[Jason] converted an Easy Bake Oven to USB. If you have to ask why you’ll never know.
Easy Bake Ovens have changed a lot since you burnt down your house by installing a 100 Watt light bulb inside one. Now, Easy Bake Ovens are [bigclive] material. It’s a piece of nichrome wire connected through a switch across mains power. Part of the nichrome wire is a resistor divider used to power a light. This light assembly is just a LED, some resistors, and a diode wired anti-parallel to the LED.
This is a device designed for 120 V, but [Jason] wanted it to run on USB-C. While there are USB-C chargers that will supply enough power for an Easy Bake Oven, the voltage is limited to 20V. Rather than step up the USB-C voltage, [Jason] added some nichrome wires to divide it into six equal segments, then wired all the segments in parallel. This lowers the voltage by one sixth and increases the current by a factor of six. Good enough.
The power supply used for this hack is the official Apple 87W deal, with a USB-C breakout board (available on Tindie, buy some stuff on Tindie. Superliminial advertising) an Arduino Uno connected to the I2C pins. A few bits of code later, and [Jason] had a lot of power coming over a USB cable.
With the Easy Bake Oven fully converted, [Jason] whipped up a batch of cookie mix. After about 15 minutes the cookies crisped up and started to look almost appetizing.
While the result is weird — who on Earth would ever want a USB-powered Easy Bake Oven — this is honestly a fantastic test of [Jason]’s USB-C PHY breakout board. What better way to test a USB-C than a big resistive load, and what better resistive load is there than an Easy Bake Oven? It’s brilliant and hilarious at the same time.
Having a restricted 4-way or 8-way digital joystick for an arcade game is fine if the joystick is built into a game cabinet that plays only one game — 4-way for Pacman and 8-way for Super Cobra. But [Tinker_On_Steroids] wanted a joystick that could be restricted as either 4-way or 8-way for a cabinet that could play a multitude of games, and it had to switch from one type of restriction to the other automatically based on the selected game.
His digital joystick already came with a plate that can be mounted for either 4-way or 8-way restriction, but it has to be manually screwed in place for one or the other. He removed it and designed two 3D-printable parts, one that is to be mounted firmly to the bottom of the joystick and the other that rotates within the first one. Rotated in one orientation gives 4-way restriction and in the other orientation gives 8-way. That left only attaching a servo to do the rotation. The first video below shows mounting this all to the joystick and demoing the servo using a Teensy. The STL files for the parts are on his Thingiverse project page.
He also shows a simple circuit board he made that has two buttons and two LEDs on it for connecting to the Teensy and controlling the servo. And as an added option he shows how to talk to the Teensy from his desktop computer through USB and control the servo that way. In the second video below he details all that and also does a walk-through of the code he wrote for the Teensy. On the Thingiverse page he provides only the hex file but it’s likely you’d write your own software for interfacing with a game anyway.
Continue reading “4-way Or 8-way Joystick Restrictor Mod”
Furbys have been around for a while and they are an interesting (if annoying) toy that will teach the kids to be okay with their eventual robotic overlords. In the meantime, the latest version of the robotic companion/toy/annoyance uses Bluetooth LE to communicate with the owner and [Jeija] has been listening in on the Bluetooth communication, trying to reverse engineer the protocol in order to run code on Furby.
[Jeija] has made a lot of progress and can already control the Furby’s actions, antenna and backlight color, and change the Furby’s emotional state by changing the values of the Furby’s hungriness, tiredness, etc. [Jeija] has created a program that runs on top of Node.js and can communicate with the Furby and change its properties. [Jeija] has also discovered, and can bring up, a secret debug menu that displays in the Furby’s eyes. Yet to be discovered is how to run your own code on the Furby, however, [Jeija] is able to add custom audio to the official DLC files and upload them into the Furby.
[Jeija] points out the all this was done without taking a Furby apart, only by sniffing the Bluetooth communication between the robot and the controlling app (Android/iOS device.) Check out a similar hack on the previous generation of Furbys, as well as a replacement brain for them. We just hope that the designers included a red/green LED so that we will all know when the Furbys switch from good to evil.
