The fact that the front ports are functional and work with the original controllers really helps sell the stock look. [Andreas] found a USB to PlayStation controller adapter, liberated the PCB, and soldered it to the back of the system’s ports. Even the memory card slots got in on the action, thanks to female USB connectors installed where the original connector went. It was a tight fit, but the final result was well worth it.
We also love the GPIO-controlled cooling fan complete with a duct designed to blow across the notoriously toasty Pi, and check out that carefully designed holder for the power and reset buttons. This entire project is really a fantastic example of how 3D printed parts can give your projects a far cleaner and more professional look than the hacker’s old standby of hot glue; though of course it demands a considerable time investment.
When Sony announced they planned to release their own classic/mini/plug-n-play system this year, many fans were filled with excitement at the chance to relive countless classic games from the 90s. However, once the actual list of titles were made public that excitement faded as reality set in. So many favorites like Crash Bandicoot and Spyro the Dragon were left off the final PlayStation Classic list, no doubt due to the complexity of licensing agreements. That will all soon change now that [YifanLu] cracked the PlayStation Classic live on a Twitch stream thus laying the ground work for swapping-in a “more curated” list of classic PlayStation games.
Over the course of three days, [YifanLu] documented the process in real-time of cracking the PlayStation Classic’s security armed with little more than a keyboard. The crux of the hack came from fellow hacker [madmonkey]’s revelation that the firmware update files were signed with a key that had been mistakenly left behind on the device by Sony. Or as [YifanLu] stated, “One key is, ‘Hey am I Sony?’…The other key is saying, ‘Hey I am Sony.’ They distributed the key that identifies [themselves] uniquely and this key doesn’t expire for another 50 years or so.”
Once inside [YifanLu] was able to sideload a prototype image of a Crash Bandicoot over USB. He simply overwrote the first title on the list, Battle Arena Toshinden, and could launch the freshly injected game from the PlayStation Classic menu screen. The video below is from Day 3 of the PlayStation Classic hacking series, so skip to timecode (03:44:45) to see the results in action. For a bit more nuance there are another 15 hours or so of video to catch-up on [YifanLu]’s Twitch page. Here’s to everyone getting their favorite onto the PlayStation Classic in the near future.
Playgrounds were the comment sections of their day. Every weekday from exactly 1:17 PM until 1:43 PM there were swings to be swung, rumors to be spread, and debates to be settled by whomever was the loudest (some things never change). Allegiances were formed and battle lines were drawn based solely on what video game console you supported. It was this playground system that perpetuated the urban myths of the time.
For PlayStation fans there was the myth that you could save Aerith from her fate in Final Fantasy VII if you just cast the right spell, or the secret code in Tomb Raider that would let you see all of Lara Croft. There was the myth that no one could possibly copy a PlayStation game because all the bottoms of the discs were black. Even the very existence of the first PlayStation, the Super Nintendo PlayStation prototype, was an urban legend. The difference was that last one turned out to be true.
In the world of retro gaming, when using emulators and non-native hardware it’s pretty common to use whatever USB controller happens to be available. This allows us to get a nostalgic look while using a configurable controller. One thing that isn’t as common is using the original hardware while still finding a way to adapt a modern controller to an old console. This is exactly what you need though, when you’re retro gaming on a platform with notoriously terrible controllers.
[Scott] enjoys his Atari 5200 but the non-centering and generically terrible joystick wasn’t well received even in the early 80s when the console was in its prime. He decided that using a Dual Shock controller from a Playstation 2 would provide a much better gaming experience, and set about building an adapter. He found that in a way the Dual Shock controller was an almost perfect pairing for the Atari because it has two analog control sticks built-in already. There’s also an array of information on pairing the Dual Shock controller with AVR microcontrollers, so he wouldn’t have to reinvent the wheel. From there, it was just a matter of pairing communications protocols between the two pieces of hardware.
The project page goes into quite a bit of detail on SPI communication protocols and the needs of both the Atari and the Playstation controller. If you’re a retro gaming fan, really into communication protocols, or have always had a love-hate relationship with your Atari because the controllers were just that bad, it’s worth checking out. If this is too much, though, there are other ways to get that Atari nostalgia.
