It won’t replace your beloved Rasbperry Pi, but it’s worth saying hello to this “Strawberry Jam”, straight out of Japan. It’s an equally delicious way to get people interested in the basics of coding.
My hackerspace friend Jim is a lucky bloke, for last year he was able to take an extended holiday through a succession of East Asian countries. We were treated to online pictures of beautiful scenery and beaches, city lights, and of course exciting tech destinations such as hardware markets and hackerspaces. On his return he tossed a package on the table in front of me and said “Jenny, you might like to take a look at that, these are big in Japan!” Inside was an electronic kit and a few pieces of documentation, with Japanese text.
A Different Way To Get Kids Coding
What he’d given me was an IchigoJam (Best translation I’ve been given is “Strawberry Jam”), a small single-board computer aimed at young people. In the style of the 8-bit machines of the 1980s, it runs a comprehensive BASIC interpreter and plugs into a TV set, though it brings itself up-to-date with a USB-A socket for a keyboard. At its heart is an NXP LPC1114F102 ARM Cortex-M0 microcontroller with 32KB of Flash and 4KB of SRAM, and though the board Jim passed to me has a surface-mount example it’s clear that it was also designed for the now-obsolete DIP variant of the chip. If you were to think of this as an odd hybrid of a BASIC Stamp, a Raspberry Pi, and one of the smaller MBED boards, you probably wouldn’t be too far from the mark. What follows is my impression of it based on the information at hand. Sadly the IchigoJam website and forum seems only available to Japanese viewers and returns an error code from my European perspective.
It is an easy trap for us to write only about what we know when covering a topic, thus missing an entire facet of our subject matter. Take retrocomputing for example; we might write about American or Western European machines because we grew up with them, while completely ignoring the hardware being produced on the other side of the Iron Curtain. Thus it’s fascinating to see [Marek Więcek]’s project, a single board retrocomputer employing a Polish clone of the Intel 8080.
With greater detail on a Polish-language forum (Google Translate), he tells a story of being given an MCY7880 CPU for his collection, only to wonder whether it could be made into a machine in its own right. As a clone of the 8080 this also required equivalents of the Intel bus controller and clock generator chips, which we are guessing must be the UCY74S405 and UCY7404 that he’s also sourced for the project.
The build is completed in true retro style with a maze of point-to-point wiring on the reverse of a protoboard, and he’s put a TinyBASIC interpreter port and 8251 UART on board as well as an 8255 triple parallel I/O port for some GPIO action. We love this computer, and appreciate the light it shines on an obscure corner of microprocessor history.
If Eastern European retrocomputing is your thing, here at Hackaday we’re lucky enough to number among our colleagues someone who’s something of an authority on the matter. [Voja Antonic] has entertained us with the tale of how he designed the Galaksija, Yugoslavia’s first home computer. Sadly though he did not use a Polish 8080 in his design.
All the retrocomputer love for Commodore machines seems to fall on the C64 and Amiga, with a little sprinkling left over for the VIC-20. Those machines were truly wonderful, but what about the Commodore machine that paved their way? What about the machine that was one of the first to be gobbled up in the late 1970s by school districts eager to convert a broom closet into the new “computer lab”?
The PET 2001 might be a little hard to fall in love with given its all-in-one monitor, cassette recorder, and horrible chiclet keyboard, but some still hold a torch for it. [Glen] obviously felt strongly enough about the machine to build a PET from current production parts, and the results are pretty neat. When trying to recreate a 40-year old machine from scratch, some concessions must be made, of course. The case doesn’t attempt to replicate the all-in-one design, and the original keyboard was mercifully replaced by a standard PS/2 keyboard. But other than that the architecture is faithfully replicated using new production 65xx chips and 74HCT family logic chips. [Glen] had to jump through some hoops to get there, but as the video below shows, the finished machine plays a decent game of Space Invaders.
Hackaday Superconference is just a week away (precious few tickets remain), a celebration of all things Hackaday, which naturally includes creative projects making the most of their hardware. Every attendee gets a platform for hacking in the form of the conference badge.
To make the most of your badge hacking fun, plan ahead so you will have the extra components and the tools you need. At the most basic, bring along a serial to USB cable and a PIC programmer. These are common and if you don’t own them, ask around and you will likely be able to borrow them. Now is also the time to put in a parts order for any components you want to use but don’t have on hand!
The badge is hackable without any extras, but it’s designed for adding hardware and hacking the firmware. We’re excited to see what you can do with it. We gave an overview of this retro themed pocket computer a few days ago, today we’re inviting you to exploit its potential for your hardware hacks.
It hangs around your neck, comes with the cost of admission, and would blow away a desktop computer from the 1980’s. This is the Hackaday Superconference badge and you can get your hands on one for the price of admission to the ultimate hardware conference.
Everyone through the door gets one of these badges featuring a 320 x 240 color display, a full qwerty keyboard, and limitless hacking potential! The stock firmware runs a BASIC interpreter, the CP/M operating system, and includes games and Easter Eggs. It’s a giant playground, and we want to see what you can do with this custom hardware during the three days of Supercon. Get your ticket now, then join me after the break for a demo video and plenty more info.
With a BASIC interpreter and free run throughout their hardware, home computers like the ZX Spectrum and Commodore 64 used to be a pervasive way to light that hacker fire. With the advent of cheap single board computers like the Raspberry Pi, devices purpose built to emulate these classic systems have become fairly commonplace. [uli] built a device in this vein called the BASIC Engine which is driven by a microcontroller and a handful of hardware peripherals. Like other examples it can be attached to a keyboard, programmed in a BASIC, play video and sound, etc. But digging into the BASIC Engine reveals that it’s similarity to other devices is only skin deep.
The current version of the BASIC Engine (“rev2”) lives in a Raspberry Pi 3 case for convenience. It has RCA connectors for NTSC or PAL video output and mono audio, plus a bank of headers to tap into GPIOs, connectors for a keyboard, and more. [uli] wanted to aim for extreme low cost so a relatively beefy board like a Raspberry Pi didn’t fit the bill, and we expect it was an enjoyable challenge. Instead its interpreter runs atop an ESP8266 but with the networking stack removed. [uli] was disheartened by how bloated even a “Hello world” program was and ripped it out, discovering that hidden beneath was a very powerful and disproportionately inexpensive general purpose microcontroller. The video is driven by a VS23S010, sold as a 1 Mbit parallel SRAM with a neat trick; it also includes a composite video controller!
The real treat here is [uli]’s history writeup of how the BASIC Engine came to be. We’d recommend brewing a cup of coffee and sitting down for a full read-through. The first version was inspired by the PlayPower project, which was repurposing clones of Nintendo’s Famicom (NES to Americans) game console to make low cost home computers, complete with keyboard and gamepad input. [uli] started out by building a custom cartridge for a particular Famicom clone that ran a BASIC interpreter but after showing it to disinterested adults the project was left fallow. Years later, [uli] was encouraged to pick up the project again, leading down a twisted rabbit hole to where we are today.
If you want to build a BASIC Engine for yourself, Gerbers and build instructions are available on the pages linked above.