Making A Zippy FDM Printer Out Of Wood

Generally, the frame and other structural parts of an FDM printer use steel or similar, but could you use wood instead for that truly artisan look? As [Mitsu Makes] demonstrates after half a year of work, you absolutely can, and it looks about as amazing as you might imagine.

Naturally, you cannot make everything out of wood – such as the linear rails and lead screws – and there is a fair bit of FDM-printed black PLA in there too, but the wood is both structural and decorative. The stained look does really add something. For the FDM-specific parts, the Voron 0 was taken as the base, including the bed. The motion system isn’t CoreXY but Cartesian for ease of construction and driving the axes, while also providing more torque due to the additional motors.

Since it’s more or less a Voron FDM printer and even has automatic bed leveling, it works basically perfectly after assembly and input shaping. Even if it’s not the most practical way to make your own FDM printer from parts, it definitely makes it look unique and would be the focal point of any printing farm.

Continue reading “Making A Zippy FDM Printer Out Of Wood”

Loading Sega Genesis Games Off A Vinyl Record

Recently [Throaty Mumbo] took a poke at another daft idea, in the form of loading Sega Genesis games off vinyl records. Although a whacky idea, it’s made possible through the use of a Mega Everdrive Pro and its ability to load games via its USB port, a feature mostly intended for on-the-fly game development without swapping SD cards.

For a few decades in home computing, the loading of software from cassette tapes and similar media was very common. This was due to the low-cost nature of this ubiquitous technology compared to alternatives like cartridges and floppy disks. Even if it was famously unreliable and slow, this accessibility made it a very popular choice. This is where home game consoles were different, as they generally used very fast cartridges, but what if you merge these two worlds?

As demonstrated, a Pico 2 board with its RP2350 MCU is used to convert the audio signal containing the binary data into data for transmission via USB to the Everdrive cartridge. After confirming that it works with a tape drive, he drags in a plastic-y PO-80 5″ record cutter and player, where the mono audio limitation is not a problem.

Unfortunately, this PO-80 turns out to be exactly the kind of toy it looks like, with [Throaty Mumbo] unable to cut and play back a record that gets a clean enough signal to the Pico 2 board, though with a better player and likely record cutter it should work fine. After all, some magazines back in the day came with plastic ‘vinyl’ records that contained programs you could load from your record player.

Although technically a failure, it does demonstrate that if you are very patient, you can totally load Sega Genesis ROMs off a tape or record at a blistering couple of kB/s, tops.

Continue reading “Loading Sega Genesis Games Off A Vinyl Record”

Keychain GameCube Controller Made Functional

Mini game controllers with buttons and joysticks that move like the real deal are a pretty cool keychain and fidget toy, but at least for some of us there’s this intrusive thought that tells us that it would be so much cooler if it actually was a functional game controller. Enter [Brux] tearing into a miniature GameCube controller and adding the required guts.

The keychain/fidget toy is made by Backpack Buddies and is one of a range of similar toys that feature buttons you can press and joysticks that move, giving a pretty good start on the externals of the controller. Once cracked open at the seam, some interior redecorating had to be performed to clear space and add something to mount switches onto. Here [Brux] opted to glue SMD switches to custom 3D components in lieu of a PCB. These were subsequently wired up with thin enameled wire, before attaching the original buttons to them following some more plastic surgery.

Some tiny joystick innards were then installed before gluing on the final buttons and joystick caps. As for how it all connects to a real GameCube, here an RP2040 was used to handle the translation of control inputs to the GameCube controller protocol. Then a GameCube controller was sacrificed for its cable and controller connector, but as can be seen in the video it does all work and creates the perfect controller for guests.

Continue reading “Keychain GameCube Controller Made Functional”

Testing Various Ways To Waterproof FDM Printed Parts

Along with layer lines, FDM printers are notorious for being neither air- nor water-tight due to the countless very small gaps between the layers. This is very unfortunate if you are trying to FDM print something that should keep water either inside or outside. Although a variety of potential solutions exist, it’s hard to easily compare them. Correspondingly [Half-Baked-Research] decided that the best approach here was to just try everything and pit them against each other.

