Know Snow: Monitoring Snowpack With The SNOTEL Network

With summer just underway here in North America, it may seem like a strange time to talk about snow. But when you live in North Idaho, winter is never very far away and is always very much on everyone’s mind. Our summers are fierce but all too brief, so starting around September, most of us begin to cast a wary eye at the peaks of the Bitterroot range in the mornings, looking for the first signs of snow. And in the late spring, we do much the same, except longingly looking for the first signs that the snowpack is finally breaking up.

We all know how important snow is, of course. Snow is our lifeline, nearly the only source of drinking water we have here, as well as the foundation of our outdoor recreation industries. We also know that the snowpack determines our risk for wildfires, so while the long, dark winters may take a psychological toll, the longer the snow stays on the mountains, the less chance we have of burning come summer.

These are all very subjective measures, though, and there’s way too much riding on the snowpack to leave it up to casual observation. To make things more quantitative, the US Department of Agriculture’s Natural Resources Conservation Service (NRCS) has built a system across the western US that measures the snowpack in real-time, and provides invaluable data to climatologists, fish and game managers, farmers, and even the recreation industry, all of whom have a vested interest in the water held within. The network is called SNOTEL, and I recently got a chance to take a field trip with a hydrologist and get an up-close look at how it works.

Continue reading “Know Snow: Monitoring Snowpack With The SNOTEL Network”

Demo Relativity For A C-Note

If you are a science fiction fan, you probably hate the theory of relativity. After all, how can the Enterprise get to a new star system every week if you can’t go faster than the speed of light? [Nick Lucid] wants to set you straight: it is real, and you can prove it to yourself for under $100.

The idea uses muons created in our atmosphere by cosmic rays colliding with gasses in the atmosphere. So how do you detect muons yourself? [Nick] shows you how to do it with a fish tank, dry ice, and rubbing alcohol. If that sounds like a cloud chamber, you aren’t wrong.

A cloud chamber is undeniably cool, but how does it prove relativity? You’ll see several kinds of particles interacting with your cloud chamber, but you can tell which ones are muons by the size and motion of the streaks. The muons don’t last very long. So you’d expect very few muons to make it to the surface of the Earth. But they not only reach the surface but go deep under it, as well.

So how do you explain it? Relatively. The muon experiences its average 2.2 microseconds lifetime in what appears to us to be over 150 microseconds, even if it is moving relatively slowly for a muon. Some muons are faster or live longer, so we see a lot of them hit the Earth every minute of every day. This is due to time dilation and also explains length contraction because the muon moves at a certain speed, yet it appears to go further to us than to the muon.

Coincidentally, we recently discussed this same effect relative to using muons for underground navigation. If you want an easier way to count muons with a computer, you can build a detector for about the same price as the cloud chamber.

Continue reading “Demo Relativity For A C-Note”

Microsoft BASIC For The Dragon 64 Recovered

There are a great many pieces of software of yesteryear that are no longer readily accessible. It’s now possible to cross Microsoft BASIC for the Dragon 64 off that list, with the source code now posted for all to enjoy on GitHub.

The repository concerns the Microsoft 16K BASIC Interpreter as built for the Motorola 6809, as used in the Dragon 64 computer. This is also known as BASIC-69 or Extended Color Basic.

Hilariously, the source code was recovered from 340 pages of fan-fold tractor paper stored in four bundles. The output of a Motorola assembler was printed back in 1983 at Dragon Data’s R&D facility in Wales, and was recently recovered after being stored in an attic for much of the last four decades. The paper was carefully scanned at the 2022 Dragon Meetup, before passing the resulting images through OCR software. The output was then manually corrected and the source code was complete for both the 32K and 64K mode ROMs. There are some differences between the scanned source and what Microsoft shipped, which is outlined in the repository.

We’ve seen other heroic retrocomputer recovery efforts before, too, like the work to save the Polish CROOK OS. If you’ve been working on similar feats, be sure to let us know.