Battery Prototype Uses Superextensive Quantum Effects To Charge Faster

Although the term ‘quantum battery’ is a bit of a vague term, the cell that [Kieran Hymas] et al. demonstrate in a recent paper does seem to suggest that it uses quantum effects to charge faster than would otherwise be possible, with this rate increasing faster than its volume, meaning at a superextensive rate.

The general idea behind a quantum battery is that these somehow use a quantum effect to store and release energy faster than would be possible using classical physics. First proposed in 2013, the initial Dicke model saw its theoretical quantum advantage shot down by 2020, leading to the search for alternative models.

We have previously seen claims of a quantum advantage in batteries based on the Sachdev-Ye-Kitaev model, such as by [Davide Rossini] et al., but this new paper may be the first prototype cell demonstrating a reproducible effect.

In the here demonstrated cell a microcavity is created with strong light-matter coupling, allowing for both energy storage and discharging, with the illuminated particles super-absorbing the light with what the researchers claim to be due to these particles cooperating using a quantum mechanism. Effectively scaling up the cell would thus scale up the charge- and discharge rate faster than in a conventional chemical cell.

Whether this demonstration can be replicated and expanded upon remains to be seen, naturally. The stored energy in this experiment was very small and the storage time only very brief, so for now it serves primarily as an interesting experimental result for researchers to dig through.

Does Running An E-Paper Display At 30 FPS Destroy It?

Although e-paper displays are famous for being low-power and lasting essentially forever if not damaged physically, the recent push to drive even cheaper e-paper displays at a framerate like 30 FPS for a decent monochrome gaming experience does raise a few questions. The first being what this does to the power usage of these displays, and the second whether this will wear out the display in short order. To investigate this, [Bo Made It] set up a few experiments.

Subject of this test was a Waveshare ESP32-S3-ePaper board, which had previously been demonstrated running a Game Boy emulator at 30 FPS. With this software running, the board consumed on average about 115 mA, which would run down the device’s 400 mAh battery in about 3.5 hours. From here key was to isolate the power consumption of the display itself, with the system minus the display updates consuming about 90 mA.

Running the frame calculations for the greyscale mode without rendering to the screen pushed that up to 107.6 mA, with even in the 30 FPS greyscale mode the display thus only consuming about 7.4 mA, which is vanishingly small. Clearly the low-power claims of e-paper remain intact even at higher framerates.

As for lifespan, one datasheet gives the typical lifespan as one million updates. This would translate to about 9.3 hours at 30 FPS, though that assumes a full display refresh. Since a smart driver only updates changed pixels, obviously this will be longer, but the question is how much longer, and what will degradation look like?

After running 2.16 million frames of a custom endurance test featuring repeating patterns, some ghosting was apparent, but repeated refreshing made this go away again. This means that so far no permanent damage has been detected within the no doubt conservative limit provided by e-paper manufacturers.

It should be noted that Waveshare itself also recommends against running such high-FPS applications on their device, meaning that this is definitely one big longevity experiment. If actual damage occurs, this means that obviously this won’t be covered under any warranty.

Check out our original coverage of this fast-e-paper hack.

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Turning An Old Phone’s Motherboard Into An RC Plane Controller

Upcycling smartphones makes a lot of sense, especially since they contain so many components that remain useful long after their desirability as a smartphone has faded. In the case of [Mountain DS Lab], they opted to use an 8-year old Xiaomi Mi 8 phone to add long-range FPV video link and remote control functionality to an RC plane, using the phone’s LTE cellular connectivity.

The smartphone was bought used for $23, with the default Xiaomi ROM overwritten by LineageOS to get a more lightweight and up to date Android installation on it. From the video it’s clear that this phone has seen better days, with the glass back cracked and a few ugly lines running across the display. Fortunately all that is needed is the motherboard itself.

One gotcha here is that the OS checks for the display on boot and will time-out if it’s not present, potentially halting the process entirely. The workaround requires disabling the display in the device tree, which is done by modifying the boot.img file as explained in the video. Next a custom bracket for the motherboard was printed so that it could be fitted inside the target airplane.

To communicate with the avionics, a USB-to-UART adapter PCB was created with a CH340 IC on it. This was then connected together for an initial test, with the extended front camera being used as the FPV camera for the custom Android application. Using the controller via the remote LTE link worked with the flight controller, so next the airplane was assembled for initial testing.

From this point it’s all pretty standard RC airplane assembly and testing, just with the typical RF-based control and FPV link replaced with the LTE link. Unfortunately flying drones isn’t permitted in the immediate area where the creator lives, so only some taxiing was tried prior to its maiden flight at a local airstrip that will be featured in an upcoming video.

