[Matt’s] finishing up his computer science degree. As part of a class assignment he programmed his own sequencer which runs on a Cyclone-II FPGA development board. We’ve embedded a video below the fold that shows you what it can do. The buttons and LEDs offered on the board actually allowed him to create a nice user interface. Each slide switch has a surface mount LED above it, giving feedback for which beats in the loop are on and off. There’s also a bank of momentary-push buttons seen in blue above. [Matt] uses these to tweak settings like the pitch that is stored for each slide switch. He even puts on a light show with the VGA output.
We’ve seen this Altera board before, used to drive a falling sands game. The hardware will run you around $200 but that’s not bad considering all of the fun things you can do with it.
Continue reading “Sequencer built on a Cycle II FPGA board”
This falling sand game runs on a field-programmable gate array. The Altera Cyclone II resides at the heart of that development board, running the game which was written in Verilog. [Skyler Schneider] modeled his project after a Java version of the game called Pyro Sand Game. He treats each pixel of the 640×480 VGA screen as its own cell, following a set of rules to change the cells around it. This is very similar to Conway’s Game of Life, except that there are different categories of cells that behave uniquely (oil, water, plant, fire, etc.) and gravity is a key factor. Of particular interest to us were the rules for each cell, and the method [Skyler] used to feed and sync the VGA output. After the break you can see his demonstration videos, which walk through all of the features including the Troll button.
Continue reading “Falling sand game on an FPGA”
[ViDAR] was looking for a project to keep him occupied and settled on creating a VGA converter for his Game Boy. He had some difficulty finding pinouts for the LCD and CPU but working with what was known, and an oscilloscope, he found the necessary signal. Tap into just a few lines using those thin blue wires; Vsync, Hsync, clock, and two data pins. From there a development board with an Altera Cyclone II field-programmable gate array takes care of the heavy lifting. The board already has hardware for a VGA connection so it was just a matter of processing the incoming signals into the VGA standard. His demo video is embedded after the page break.
Want a dedicated solution? Check out this Game Boy video adapter inside a VHS cassette.
Continue reading “Game Boy VGA using an FPGA”