Quake In 276 KB Of RAM

Porting the original DOOM to various pieces of esoteric hardware is a rite of passage in some software circles. But in the modern world, we can get better performance than the 386 processor required to run the 1993 shooter for the cost of a dinner at a nice restaurant — with plenty of other embedded systems blowing these original minimum system requirements out of the water.

For a much tougher challenge, a group from Silicon Labs decided to port DOOM‘s successor, Quake, to the Arduino Nano Matter Board platform instead even though this platform has some pretty significant limitations for a game as advanced as Quake.

To begin work on the memory problem, the group began with a port of Quake originally designed for Windows, allowing them to use a modern Windows machine to whittle down the memory usage before moving over to hardware. They do have a flash memory module available as well, but there’s a speed penalty with this type of memory. To improve speed they did what any true gamer would do with their system: overclock the processor. This got them to around 10 frames per second, which is playable, but not particularly enjoyable. The further optimizations to improve the FPS required a much deeper dive which included generating lookup tables instead of relying on computation, optimizing some of the original C programming, coding some functions in assembly, and only refreshing certain sections of the screen when needed.

On a technical level, Quake was a dramatic improvement over DOOM, allowing for things like real-time 3D rendering, polygonal models instead of sprites, and much more intricate level design. As a result, ports of this game tend to rely on much more powerful processors than DOOM ports and this team shows real mastery of their hardware to pull off a build with a system with these limitations. Other Quake ports we’ve seen like this one running on an iPod Classic require a similar level of knowledge of the code and the ability to use assembly language to make optimizations.

Thanks to [Nicola] for the tip!

Logic Analyzers: Capabilities And Limitations

Last time, we’ve used a logic analyzer to investigate the ID_SD and ID_SC pins on a Raspberry Pi, which turned out to be regular I2C, and then we hacked hotplug into the Raspberry Pi camera code with an external MCU. Such an exercise makes logic analyzers look easy, and that’s because they are! If you have a logic analyzer, you’ll find that a whole bunch of hacks become available to you.

In this article, let’s figure out places where you can use a logic analyzer, and places where you can’t. We’ll start with the first limitation of logic analyzers – capture speed. For instance, here’s a cool thing you can buy on Aliexpress – a wristband from TTGO that looks like a usual fitness tracker, but has an ESP32 in it, together with an IMU, an RTC, and an IPS screen! The seller also has an FFC-connectable devboard for programming this wristband over UART, plus vibromotor and heartrate sensor expansion modules.

You can run C, MicroPython, Rust, JavaScript, or whatever else – just remember to bring your own power saving, because the battery is super small. I intended to run MicroPython on it, however, and have stumbled upon a problem – the ST7735-controller display just wouldn’t work with the st7735.py library I found; my image would be misaligned and inverted.

The specifications didn’t provide much other than “ST7735, 80×160”. Recap – the original code uses an Arduino (C++) ST7735 library and works well, and we have a MicroPython ST7735 library that doesn’t. In addition to that, I was having trouble getting a generic Arduino ST7735 library to work, too. Usually, such a problem is caused by the initialization commands being slightly different, and the reason for that is simple – ST7735 is just the name of the controller IC used on the LCD panel.

Each display in existence has specifics that go beyond the controller – the pixels of the panel could be wired up to the controller in a bunch of different ways, with varying offsets and connection types, and the panel might need different LCD charge pump requirements – say, depending on the panel’s properties, you might need to write 0x10 into a certain register of the ST7735, or you will need 0x40. Get one or more of these registers wrong, and you’ll end up with a misaligned image on your display at best, or no output at worst. Continue reading “Logic Analyzers: Capabilities And Limitations”