In the spirit of Nintendo’s NES mini and Super NES mini, Sony is releasing a tiny version of the Playstation. It’s a hundred bucks in December and it comes with Final Fantasy VII, what more do you want? While that’s marginally cool, check out the forums and comments of gaming blogs for some real entertainment — those damn kids won’t get off my lawn and are complaining the included controllers don’t have analog sticks.
This man has solved the range problem for electric cars. He hacked a Prius to run off the overhead wires for San Francisco’s Muni system. Yes, if you want something amazing, here it is. The pantograph/pole/whatever it’s called was acquired ‘somehow’, with the implication that it was stolen. The overhead lines are 600 V, and a Prius’ battery pack is usually 273 V; apparently he “uses up the excess power on a whole lot of resistors, full-time headlights, and a kick-ass stereo system.”. Dear lord, we need a real technical write-up for this one.
Humanity’s most impressive accomplishment to date is Twitch Plays Pokemon. This was a cooperative game of Pokemon, with thousands of people mashing buttons. Everyone (eventually) beat the Final Four, but the most impressive part was the Power Plant. We made it through the Power Plant, and we got Zapdos. I was there. It was incredible. Twitch Plays Pokemon has been reborn and rebranded several times, but this one might be good: Twitch Programs a Commodore 64. It’s a (virtual) C64 hooked up to Twitch. If there’s one person watching the channel, you can slowly type out a BASIC program one… character… at… a… time. If there’s more than one person watching, the entire ordeal devolves into the horrors of a democracy, but you might be able to get something done. Have fun.
The Nintendo PlayStation is not a misnomer. Before the PS1, Sony teamed up with Nintendo to produce a video game console that used CD-ROMs as a distribution platform. These plans fell through, Sony went on to design the PS1, Nintendo the N64, but a few prototype ‘Nintendo PlayStations’ made it out into the wild. One of these unbelievably rare consoles was shipped to a company that eventually went into bankruptcy. The console was found when the contents of an office building were put up for auction, and last year, [Ben Heck] tore it apart.
It’s taken a year, but now this Nintendo PlayStation is finally working. This console now plays audio CDs and games written by homebrewers. The hardware lives, and a console once forgotten lives once more.
The last time [Ben Heck] took a look at the Nintendo PlayStation, the CD-ROM portion of the console was non-functional. The Super Nintendo was still functional, but for this prototype, the CD-ROM was completely self-contained and required a ‘boot cartridge’ of sorts to access anything on a CD. Somehow or another — [Ben] thinks it was a wonky cable or a dead cap — The CD-ROM came to life. Yes, jiggling a cable was the extent of the repair, after spending an inordinate amount of time reverse engineering the console.
With the CD-ROM working, [Ben] got audio playing and tried out of the few homebrew games for this PlayStation prototype. Super Boss Gaiden didn’t quite work because this game was designed to load in chunks. Another game written for this console, Magic Floor, was small enough to fit in the entirety of the CD-ROM’s buffer and loaded correctly. That doesn’t mean the game worked; there are some slight differences between the Nintendo PlayStation emulator and the actual hardware that now exists. [Ben] emailed the author of Magic Floor, and now, after a quarter-century, the Nintendo PlayStation works.
What’s next for the Nintendo PlayStation? Well, now the emulator for this system can correctly reflect the actual hardware, and hopefully the homebrewers can figure out how to write a game for this system.
[Robson Couto] never actually owned a PlayStation in his youth, but that doesn’t mean he can’t have a later in life renaissance. In particular a Japan-only accessory called the PocketStation caught his interest.
The biggest was its processor. Despite having a pathetic 32×32 mono screen, it hosted the same processor as the GameBoy Advance. Having acquired a card from an internet auction house [Robson] wanted to load up some of the ROMs for this device and see what it was like.
It took quite a bit of work. Luckily there is a ton of documentation floating around the internet thanks to the emulation scene and it wasn’t long before he convinced a microcontroller to pretend to be the memory card slot. Now anyone with some skill and a small piece of gaming history can play around with the rare ROM dump for the PocketStation.