during this build, much like this version of Doom on an NES cart which used a common game for the donor to upset the least number of collectors.

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Crossed Wires Crash Rockets

On November 17th, a Vega rocket lifted off from French Guiana with its payload of two Earth observation satellites. The booster, coincidentally the 17th Vega to fly, performed perfectly: the solid-propellant rocket engines that make up its first three stages burned in succession. But soon after the fourth stage of the Vega ignited its liquid-fueled RD-843 engine, it became clear that something was very wrong. While telemetry showed the engine was operating as expected, the vehicle’s trajectory and acceleration started to deviate from the expected values.

There was no dramatic moment that would have indicated to the casual observer that the booster had failed. But by the time the mission clock had hit twelve minutes, there was no denying that the vehicle wasn’t going to make its intended orbit. While the live stream hosts continued extolling the virtues of the Vega rocket and the scientific payloads it carried, the screens behind them showed that the mission was doomed.

Displays behind the hosts clearly showed Vega wasn’t following the planned trajectory.

Unfortunately, there’s little room for error when it comes to spaceflight. Despite reaching a peak altitude of roughly 250 kilometers (155 miles), the Vega’s Attitude Vernier Upper Module (AVUM) failed to maintain the velocity and heading necessary to achieve orbit. Eventually the AVUM and the two satellites it carried came crashing back down to Earth, reportedly impacting an uninhabited area not far from where the third stage was expected to fall.

Although we’ve gotten a lot better at it, getting to space remains exceptionally difficult. It’s an inescapable reality that rockets will occasionally fail and their payloads will be lost. Yet the fact that Vega has had two failures in as many years is somewhat troubling, especially since the booster has only flown 17 missions so far. A success rate of 88% isn’t terrible, but it’s certainly on the lower end of the spectrum. For comparison, boosters such as the Soyuz, Falcon 9, and Atlas have success rates of 95% or higher.

Further failures could erode customer trust in the relatively new rocket, which has only been flying since 2012 and is facing stiff competition from commercial launch providers. If Vega is to become the European workhorse that operator Arianespace hopes, figuring out what went wrong on this launch and making sure it never happens again is of the utmost importance.

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Indiegogo Calls Time On The ZX Vega

It has been an exciting time to be a retro computer enthusiast in recent years, and the availability of affordable single board computers, systems-on-chip, and FPGAs have meant that retro hardware could be accurately reproduced or emulated. A host of classic micros have been reborn, to delight both the veterans who had the originals, and a new crop of devotees.

Today we have news of the impending demise of one of the higher-profile projects. The ZX Vega+ is a handheld Sinclair Spectrum console bearing the Sinclair name that came with an impeccable pedigree in that it had the support of the man himself. It seemed like a good proposition on the crowdfunding site Indiegogo, and when it made its debut there in early 2016 it attracted over half a million pounds worth of backing in short order. Things soon went sour though, with reports of a falling-out within Retro Computers, followed by multiple missed deadlines and promises undelivered over the last couple of years. With little sign of either the money or the console itself, it seems Indiegogo have now lost patience and will be sending in the debt collectors to recover what they can. Whether the backers will see any of their money is unclear.

It’s fair to say that the ZX Vega saga has been a tortuous and rather sordid one, out of which few players emerge smelling of roses. In a way though it is entirely in keeping with the spirit of the 8-bit era, as the period from the late 1970s onwards was littered with the financially bare corpses of dubiously run companies in the home computer industry. Meanwhile if you are hankering for a Vega it should be easy enough to create one for yourself, as Retro Computers Ltd admitted that under its skin was a copy of the FUSE software emulator. We suspect that most Hackaday readers could take a Raspberry Pi and a suitable LCD, pair them with a 3D-printed case and an 18650 cell, and be playing Manic Miner in no time. Far simpler than this convoluted Spectrum project!