A Look Back At The Xbox 360’s Hard Drive Security

Anyone who’s owned a game console from the last couple of generations will tell you that the machines are  becoming increasingly like set-top computers  —  equipped with USB ports, Bluetooth, removable hard drives, and their own online software repositories. But while this overlap theoretically offers considerable benefits, such as the ability to use your own USB controller rather than being stuck with the system’s default, the manufacturers haven’t always been so accommodating.

Take for example the removable hard drive of the Xbox 360. It was a bog standard 2.5″ SATA drive inside a fancy enclosure, but as explained by [Eaton], Microsoft went to considerable lengths to prevent the user from upgrading it themselves. Which wouldn’t have been such a big deal, if the Redmond giant wasn’t putting a huge markup on the things; even in 2005, $99 USD for 20 GBs was highway robbery. Continue reading “A Look Back At The Xbox 360’s Hard Drive Security”

A green highlight emphasizes a cut-down XBox 360 motherboard on top of an intact board. The cut-down board is less than half the size of the intact one.

Shrinking The XBox 360

One of the coolest things in the retro gaming scene is making desktop consoles into portables. [Millomaker] is building an XBox 360 handheld, and the first step is shrinking the console’s motherboard.

Most 360 portables up to this point have been laptop-shaped instead of something handheld, but that hasn’t stopped people from trying to miniaturize the console further. [Millomaker]’s cut seems to be the most successful so far, shrinking the device’s motherboard down to the size of its old competitor, the Wii.

In the video (in French with available auto-translation) below the break, you can get the full harrowing journey during which several 360s sacrificed their motherboards for the cause despite [Millomaker]’s meticulous testing between component removals. This is truly an awesome mod, and we’re glad that the video shows not only the successes, but also the missteps on the way. It wouldn’t really be a hack if it was smooth sailing, would it?

For more fun with handhelds, check out the Sprig Open Source Handheld, a Portable PS2, or this Handheld Linux Computer.

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Exercise Bike Hacked As Input For Xbox 360

If you like playing Grand Theft Auto, you’re pretty familiar with squeezing the triggers for accelerating and braking while driving around. [David Programa] decided this was too easy, and instead developed a system to allow him to pedal his way around the virtual world.

The device relies on a flywheel-based exercise bike, with six magnets placed on the flywheel that triggers a reed switch six times per rotation. The extra magnets give the system better resolution at slow speeds. A Hall Effect sensor would be a more reliable way to build this to survive in the long term, but the reed switch does work. It’s paired with a debounce circuit to keep the output clean. A Raspberry Pi is pressed into service, running a Python program to read a GPIO pin activated by the reed switch, counting pulses to determine the speed of pedalling.

The trigger control used in the Xbox 360 controller is a potentiometer that creates varying voltages depending on its position, allowing it to act as an analog accelerator input. 0 volts corresponds to no input, while the trigger reads 3.3 volts when fully depressed. The Raspberry Pi emulates this with its PWM output, paired with a low-pass filter to create the relevant voltage to inject into the trigger input on a generic Xbox 360 controller.

While it’s a lot less practical than simply using a regular controller, the pedal controls do allow you to get a great workout while playing Grand Theft Auto. Some of the more intense chase missions should be a great way to get your heart rate up, and that’s got to be a good thing.

Ironically, though, the system only works for cars and motorbikes in game. The bicycles in Grand Theft Auto are controlled by mashing the A button instead. Alternatively, you might consider a similar system for playing Mario Kart on the Nintendo Switch. Video after the break.

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Wireless 360 Controllers Now On The Dreamcast

Perhaps the greatest convenience feature of modern consoles is the wireless controller. Eliminating the risk of tripping over cords and enabling play in all manner of poorly ergonomic positions, they added huge comfort to the console gaming experience. [ismell] was no fan of the Dreamcast’s original controller, and the cable was too short to boot. It was time to bring the 360 Wireless controller to Sega’s swansong.

Early attempts by [ismell] involved a Windows computer acting as a USB host for the 360 controller, which would then send out commands back to the Dreamcast via a Cypress EZ-USB FX2 microcontroller. If this sounds esoteric and messy, that’s because it is. It was also too slow to reliably work, as the Dreamcast’s Maple controller bus expects updates every millisecond, else it considers the controller disconnected.

Instead, a dedicated USB host was needed to speak to the 360 controller and also the Dreamcast. [ismell] landed on the MicroZed 7010, a System on Chip that also packs an FPGA on board. With Petalinux running on the board, it interfaces with the Xbox 360 USB wireless controller interface, and then sends the data out over a custom “network” driver that sends packets to the Dreamcast over the Maple bus.

It’s by no means a simple hack, and the MicroZed is far from cheap, but it works and works well as shown in the video below. We’ve seen other wireless controller adapters over the years, too – like the wild BlueRetro build. We always love to see a good retro console hack, so don’t be shy about sending in your own!

