We’ve seen homemade VR headsets before, but, often they are dependent on special software or are not really up to par with commercial products. Not so with Relativity, an open source project from [Max Coutte] and [Gabriel Combe]. [Max] says it best:
Relativty is not a consumer product. We made Relativty in my bedroom with a soldering iron and a 3D printer and we expect you to do the same: build it yourself.
Unlike some homebrew gear, Relativity has full Steam VR support. It also has experimental support for positional scaling that tracks your body based on video input.
Continue reading “Open Source VR Headset For $200”
[Florian] has been putting a lot of work into VR controllers that can be used without interfering with a regular mouse + keyboard combination, and his most recent work has opened the door to successfully emulating a Vive VR controller in Steam VR. He uses Arduino-based custom hardware on the hand, a Leap Motion controller, and fuses the data in software.
We’ve seen [Florian]’s work before in successfully combining a Leap Motion with additional hardware sensors. The idea is to compensate for the fact that the Leap Motion sensor is not very good at detecting some types of movement, such as tilting a fist towards or away from yourself — a movement similar to aiming a gun up or down. At the same time, an important goal is for any added hardware to leave fingers and hands free.
Continue reading “Revealed: Homebrew Controller Working In Steam VR”