Continue reading “Taking Control Of Your Furby”
Puzzles provide many hours of applied fun beyond any perfunctory tasks that occupy our days. When your son or daughter receives a snake cube puzzle as a Christmas gift — and it turns out to be deceptively complex — you can sit there for hours to try to figure out a solution, or use the power of Python to sort out the serpentine conundrum and use brute-force to solve it.
Continue reading “Python Solution To A Snake Cube Puzzle”
Behold the unholy union of Amazon’s Alexa and that feature-limited animatronic bear from the 80s, Teddy Ruxpin. Alexa Ruxpin?
As if stuffing Alexa inside a talking fish weren’t bad enough, now Amazon’s virtual assistant can talk to you through the creepy retro plush thanks to [Tinkernut]’s trip down memory lane. Having located a Teddy Ruxpin on eBay for far less than the original $70 that priced it out from under his childhood Christmas tree, [Tinkernut] quickly learned that major surgery would be necessary to revive the Ruxpin. The first video below shows the original servos being gutted and modern micro servos grafted in, allowing control of the mouth, eyes, and nose via an Arduino.
With the bear once again in control of its faculties, [Tinkernut] embarked on giving it something to talk about. A Raspberry Pi running AlexaPi joined the bear’s recently vacated thorax with the audio output split between the bear’s speaker and the analog input on the Arduino. The result is a reasonable animation, although we’d say a little tweaking of the Arduino script might help the syncing. And those eyes and that nose really need to get into the game as well. But not a bad start at all.
This isn’t the first time that Teddy Ruxpin has gone under the knife in the name of hacks, and it likely won’t be the last. And the way toy manufacturers are going, they might just beat us hackers to the punch.
Continue reading “Raspberry Pi and Alexa Make Teddy Ruxpin Smarter than the Average Bear”
I’m sure many of us remember building toy car race tracks as kids, racing the cars, and then arguing over which car came in first and who cheated because they let go of their car too soon. Ah, good times. [Phil] wanted to create a drag strip race track for his son to introduce him to die-cast cars. The only commercial drag strip [Phil] could find didn’t have an electronic start gate or a timer, so he created his own with the help of an Arduino, a servo, and some light dependent resistors.
The Arduino controls everything, the button input, the light sensor input, and the servo. A button press tells the Arduino to start the race by pulling the start gate down and starting the timer. When the light sensor is covered, the timer for that lane stops. The time is shown for each lane using a different colored 4-digit 7-segment LED.
There were a couple of problems that had to be solved. The servo launching the cars was pulling too much power when activated so that the IR LEDs used at the finish line would dim enough to trigger before the race had even begun! [Phil]’s article goes over these issues and his design ideas as he built the track.
It’s a simple build that should provide hours of fun for [Phil]’s son and his friends over the years and will hopefully put to rest any arguments over who won. There are lots of photos in [Phil]’s article, as well as several videos showing off how things work and at the end of the article, he includes the code he used to control everything. This would be a great surprise for any nieces and nephews coming to visit over the holidays — you might want to wait for final assembly and include them in the fun!
If you like these kind of projects, we’ve seen a similar Hot Wheels timing system, and a different kind of race track based on a turntable system.
Continue reading “Speed-Test Your Toys with Die-Cast Drag Strip”
Most of us carry a spectacularly powerful computer in our pocket, which we rarely use for much more than web browsing, social media, and maybe the occasional phone call. Our mobile phones are technological miracles, but their potential sometimes seems wasted.
It’s always a pleasure to see something that makes use of a mobile phone to drive some nuts-and-bolts hardware. [Jose Julio]’s project does just that, using the phone as the brains behind a robotic air hockey table.
Readers with long memories will remember previous air hockey tables from [Jose], using 3D printer components controlled by an Arduino Mega with a webcam suspended above the field of play. This version transfers camera, machine vision, and game strategy to an Android app, leaving the Arduino to control the hardware under wireless network command from above.
The result you can see in the video below the break is an extremely fast-paced game, with the robot looking unbeatable. If you want to build your own there are full instructions and code on GitHub, or if you follow the link from the page linked above, he sells the project as a kit.
Continue reading “Smartphone Will Destroy You at Air Hockey”