UnoJoy Makes Your Arduino Play Well With Xbox 360 Or PS3

We’ve seen Arduino-based game controllers before, but the UnoJoy project wants to make it easy for you to plug them into a gaming console.

The project is targeted at the Arduino UNO. Why only that hardware… isn’t Arduino universal? Well yes, but in this case the bootloader needs to be overwritten so that the Arduino will enumerate as an approved controller on your game system. Here the device is being put into DFU mode in preparation for flashing.

Once that part’s done it’s time to get to work on your own hardware interface. The UnoJoy library provides all of the hooks you need to push controller data to the game console, it’s up to you to use the Arduino IDE to decide when these events happen. This would be a great opportunity to make the Pinball Stop controllers work with the Xbox Live Arcade games. Or take a look after the break to see [Alan Chatham] using the library to control Gran Turismo as if it were an NES Power Pad game.

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Computer Control For Your Xbox Controller

This wiring nightmare lets [H. Smeitink] map all the buttons from an Xbox 360 controller to his PC. It gives him the ability to push control input from his PC to the console. But it goes a step further than that because it actually acts as a pass-through device. He connected a wired controller to the computer and uses a program he wrote to translate those inputs and send them to the hacked controller.

The software is written in C#. It’s got a recording function that lets him save the keypress data from the wired controller while it’s sent to the Xbox in real time. When he finds a combination that he uses frequently he plucks out those commands, sets them up as a macro, and assigns one of the buttons to execute it. The controller hack uses one transistor for each button, and a PIC 18F4550 which controls them and provides USB connectivity with the PC.

This isn’t one nice package like some integrated rapid-fire and macro solutions we’ve seen. But it certainly opens up a lot more possibilities. See for yourself in the clip after the break.

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Rapid Fire Update Brings Many New Features

[Shawn McCombs] has been spending some time refining his Xbox 360 rapid fire hack. This time around he’s got a lot more features, many of which we haven’t really seen before.

When we looked at the original project he had added an ATtiny85 which read a potentiometer to set the rapid fire speed for one of the buttons. This time around he’s opened up settings for individual weapons in the game. For instance, if you have a hand-gun and a rifle, you can set different rapid fire rates for each to account for the reload speed for those guns. He patched into the ring of LEDs on the controller in order to indicate which preset is currently chosen. There are three tactile switches on the underside of the controller too. One of them is a reset button which gets you back to your primary weapon and the default rapid fire rate. Settings for each weapon are saved to the EEPROM so you won’t lose them when the controller goes to sleep. Check out [Shawn’s] description of the project in the video after the break.

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Reclaim The Wireless Controller Module From A Broken Xbox 360

If you’re one of the hordes whose Xbox 360 died the fiery death associated with the RRoD you may be wondering what to do with that multi-hundred dollar door stop you’re left with. Why not salvage the parts for other uses? If you’ve ever wanted to use your wireless controller with a computer here’s a way to pull out the RF module and reuse it.

The concept is simple enough, there’s a daughter-board in the Xbox 360 which hosts the RF module for wireless controller connectivity. Once you extract it from the carcass of the beast, you just need to find a way to read and push the data to your computer. Any USB enabled microcontroller will do, in this case an Arduino nano was chosen for the task. A bit of level converting was necessary to interface with the device, but nothing too involved.

It sounds like at first there was an issue with syncing a controller with the hacked module, but as you can see in the clip after the break that problem has been solved.

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Hackaday Links: January 16, 2012

Finally the 13-year-old on Battlefield 3 will get their comeuppance

[Shawn] sent in his fully adjustable auto-fire mod for an XBox360 controller. It’s pretty simple – just an ATtiny85 soldered to a button with a pot to adjust the rate and switch to turn it on and off. It could have been done with a 555, but this is good enough.

Now one for the PS3 bronies

[Capt-Nemo] loves and tolerates everyone so he modded his 60 Gig PS3 with a bunch of LEDs to display Rainbow Dash’s cutie mark. Yes, it’s from My Little Pony. Don’t judge us. Watch the demo video instead.

How do you organize resistors?

A while ago we saw a neat way to store resistors in a piece of foam with a grid according to the first and third color bands. [Greg] did it another way that just puts a label on a piece of foam. Can you think of a better way?

It’s not a synthesizer, but is it fake?

A lot of people have been sending in this video of [Stephen] turning his kitchen into a synthesizer. We’re thinking he turned a bunch of bowls and cans into an MPC / MIDI controller at best, or it was all done in post. We’ll let our readers duke it out in the comments.

Blinky things spinning very fast

A gracious Hack a Day reader sent in a mechanical television demo he found during late night intertube browsing. We know it’s from a 1992 episode of Computer Club that aired in Germany. It’s four rotating bars of 232 LEDs that will display a standard TV signal. We think it might be time for an RGB LED version of this. Any takers?

Adjustable Rapid Fire For Xbox 360 Controller

[Shawn] wrote in to share his post outlining the addition of rapid fire to an Xbox 360 controller. He’s going all out with this mod by including a pretty beefy microcontroller. But you get a lot of functionality for that. You can just make out the trimpot below and to the right of the green A button. This tweaks the speed at which your right trigger repeats. Next to the trimmer is an amber LED which indicates whether the hack is enabled or not. The switch to the left of the D-pad simply patches the add-on circuit into the right trigger hardware.

Some might raise an eyebrow when we call the ATtiny85 used here beefy. But considering the job at hand, we’re sure a lot of the lower end of the ATtiny family will work just as well. [Shawn] soldered everything up on a piece of protoboard and removed one of the rumble motors to make room inside the controller. The video after the break is pretty shaky and out of focus, but you can clearly hear him explain how the hack works.

If you’re looking for a rapid fire mod that doesn’t require programming a chip, perhaps you could just repurpose the PWM from the LED. Continue reading “Adjustable Rapid Fire For Xbox 360 Controller”

Arcade Controller Will Give You Button Envy

[Aaron’s] arcade controller really makes us want to put in a button order. There aren’t any secrets hidden in his design or fabrication, but he did a remarkably clean job of putting it together.

The housing is a writing box he bought at the hardware store (but he also shows off an emtpy Xbox 360 case hosting the same control layout). It has a hinged cover which is perfect for getting at the components inside, and is also at a nice angle for your wrists during long gaming session.

An Xbox 360 controller provides the connectivity for the device. Obviously it will work with the Microsoft hardware, but all modern operating systems have methods available for interfacing with these controllers as well. In the video after the break you can see [Aaron] gut the controller, soldering wires to all of the button pads and connecting those to some terminal strips. This makes the wire organization inside quite clean. He uses crimp connectors to jumper the buttons and joy stick to the other side of the terminals. Add  a nice paint job and you’ve got a controller that will look right at home in your living room.

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