All the retrocomputer love for Commodore machines seems to fall on the C64 and Amiga, with a little sprinkling left over for the VIC-20. Those machines were truly wonderful, but what about the Commodore machine that paved their way? What about the machine that was one of the first to be gobbled up in the late 1970s by school districts eager to convert a broom closet into the new “computer lab”?
The PET 2001 might be a little hard to fall in love with given its all-in-one monitor, cassette recorder, and horrible chiclet keyboard, but some still hold a torch for it. [Glen] obviously felt strongly enough about the machine to build a PET from current production parts, and the results are pretty neat. When trying to recreate a 40-year old machine from scratch, some concessions must be made, of course. The case doesn’t attempt to replicate the all-in-one design, and the original keyboard was mercifully replaced by a standard PS/2 keyboard. But other than that the architecture is faithfully replicated using new production 65xx chips and 74HCT family logic chips. [Glen] had to jump through some hoops to get there, but as the video below shows, the finished machine plays a decent game of Space Invaders.
We’ve seen a PET brought back from the grave by FPGA and a C64 emulated on a Raspberry Pi, but going back to basics and building this from scratch was a fitting homage to an important machine in PC history.
Continue reading “A Scratch-Built Forgotten Classic Of The Early PC Age”
Hackaday Superconference is just a week away (precious few tickets remain), a celebration of all things Hackaday, which naturally includes creative projects making the most of their hardware. Every attendee gets a platform for hacking in the form of the conference badge.
To make the most of your badge hacking fun, plan ahead so you will have the extra components and the tools you need. At the most basic, bring along a serial to USB cable and a PIC programmer. These are common and if you don’t own them, ask around and you will likely be able to borrow them. Now is also the time to put in a parts order for any components you want to use but don’t have on hand!
The badge is hackable without any extras, but it’s designed for adding hardware and hacking the firmware. We’re excited to see what you can do with it. We gave an overview of this retro themed pocket computer a few days ago, today we’re inviting you to exploit its potential for your hardware hacks.
Continue reading “Supercon Badge Hardware Hacking: Here’s What to Bring”
It hangs around your neck, comes with the cost of admission, and would blow away a desktop computer from the 1980’s. This is the Hackaday Superconference badge and you can get your hands on one for the price of admission to the ultimate hardware conference.
Everyone through the door gets one of these badges featuring a 320 x 240 color display, a full qwerty keyboard, and limitless hacking potential! The stock firmware runs a BASIC interpreter, the CP/M operating system, and includes games and Easter Eggs. It’s a giant playground, and we want to see what you can do with this custom hardware during the three days of Supercon. Get your ticket now, then join me after the break for a demo video and plenty more info.
Continue reading “The Supercon Badge is a Freakin’ Computer”
Continue reading “It’s The Web, Basically”
With a BASIC interpreter and free run throughout their hardware, home computers like the ZX Spectrum and Commodore 64 used to be a pervasive way to light that hacker fire. With the advent of cheap single board computers like the Raspberry Pi, devices purpose built to emulate these classic systems have become fairly commonplace. [uli] built a device in this vein called the BASIC Engine which is driven by a microcontroller and a handful of hardware peripherals. Like other examples it can be attached to a keyboard, programmed in a BASIC, play video and sound, etc. But digging into the BASIC Engine reveals that it’s similarity to other devices is only skin deep.
The current version of the BASIC Engine (“rev2”) lives in a Raspberry Pi 3 case for convenience. It has RCA connectors for NTSC or PAL video output and mono audio, plus a bank of headers to tap into GPIOs, connectors for a keyboard, and more. [uli] wanted to aim for extreme low cost so a relatively beefy board like a Raspberry Pi didn’t fit the bill, and we expect it was an enjoyable challenge. Instead its interpreter runs atop an ESP8266 but with the networking stack removed. [uli] was disheartened by how bloated even a “Hello world” program was and ripped it out, discovering that hidden beneath was a very powerful and disproportionately inexpensive general purpose microcontroller. The video is driven by a VS23S010, sold as a 1 Mbit parallel SRAM with a neat trick; it also includes a composite video controller!
The real treat here is [uli]’s history writeup of how the BASIC Engine came to be. We’d recommend brewing a cup of coffee and sitting down for a full read-through. The first version was inspired by the PlayPower project, which was repurposing clones of Nintendo’s Famicom (NES to Americans) game console to make low cost home computers, complete with keyboard and gamepad input. [uli] started out by building a custom cartridge for a particular Famicom clone that ran a BASIC interpreter but after showing it to disinterested adults the project was left fallow. Years later, [uli] was encouraged to pick up the project again, leading down a twisted rabbit hole to where we are today.
If you want to build a BASIC Engine for yourself, Gerbers and build instructions are available on the pages linked above.
Thanks for the tip [antibyte]!
“Wait, was that 423 or 424?” When you’re stuck winding a transformer or coil that has more than a few hundred turns, you’re going to want to spend some time on a winding jig. This video, embedded below, displays a simple but sufficient machine — with a few twists.
The first elaboration is the addition of a shuttle that moves back and forth in sync with the main spindle to lay the windings down nice and smooth. Here, it’s tremendously simple — a piece of threaded rod and a set of interchangeable wheels that are driven by a big o-ring belt. We love the low-tech solution of simply adding a twist into the belt to swap directions. We would have way overthought the mechanism.
But then the hack is the digital counter made out of an old calculator. We’ve seen this before, of course, but here’s a great real-world application.
Thanks [Jānis] for the tip!
Continue reading “DIY Coil Winding Machine Counts The Hacky Way”
When I got my first computer, a second hand 386 running MS-DOS 6.22, I didn’t have an Internet connection. But I did have QuickBASIC installed and a stack of programming magazines the local library was throwing out, so I had plenty to keep myself busy. At the time, I thought QuickBASIC was more or less indistinguishable from magic. I could write simple code and compile it into an .exe, put it on a floppy, and give it to somebody else to run on their own machine. It seemed too good to be true, how could this technology possibly be improved upon?
Of course, that was many years ago, and things are very different now. The programming languages du jour are worlds more capable than the plodding BASIC variants of the 80’s and 90’s. But still, when I found a floppy full of programs I wrote decades ago, I couldn’t help but wonder about getting them running again. With something like DOSBox I reasoned I should be able to install the QuickBASIC IDE and run them like I was back on my trusty 386.
Unfortunately, that was not to be. Maybe I’m just not well versed enough in DOSBox, but I couldn’t get the IDE to actually run any of the source code I pulled off the floppy. This was disappointing, but then it occured to me that modern BASIC interpreters are probably being developed in some corner of the Internet, and perhaps I could find a way to run my nearly 30 year old code without having to rely on 30 year old software to do it. Continue reading “QuickBASIC Lives On with QB64”