[Zach] sent in his temperature controller and display for PS3, and even though it only works with a PS3 fat, we like our PS2 backwards compatibility very much, thank you.
The build stated off with [Zach] putting thermal sensors on the CPU, the RSX, and Northbridge of his PS3. After starting out controlling the fan with his laptop, he moved on to an integrated fan and display controller after seeing this post about a ‘hidden display.’ In the end, one of the coolest looking PS3 mods we’ve ever seen was born.
The build runs off an Arduino Pro that gets the temperatures from the sensors, prints everything to a custom 7-segment display board, and controls the fan. [Zach] thankfully made the Arduino source available and also put up some board files if you’d like to make your own. It’s a pretty impressive build that’s completely invisible when the PS3 is powered off.
Continue reading “Internal 7-segment PS3 display”
This setup will let you monitor Play Station 3 temperatures and throttle the cooling fan accordingly. [Killerbug666] based the project around an Arduino board, and the majority of the details about his setup are shared as comments in the sketch that he embedded in his post. He installed four thermistors in his PS3 on the CPU heatsink, the GPU heatsink, the Northbridge or Emotion Engine, and one in front of the air intake grate to measure ambient room temperature.
Above you can see the setup he used to display temperatures for each sensor on a set of 7-segment displays. The project also includes the ability to push this data over a serial connection for use with a computer or a standalone system.
The project is still in a prototyping stage. It works, but he likens the fan throttling to the sound of a car engine constantly revving. Future plans include smoothing out the fan speed corrections and scaling down the size of the hardware used in the system. We’d suggest doing away with three of the displays and adding a button that lets you select which set of sensor data you’d like to display.
Instead of simply watching the days pass by while the PSN network continues to be unavailable, why not do something useful with your PS3 console? [MS3FGX] wrote in to share some news regarding efforts to bring the OtherOS option back to the PS3.
The team at gitbrew.org have been diligently working to bring Linux back to the console for a little while now, and have released a dual-boot firmware they are calling OtherOS++. This firmware has two huge benefits over Sony’s original attempt at Linux support for the console. It can be run on the original “fat” PS3s as well as the newer “slim” models – something that was not possible until now. Additionally, it gives the Linux install full access to the PS3’s hardware rather than running the OS inside a virtual machine.
The project is relatively new, so the installation procedures and associated documentation are not suitable for the less experienced individuals out there, so consider yourself warned.
We love that there are people doing all they can to bring this awesome feature back to the PS3 – it’s a huge step in the right direction.
[Image via gitbrew]
If you are not a gamer, or simply a casual player, you may not have heard about the recent breach of Sony’s Playstation Network. In short, the network was infiltrated on April 17th, and the service was completely shut down on the 19th as a precautionary measure. Now, more than a week later services have yet to be restored, but Sony is finally starting to talk a bit more about what happened.
At this point, nobody knows the total extent of the data stolen, but stories are emerging that indicate just about everything that could be accessed was accessed. Sony admits that information such as names, addresses, passwords, and security questions have all been accessed by an unauthorized third party. They have also not completely ruled out the possibility that credit card data has been stolen as well.
It seems the situation has turned from a mere inconvenience to PSN users into a full-blown security and PR nightmare. After a breach like this with so many questions left unanswered, and the gaming network rendered completely useless, we have to ask:
When everything is “fixed” and back to normal, what could Sony possibly do to regain your trust?
It looks like Sony and [George Hotz] have reached an out-of-court settlement in the case brought against the hacker who is more well-known as [Geohot].
This is the end (we think) of an ongoing saga that originally drew our ire when Sony remove OtherOS support as a sledge-hammer-type fix for holes that [Geohot] found in the security system used by PlayStation 3 hardware. Our beef with that move is that it punished people who bought a PS3 knowing that it could run Linux natively, only to have that rug retroactively pulled out from under them. [Geohot] then went on to publish details that allow those with the proper skills to leave a smoldering pile of slag where Sony’s hardware security used to reside.
They slapped him with a lawsuit for publishing those details. This settlement doesn’t have him admitting any wrongdoing. We’re not going to editorialize on the morals or ethics of [George’s] actions, but we do still think that Sony greatly overreacted at several points along this unfortunate string of events.
Now that Kinect has been hacked to work with just about everything from robots to toaster ovens, someone finally got around to tweaking it for use on the PS3.
[Shantanu] has been hard at work writing code and experimenting with some preexisting Kinect software to get the sensor to talk to his PS3. The Kinect is hooked up to a PC, which captures all of his movements with OpenNI. Those movements are mapped to PS3 controls via NITE, a piece of middleware used for interpreting gestures into commands. All of the captured button presses are then relayed to the PS3 over a Bluetooth connection using DIYPS3Controller.
As you can see in the video below, the solution works pretty well for what should be considered pre-alpha code. He has been able to map several custom gestures to button presses, and the Kinect does an overall decent job tracking his limbs and translating their movements to on-screen actions. The actual in-game use is a bit rough at the moment, but aside from the infancy of the code, you have to remember that these games were never meant to be played with the Kinect.
It’s a job well done, and we can’t wait to see where this project goes.
Looking for more Kinect fun? Look no further than right here.
Continue reading “Clever hack tethers a Kinect sensor to the PS3″
[Kenn] is working on building a quadrocopter from the ground up for a university project. Currently, his main focus is building an Inertial Measurement Unit, or rather re-purposing a PS3 Move controller as the IMU for his copter. He previously considered using a Wiimote Motion Plus, but the Move has a three-axis magnetometer, which the Wii controller does not.
The ultimate goal for this portion of his project is building custom firmware to run on the Move’s STM32-Cortex microcontroller, allowing him to obtain data from each of the controller’s sensors. Through the course of his research, he has thoroughly documented each sensor on his site, and dumped a full working firmware image from the Cortex chip as well. Recently, he was even able to run arbitrary code on the controller itself, which is a huge step forward.
[Kenn’s] project is coming along very nicely, and will undoubtedly be a great resource to others as he continues to dig through the inner workings of the Move. Be sure to swing by his site if you are looking for information, or if you have something to contribute.