We’re very impressed with [Steve’s] Electronic Snowball Fight game. It consists of two life-sized players standing opposite of each other. Each can throw a snowball or duck, the object is to hit the other person and not get hit yourself. He’s utilized a lot of good building techniques that could be easily adapted to other types of game play. Continue reading “How To Build A Life-sized Electronic Game”
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Arduino + Hang Man = Hangmanduino
[youtube=http://www.youtube.com/watch?v=hCa8F8fbHLQ]
We saw this nifty little toy today and thought you guys might get a kick out of it. Its called the Hangmanduino, and as you can probably tell from the name, it plays hang man. This was an exercise in simplicity, you’ll notice there is only a single control for the entire game. We thought that the design was pretty cool, especially the single control. We weren’t surprised to see that this is actually the very same control we featured previously. You can download the code yourself from his website, if you want to make one of your own.
[via Flickr]
NES Workbench
[youtube=http://www.youtube.com/watch?v=YkuDaVadyOU]
[Miltron] dropped us a tip about his NES workbench. Knowing that when you get frustrated with whatever project you are beating your head against, you need an outlet, [Miltron] decided to build some relaxing NES fun into his workbench. He’s using a NES on a chip though any multi game-in-a-controller setup should work. He has gutted a PSone LCD and mounted it all together nicely so he can game at any moment. You might recall one of [Miltron]’s earlier projects, Das Uber Airsoft Turret. How long will it be before we see integrated LCDs into our toolbox lids or workbenches from the factory?
Multitouch Tabletop Gaming
[youtube=http://www.youtube.com/watch?v=QflrIK-m4Ts]
Reader [Ramon Viladomat] sent in what he has been working on over the last year at the Universitat Pompeu Fabra in Barcelona. Tired of see nothing but zooming map demos, he created a roleplaying game that takes advantage of the reacTable‘s multitouch interface. Along with multitouch, the reacTable also uses tangible fiducial markers to represent objects and as an alternative input method. Embedded above is a video demoing the interface and gameplay (starts at 3:43). The game lets you move your miniature through a virtual world. The surface shows you how far you can move dynamically as your action points regenerate and slowly reveals more dungeon as you discover it. You can pause the action and use gestures to set attack patterns. We really like this demo and would love to see someone build one using a popular tabletop game like Warhammer 40K. Embedded below is a demo of the associated map editor.
Lockpicking Operation Game
[Moritz Waldemeyer], a favorite artist of ours, has a brand new project. He went wanting to design a 3D version of the game Operation. The piece he ended up with is called Keyhole Surgery. It’s essentially the laparoscopic version of operation. The player guides a metal key through the passages of a translucent block while attempting not to touch the walls. A counter on the side displays how many hits it has detected. The player with the smallest number wins. We love the modular potential of this project: the number of layers could be increased, the order could be changed, and more.
Gyro Controlled Game
[Eric] sent in this cool project that he did as part of his graduation project. He built a game that uses a gyroscope as an input device. For the gyroscope, he’s using a Powerball with a sensor inserted into it. This data is gathered by an Arduino in a pretty enclosure. The whole unit connects to a PC via USB and is supposedly plug and play. There’s a video of the setup in action on the site, just try not to laugh too hard watching them.
Ruckingenur II: Reverse Engineering Video Game
[Zach Barth] has released Ruckingenur II, the game of reverse engineering. The latest in his Games for Engineers series, it is a full game with multiple levels and live action cut scenes. Set with a military theme, the goal is to reverse engineer enemy items. Pictured above is a lock to a weapons cache.
The pixelized style is consistent throughout. Even the cut scenes have the effect. The reverse engineering is fun enough to keep you interested while you learn. There is an in game help system that keeps you on track as well. Our only suggestion is that he get some better costumes next time!