Naturally, this isn’t the first time that someone has tried this type of remote control, with the ongoing Russo-Ukraine war being a prime example of LTE-based remote control of drones. Although we do not advocate wiping out a third of a nation’s strategic bomber fleet with upcycled smartphones, ultimately this is the same technology and a good way to create an RC drone that can last more than the few kilometers eked out from a 2.4 GHz link or so. Just be prepared for the LTE link to add a few milliseconds of latency.

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SIMD-accelerated Machine Vision On An ESP32-S3

Recently [shraiwi] decided to have a bit of good nerdy fun and implement the FAST machine vision algorithm on an ESP32-S3 using its SIMD ISA. This involves using the assembly instructions for the ISA, making for an exciting opportunity to become familiar with this part of this Xtensa Lx7-based twin-core MCU.

The Features from Accelerated Segment Test (FAST) algorithm is a corner detection method that can determine with reasonable accuracy and in real-time whether a given input frame contains said corners which thus may correspond to objects and other characteristics worthy of note. This is essential for machine vision, with machine learning able to bump up its recognition accuracy even more.

Implementing this algorithm on the ESP32-S3 proved to be a bit of a challenge due to somewhat limited SIMD ISA. Missing instructions included things like comparisons between unsigned byte values, and there is no support for direct misaligned reads.

All of these required some creative coding to work around, but in the end the ESP32-S3 running at 240 MHz was able to process a VGA stream in real-time at 30 FPS. This means about a 2x speed-up over a naive implementation using only non-SIMD instructions.

If you want to play along at home, the Platform IO project is made available on GitHub.

Enable Resizable BAR On Unsupported Motherboards

Recently [Rod Burlamaqui] released the arc-rebar project on GitHub, enabling Intel GPUs to work significantly more efficiently if the system’s mainboard does not support resizable BAR. It does require a Debian or Ubuntu installation and of course a supported Intel GPU.

Although the resizable base address register (ReBAR) feature has been part of the PCIe specification for a while, its use was quite limited until Intel released its Arc series of graphic cards. These use this feature to map much more of the GPU’s video RAM (VRAM) into the PC’s address space than the standard 256 MB, assuming that the system is capable of decoding addresses above 4 GB, i.e. allow for 64-bit BARs.

For GPU manufacturers like AMD and Nvidia this wasn’t so much of an issue as their GPU designs developed in a world where ReBAR didn’t exist, while Intel’s new GPU generations were designed with ReBAR as a core feature, which naturally cripples performance if the mainboard does not have it enabled during PCIe bus enumeration.

This initramfs-based fix runs before the GPU driver loads and performs the requisite BAR configuration. In testing with an Intel Arc B580 GPU on a 2015-era Intel Xeon mainboard the difference between the default and the fixed bandwidth was a bump from a pitiful 15 GB/s to a respectable 392 GB/s, showing how this one fix can breathe new life into older systems.

Practice Japanese On An Inkplate 4Tempera EInk Device

Learning a new natural language can be a daunting proposition at the best of times, with repetition and immersion generally considered to be the best ways to build up not only vocabulary but also that innate sense for grammar and cultural details that sneak into every spoken language. Flash cards are one way to help with vocabulary and sentence building, such as [Peter Hraska]’s Enkiplate project that uses the Inkplate 4Tempera being an  interesting alternative to lugging a stack of cards with you.

Although the software also works in the browser, using the Inkplate or similar device means that you can keep it with you while it keeps track of your progress in learning the shown cards, with a starting pace of 12 cards per day to learn. It also shows you calendar items for that day and the weather using an online weather service.

Starting from basic kana, i.e. the two phonetic writing systems, the difficulty is slowly ramped up to cover kanji and then sentences. Due to the limitations of the 4Tempera’s ESP32-WROVER-E module’s local storage up to 16 flash cards can be stored at a time, with an application on a PC being necessary to obtain new cards.

The Fascinating World Of IrDA And Other Infrared Protocols

Infrared (IR) communication technologies are probably one of the most influential, yet also one of the least flashiest. The fact that IR communication tends to be highly directional and often limited to low data rate leads many people to scoff at it, deeming it barely worthy of more than making TV remotes work, perhaps along with some unloved industrial gear like the IR interface of electrical meters.

This is a shame, because TV remotes are a good example of why sometimes you want something that is directional, and anyone who has battled with Bluetooth pairing can attest to the value of things simply working by pointing it at the device. IR protocols also have the advantage of inherent privacy protection as walls and other obstacles will block the signal, unlike that of an exploitable Bluetooth device which happily advertises to your neighbors and passersby.

For reasons like the above – as well as their simplicity and hackability – IR protocols are worthy of a detailed look.

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