Wiimote Head Tracking In Processing


[Manuel] has been playing around with [Johnny Lee]’s Wiimote head tracking code. He’s posted a preliminary port outlining the code in the Processing environment. It relies on darwiinremoteOSC so you won’t see this outside of OSX, but it should help you out if you’re trying to do this is in Processing on another platform.

[via Create Digital Motion]

[photo: nicolasnova]

Wiimote Missile Launcher


[toelle] has shown yet another use for the Wiimote by having it auto aim his USB missle launcher. The bill of materials is pretty simple: a Wiimote, a motorized USB missile launcher, some duct tape and glovepie.

Simply tape the Wiimote to the missile launcher, install glove pie and follow his instructions for some custom code and off you go. He goes in depth on how to connect the Wiimote to the PC, as well as details on how the custom code works. It only tracks IR targets right now, which is a bit of a bummer, but that would see TV remotes right?

Is there any way this could be combined with the sonar controlled missle launcher that we covered in July?

[via Hack N Mod]

More Wiimote Hacking From Johnny Lee

Our friend [Johnny Lee] has been quite busy traveling and moving to a new city. He hasn’t had time to put together any new videos because of this. He’s been doing more Wiimote research though and has put together an extensive post about what he’s working on and thinking about.

Right before the move, he put together a demo for throwable displays. The square pieces of foamcore have retro-reflective tape added to each of the corners. The Wiimote sees the orientation of the square and adjusts the projected image to fit perfectly; even when you pick it up and throw it. He used it to add a trail to an airhockey puck. Embedded above is an earlier project where he used the Wiimote to track a foldable display and project accordingly.

[Johnny] has also been working on 3D tracking with two or more Wiimotes. Since the Wiimote is camera based, stereo triangulation is simple. Check out the video below from the University of Cambridge that uses two Wiimotes for motion capture.

Have a look at [Johnny Lee]’s full post for even more Wiimote ideas.

Wiimote Headtracking FPS Laser Gaming


Remember [John]’s Halloween laser tracking game? He’s been busy since then. After building his own version of multi-player missile command based on his laser interaction game, he added head tracking (using the same method as [Johnny Lee] . Check out the video after the break, and grab the full source for Mac or Linux.

Continue reading “Wiimote Headtracking FPS Laser Gaming”

Wiimote Head Tracking Desktop VR Display

[youtube=http://www.youtube.com/watch?v=Jd3-eiid-Uw&rel=1]
If you thought [Johnny Lee] was done making us all buy Wiimotes, you were wrong. Now he’s back showing off a simple, but incredibly effective VR head tracker. He swapped out the LED’s on a pair of LED light safety glasses with a set of IR LEDs and used his PC/Wiimote combo to do the work. The demo is just fantastic. As usual, you can download the software from his project page.

Wiimote Firefighting Robot


Chad brings us yet another use for the Wiimote: firefighting robot. The Wiimote acts as a communications gateway via bluetooth to a host PC. The IR sensor is used to detect the fire, and the commands from the host are passed along via the Wiimote expansion port. The robot is pretty basic, but the use of the Wiimote to relay bluetooth comms via I2C is a fantastic hack.

Wiimote Car Accelerometer


This one’s pretty simple, but anyone who’s ever spent time tweaking an engine will appreciate it. [Kevin]’s been using a wiimote to measure the acceleration of his car. He put together a script to dump the accelerometer output to a CSV file, then graphed it with Excel. He notes that the accelerometer output isn’t that precise, but it’s good enough to give you feedback on your mods.