Mineable Minecraft Block

At Hack A Day, we’re pretty big Minecraft fans so you can imagine our interest when we saw [Ben Purdy]’s real-life Minecraft block. The build uses a projector system to display a block onto a cardboard box and reacts to being ‘mined’ just like in the game.

Block animation is handled by a piezo sensor, an Arduino and a Processing sketch. From earlier posts on [Ben’s] blog, we’re going to guess that he used the keystone video projection library his own solution to map the Minecraft block onto the cardboard box. Animation is handled just as in Minecraft – overlaying the breaking animation onto the block and adding some particle effects.

We’ve seen a few Minecraft hacks before, like using it as a 3D design tool, and connecting your redstone CPU to the outside world. [Ben]’s build follows in the tradition of its forebears and is something we really want to try out. Check out the demos after the break.

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Minecraft Is Now A 3d Design Tool

[Cody Sumter] and [Jason Boggess] are students at the MIT Media Lab, and they just came up with Minecraft.Print(), an attempt to create a bridge between Minecraft and the real world via 3D Printers.

The print is first prepared by placing obsidian, diamond, gold, and iron blocks on opposite corners of the model in Minecraft. From there, a Python script takes over and parses the world map to generate an .STL file for a RepRap or MakerBot.

So far, [Cody] and [Jason] have printed a few Companion Cubes and the model of the Enterprise D. We’re pretty impressed with the resolution of the prints, especially considering the original model is voxelated. The prints look very nice, and right now we really want to print out all the cool stuff we’ve seen, like Isengardgigantic CPU, or maybe a Minecraft 3D printer.

Minecraft.Print() sure is a nice program [Cody] and [Jason] have there. It would be a shame if anything happened to it. Check out a video demo after the break.

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Motion Sensing Minecraft Creeper Will Scare The Pickaxe Offa’ya

[Chris] Writes in to tell us about his motion sensing, Arduino powered Creeper.  As if these buggers were not frightening enough in game, [Chris] had to go and make the closest (legal) real world facsimile.  The Creeper utilizes an Arduino Uno with a wave shield to playback creeper noises, PIR sensor to detect victims, and an RC car as a motorized cart. The creeper sits and waits for a signal from the PIR detector, when it sees motion the RC remote is triggered, Creeper noises played and (we assume) panic ensues.

We might have forgone the entire RC part of the toy car and found the H-bridge motor controller, but using the RC remote has potential. The whole triggering mechanism can be placed remotely allowing the Creeper to jump out from some kind of cover.

Not enough Minecraft? Check out some our other Minecraft projects if you are interested in more tree-punching goodness.

A video of the creeper in action is available after the jump!

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Kinect + Minecraft Trifecta

Today we have a special treat, three projects combining the “fastest selling consumer electronics device”, Kinect, and the “fastest selling indie java game that once kept us from sleeping for an entire weekend”, Minecraft!

[Sean Oczkowski] writes in to tell us about his efforts to play Minecraft with Kinect using no more than the OpenKinect Java wrapper on Ubuntu.  The code was written in about 4 days with some help from Wikipedia.  Using  histograms to locate the player in the field of view, the script calculates the center mass of the body and defines interactions for the limb occupying that quadrant of the screen. [Sean] does an excellent job of running through the whole process as well as the decisions made along the way. The whole thing is a bit like running in place, and we can’t imagine the flailing that will occur during the inevitable creeper encounter.

Next we have  [Wade McGillis] with his award winning Minecraft Kinect Controller. [Wade] provides source code and executables at his site. This version of control uses skeletal tracking data to sense the user’s gestures. This still involves holding your hands out like a zombie but it is a bit more versatile as one can pass their arms in front of their own body.

Finally [Nathan Viniconis] has been doing some very interesting work using the Kinect to import giant three dimensional models into the game world. [Nathan] then goes the extra mile and animates the figures! Check out the video below for the really impressive results. We here at Hackaday feel that this is the most appropriate use of this technology, and may begin building gigantic statues of ourselves on public servers.

Check out the the tricrafta (minefecta?) of videos after the jump!

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Controlling Real Objects Using Minecraft

Most augmented reality takes images of the real world and superimposes virtual data on top of them. [Michael Winston Dales] went a different direction, using the virtual world of Minecraft to control objects in the physical world. In the video after the break you can see him use switches that he built inside the game to turn the LEDs pictured above on and off. You’ll also notice that in-game sign instructing a player to stand in one spot to Tweet. Since Minecraft is written in Java there are some mods that allow you to hook onto in-game events. [Michael] does just that, triggering his own scripts to send data to an Arduino, or use a Twitter API. Now this something that should be used with the Minecraft ALU. It takes the sandbox method of gaming to a new place, doesn’t it?

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yo dog, we heard you liked simulations

16 Bit ALU In Minecraft

We love games here but we don’t often get a reason to write about them. This, however, is worth mentioning. The indie hit Minecraft is eating the entire internet right now. The game itself is hit and miss amongst our staff, but this project is unanimously accepted as awesome. [Theinternetftw} has created a simulation of the ALU section of a 16bit processor.  He can set it in motion and run around watching as the states change. This is part of an even bigger project to create the entire processor as shown in the book “The Elements of Computer Systems“.

For those that are wondering how long it took him to place all of those pieces, he actually imported most of it from another program. You can get more details on how they pulled this off in this forum thread. Be sure to catch the video after the break.

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