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Pi 4 Emulator In A Durable, Dumpstered Cabinet

We must be looking in the wrong Dumpsters, because we never find anything as cool as [Queen_Combat] did. It’s one of those Kidzspace kid-proof waiting room game systems, complete with the original TV and an XBOX 360 that hasn’t been updated since 2009. When life hands you a sturdy game console box, it’s almost your duty to turn it into an all-in-one Raspberry Pi 4 emulation station.

[Queen_Combat] relocated the speakers from the top to the inside, just behind the vent holes on the sides, and printed a couple of mountable custom enclosures to hold them there. These are driven with a little 5W amplifier board, and everything is run from the XBOX’s power supply.

We particularly like the use of extenders in cigarette-lighter form factor, because we hadn’t seen those before. [Queen_Combat] printed a couple of adapters to make them fit nicely into the large holes on the front where the XBOX controllers were once attached — one has a volume knob, and the other has a USB3 port and a 3.5mm audio jack. [Queen_Combat] wanted to have HDMI audio out as well, so there’s an HDMI audio extractor in the mix, too, and another extender around back. Only thing missing is a paint job and some sweet vinyl graphics.

Yes, vinyl graphics would be sweet, but how? Not on the laser cutter, if that’s what you’re thinking. Don’t dismiss vinyl cutters out of hand, because they can do a whole lot more than that.

Via r/raspberry_pi

Use Your 360 Controllers On The Original Xbox

Microsoft’s original Xbox was regarded curiously by gamers and the press alike at launch. It was bigger, bulkier, and featured an eldritch monstrosity as its original controller. Thankfully, Microsoft saw fit to improve things later in the console’s lifespan with the Controller S, but nothing quite compares to the simple glory of the Xbox 360 controller. Now, there’s a way to use one on your original Xbox.

This project is the work of [Ryzee119], who previously adapted the controller for use with the Nintendo 64. An Arduino Pro Micro, acting as a master controller, talks to a MAX3421 USB host controller, which interfaces with an Xbox 360 wireless receiver, either genuine or third-party. The Arduino reads the data from the wireless receiver and then emulates a standard controller to the original Xbox. The system can handle up to four players on wireless 360 controllers, requiring an extra Arduino per controller to act in slave mode and emulate the signals to the original Xbox. In testing, lag appears roughly comparable with an original wired controller. This is a particularly important consideration for fast-paced action games or anything rhythm based.

It’s a well executed, fully featured project that should improve your weekly Halo 2 LAN parties immensely. No more shall Greg trip over a controller cable, spilling Doritos and Mountain Dew on your shagpile carpeting. Video after the break.

[Thanks to DJ Biohazard for the tip!]

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The Mac That Helped Build The Xbox Rides Again

The original Xbox, released in 2001 by Microsoft, was notable for being built out of largely off-the-shelf PC components. With a custom Pentium III CPU and IDE peripherals, the console was much closer to a contemporary desktop computer than any of the dedicated game consoles which had come before it. Which of course makes perfect sense if you think about it. Microsoft would want to use technology they were intimately acquainted with on their first foray into gaming market, and if there’s anything Microsoft knows better than forced system updates, it’s x86 computers.

But for their follow-up system, the Xbox 360, Microsoft decided to go with a PowerPC processor they co-developed with IBM. Naturally this meant they needed PowerPC development systems to give to developers, which is how Microsoft ended up briefly distributing PowerMac G5’s. [Pierre Dandumont] came into possession of one of these oddball Microsoft-branded Macs, though unfortunately the hard drive had been wiped. But with the help of a leaked drive image and some hardware sleuthing, he’s now got the machine up and running just like it was when Microsoft was sending them to developers between 2003 and 2005.

Since you’re reading this on Hackaday, you might have guessed there was a little more to the story then just downloading an ISO and writing it to the hard drive of a PowerMac G5. There’s apparently some debate in the community about whether or not it’s some form of rudimentary DRM on Microsoft’s part, but in any event, the development kit operating system will only run on a G5 with very specific hardware. So the challenge is not only figuring out what hardware the software is looking for, but finding it and getting it installed over a decade after its prime.

Most of the required hardware, like the Intel 741462-010 network card or 160 GB Seagate ST3160023AS hard drive were easy enough to track down on eBay. But the tricky one was finding a Mac version of the ATi Radeon X800 XT. [Pierre] ended up getting a much more common ATi FireGL X3 and flashing it with the Mac X800 firmware. This is a little easier said than done as depending on which manufacturer made the memory on your specific video card you have to fiddle with the clock speeds to get a usable image, but in the end he found the winning combination and the development kit OS booted up with his hacked graphics card.

So what does all this get you in 2019? [Pierre] admits nothing terribly useful, but it’s still pretty cool. The system lets you run Xbox and Xbox 360 binaries, and even features the old Xbox 360 “blade” style dashboard. He says that he’s only had limited success getting retail games to actually run on the thing, but if your goal was running Xbox 360 games in 2019 there’s certainly better ways to do that anyway. Like, buying an Xbox 360.

We’ve previously talked about the Xbox 360’s rather unusual processor, but around these parts we more often see projects which involve tearing Microsoft’s sophomore console apart than digging into how it actually worked.

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