One of the modern marvels in our medical toolkit is ultrasound imaging. One of its drawbacks, however, is that it displays 2D images. How expensive do you think it would be to retrofit an ultrasound machine to produce 3D images? Try a $10 chip and pennies worth of plastic.
While — of all things — playing the Wii with his son, [Joshua Broder, M.D], an emergency physician and associate professor of surgery at [Duke Health], realized he could port the Wii’s gyroscopic sensor to ultrasound technology. He did just that with the help of [Matt Morgan, Carl Herickhoff and Jeremy Dahl] from [Duke’s Pratt School of Engineering] and [Stanford University]. The team mounted the sensor onto the side of the probe with a 3D printed collar. This relays the orientation data to the computer running software that sutures the images together into a complete 3D image in near real-time, turning a $50,000 ultrasound machine into its $250,000 equivalent.
Continue reading “Turn Medical Imaging From 2D Into 3D With Just $10”
The ‘Gonk’ droids from the Star Wars universe are easy to overlook, but serve the important function of mobile power generators. Here on Earth, [bithead942]’s life-size replica droid fulfills much the same purpose.
Cronk — functionally an oversized USB charging hub with a lot of bells and whistles — is remotely controlled by a modified Wii Nunchuck very controller similar to the one [bithead942] used to control his R2-D2. With the help of an Adafruit Audio FX Mini, an Adafruit Class D 20W amp, and two four-inch speakers, the droid can rattle off some sound effects as it blows off some steam(really, an inverted CO2 duster). An Arduino Mega acts as Cronk’s brain while its body is sculpted from cast-able urethane foam for its light weight and rigidity. It also houses a FPV camera, mic, and DVR so it can be operated effectively from afar.
And, it can dance!
Continue reading “Cronk The Gonk Droid”
Who loves a good R2-D2 robot? Everyone, but especially young Star Wars fans who — frustratingly — have no problem spotting a controller and spoiling the illusion of an R2 unit brought to life. [Bithead942]’s concealed his R2-D2’s remote and re-establishes the illusion of an autonomous droid — no Jedi mind-tricks necessary.
[Bithead942] prefers to accompany his droid in traditional a Rebel Alliance pilot’s suit, so that gives him a bit of extra space under the jumpsuit to help conceal the controller. Dismantling a Frsky Taranis X9D controller, [Bithead942] meditated on how to use it while so concealed. In a stroke of insight, he thought of his unused Wiimote nunchucks, and launched into the build.
Continue reading “This Isn’t The R2-D2 Controller You’re Looking For”
Not all hacks have to be deeply technical. Sometimes a good show of skill is just as impressive. [lyberty5] takes two completely different hunks of plastic and somehow epoxies them into a convincing and, most impressively, reliable chimera.
While the WiiMote’s motion controls certainly caused a lot of wordy debate on the Internet when it was debuted. While everyone and their grandmother who owned a game company rushed out to copy and out-innovate it once they saw Nintendo’s hoard of dragon gold. Most game designers had other thoughts about the concept, mostly that it wouldn’t do for a platformer. So the gamer caught in the middle of it all had to rotate their grip-optimized rectangle 90 degrees and blister their thumbs on tiny buttons to play. Continue reading “Learn Some Plastic Techniques With This SNES WiiMote Mod”
The Zapper gun from the original Nintendo was ahead of its time. That time, though, was around 30 years ago and the iconic controller won’t even work with most modern televisions. With a little tinkering they can be made to work, but if you want to go in a different direction they can be made to do all kinds of other things, too. For example, this one can shoot green lasers and be used as a mouse.
The laser pointer was installed in the gun using a set of 3D printed rings to make sure the alignment was correct. It’s powered with a Sparkfun battery pack and control board which all fit into the gun’s case. The laser isn’t where the gun really shines, though. There’s a Wiimote shoved in there too that allows the gun to be used as a mouse pointer when using it with a projector. Be sure to check out the video below to see it in action. Nothing like mixing a little bit of modern Nintendo with a classic!
The Wiimote is a great platform for interacting with a computer. Since the Wii was released it’s been relatively easy to interface with them via Bluetooth. One of the classic Wiimote hacks is using an IR pen and projector to create a Smart Board of sorts for a fraction of the price. They’ve also been used with some pretty interesting VR displays.
Continue reading “NES Zapper: Improved with Lasers”
A must-have peripheral for games consoles of the 1980s and 1990s was the light gun. A lens and photo cell mounted in a gun-like plastic case, the console could calculate where on the screen it was pointing when its trigger was pressed by flashing the screen white and sensing the timing at which the on-screen flying spot triggered the photo cell.
Unfortunately light gun games hail from the era of CRT TVs, they do not work with modern LCDs as my colleague [Will Sweatman] eloquently illustrated late last year. Whereas a CRT displayed the dot on its screen in perfect synchronization with the console output, an LCD captures a whole frame, processes it and displays it in one go. All timing is lost, and the console can no longer sense position.
[Charlie] has attacked this problem with some more recent technology and a bit of lateral thinking, and has successfully brought light gun games back to life. He senses where the gun is pointing using a Wiimote with its sensor bar on top of the TV through a Raspberry Pi, and feeds the positional information to an Arduino. He then takes the video signal from the console and strips out its sync pulses which also go to the Arduino. Knowing both position and timing, the Arduino can then flash a white LED stuck to the end of the light gun barrel at the exact moment that part of the CRT would have been lit up, and as far as the game is concerned it has received the input it is expecting.
He explains the timing problem and his solution in the video below the break. He then shows us gameplay on a wide variety of consoles from the era using the device. More information and his code can be found on his GitHub repository.
Continue reading “Tricking Duck Hunt to See A Modern LCD TV as CRT”
Most people use the Super Mario Maker to, well, create Super Mario game levels. [Robin T] decided to try something a little different: building a working calculator. Several hundred hours later, he created the Cluttered Chaos Calculator, which definitely lives up to the name. What this Super Mario level contains is a 3-bit digital computer which can add two numbers between 0 and 7, all built from the various parts that the game offers. To use it, the player enters two numbers by jumping up in a grid, then they sit back and enjoy the ride as Mario is carried through the process, until it finally spits out the answer in a segment display.
It’s not going to be winning any supercomputer prizes, as it takes about two minutes to add the two digits. But it is still an incredibly impressive build, and shows what a dedicated hacker can do with a few simple tools and a spiny shell or two.
Continue reading “Calculator Built In Super Mario Level. Mamma Mia!”