One of the goals of programming languages back in the 1950s was to create a way to write assembly language concepts in an abstract, high-level manner. This would allow the same code to be used across the wildly different system architectures of that era and subsequent decades, requiring only a translator unit (compiler) that would transform the source code into the machine instructions for the target architecture.
Other languages, like BASIC, would use a runtime that provided an even more abstract view of the underlying hardware, yet at the cost of a lot of performance. Although the era of 8-bit home computers is long behind us, the topic of cross-platform development is still highly relevant today, whether one talks about desktop, embedded or server development. Or all of them at the same time.
Let’s take a look at the cross-platform landscape today, shall we?
Continue reading “Write Once, Run Everywhere: Cross-Platform Programming Done Right”