Humanity’s Return To The Moon And The Prospect Of South Pole Moon Bases

The last time that a human set foot on the Moon, it was December 1972 — when the crew of the Apollo 17 mission spent a few days on the surface before returning to Earth. Since then only unmanned probes have either touched down on the lunar surface or entered orbit to take snapshots and perform measurements.

But after years of false starts, there are finally new plans on the table which would see humans return to the Moon. Not just to visit, but with the goal of establishing a permanent presence on the lunar surface. What exactly has changed that the world went from space fever in the 1960s to tepid interest in anything beyond LEO for the past fifty years, to the renewed interest today?

Part of the reason at least appears to be an increasing interest in mineable resources on the Moon, along with the potential of manufacturing in a low gravity environment, and as a jumping-off point for missions to planets beyond Earth, such as Mars and Venus. Even with 1960s technology, the Moon is after all only a few days away from launch to landing, and we know that the lunar surface is rich in silicon dioxide, aluminium oxide as well as other metals and significant amounts of helium-3, enabling in-situ resource utilization.

Current and upcoming Moon missions focus on exploring the lunar south pole in particular, with frozen water presumed to exist in deep craters at both poles. All of which raises the question of we may truly see lunar-based colonies and factories pop up on the Moon this time, or are we merely seeing a repeat of last century?

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Running DOOM In A Keycap Takes Careful Work

Shoehorning DOOM into different hardware is a classic hacker’s exercise, and [TheKeebProject] managed to squeeze the 1993 classic into a custom keycap with the help of a Raspberry Pi RP2040, a custom PCB, and a clear resin enclosure. It even has a speaker for sound!

All processing is done inside the keycap, which is a clever feat. There is a USB connection, but it’s only for power and keyboard controls, so it’s completely playable without needing a whole lot of external support. The custom PCB and code are based off an earlier RP2040 DOOM project, and [TheKeebProject] has certainly made it their own by managing to get everything so tightly integrated. There’s a quick video mashup embedded below. There’s still a bit of work to do, but the code and design files are all on GitHub should you wish for a closer look.

Making DOOM physically smaller is a good challenge, but we’d like to remind fans that we’ve also seen DOOM shrink in terms of power consumption, all the way down to 1 mW.

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Super Mario In Sed, Sort Of

We definitely needed to reach for a sed reference guide for this one, but looking at the animated GIF of the script running, it is recognizably Super Mario Bros. albeit with minimal gameplay beyond jumping obstacles and avoiding or destroying koopas et al. Creator [Ivan Chebykin] is for certain a master of the dark arts.

Digging in a bit deeper, it’s not strictly speaking 100% sed. A wrapper shell script is required to interface to the shell and grab the keyboard input to pass along. This is simply because sed is a stream processor, and as such it requires text to be fed into it, and it produces a text output. It has no way of reading the terminal input directly, hence the wrapper script. However, all the game logic and ‘graphics’ rendering is pure sed, so that’s perfectly reasonable.

Such programming demos are a great way to hone the finer points of various tools we use every day, whilst not being serious enough to matter if we fail. Pushing the boundaries of what can be done with these basic nuts and bolts we take for granted, is for us the very essence of software hacking, and bravo we say.

Reckon you could top this? Show us! In the meantime, here’s a guide to hacking the recently released Game and Watch, and then doing the decent thing and running DOOM on it. Finally, sed is notoriously tricky to work with, so to help here’s a graphical debugger to make things a little clearer.