These solutions include various coatings either in- or outside the part, as well as the foam solution that he tried previously joined by a number of community-suggested alternatives that should not get waterlogged. To properly test them, the water pressure at a depth of about 10 meters would be good enough, but rather than find a really deep swimming pool or try his luck at nearby bodies of water, compressed air was used to ramp up the pressure of a what is basically a big bucket of water.

For the pressure chamber a Vevor vacuum chamber was modified to contain the 1 bar (103 kPa) of pressure, which was a fair bit of work and required a CNCed metal top plate. Among the printed and treated samples were also a couple of wild cards: a PETG cube with a TPU printed cover, a PU molded part and PETG with thicker walls.

Along with the long soak, percussive testing was also performed to see how it’d affect the water intrusion resistance. After all that, there were three winners: internal epoxy coating and two types of internal PU coating, though epoxy held up the best after repeated abuse. PU rubber also got a thumbs-up if you don’t need as high a pressure resistance but are more concerned with resisting physical abuse.

Continue reading “Testing Various Ways To Waterproof FDM Printed Parts”

Recycling Two XBox One Consoles Into A 10 GB USB Flash Drive

Amidst the ongoing RAM & storage apocalypses, Mad Max-esque scenes are unsurprisingly developing, with the eMMC recycling project by [Chase Fournier] from a pair of XBox One S (‘XBone’) mainboards being just one more example. These mainboards come equipped with a 5 GB eMMC chip installed, alongside 8 GB of DDR3.

Removing the eMMC chips isn’t that complicated and after some reballing fun the chips were both installed on a carrier board with a Norelsys NS1081 controller IC. This provides a USB 3.0 interface and can connect to up to four SD or eMMC memories, with here just two channels used.

Although the eMMC testing device didn’t seem too happy with either chip, after mounting them on the PCB the controller could be programmed and saw both eMMC packages for a grand total of 10 GB storage.

Sequential read performance in CrystalDiskMark was about 140 MB/s while write performance was about 64 MB/s, which is zippy enough for smaller files. Not that you can store more than 10 GB on this USB drive anyway.

Turning the DDR3 ICs on the mainboard into proper DIMM or SODIMM sticks would also be an idea, as even such older memory tech keeps ramping up in demand. As for the XBone X variant with its 12 of GDDR5, that’s probably a harder proposition to repurpose, but recycling old consoles suddenly has become a lot more exciting.

Continue reading “Recycling Two XBox One Consoles Into A 10 GB USB Flash Drive”

Testing LFP Battery Failure Modes With Overcharging

As great as batteries are, it’s essential to understand their risks and how to keep them from going spicy. Recently there has been a bit of a fuss about the dangers of LiFePO4 (LFP) batteries after someone’s dedicated LFP battery shed got shredded into matchsticks by a hydrogen explosion, following said LFP batteries having a thermal event. The thing about the LFP chemistry is that if it suffers such a thermal event, it generates hydrogen gas, which is one of the most explosion-happy gases known to man. This is demonstrated in a recent video by [Will Prowse].

To kick things off, a single prismatic LFP cell is overcharged for half an hour after it was already at 100% state of charge. This ultimately pops the vent as the cell begins to release hydrogen gas into the aquarium that the cell was placed in. Using a spark generator it’s then attempted to ignite the gas, which initially takes a bit as enough hydrogen has to collect first.

Once there’s ignition, however, it happily keeps burning as more and more hydrogen pours out of the by now bulging cell’s vent. If any other LFP cells had been nearby these too would be at risk of suffering thermal runaway, showing how just one bad LFP cell is enough to potentially set an LFP battery bank ablaze.

In a commercial setting you will have precautions such as hydrogen sensors, ventilation and spark generators to deal with any generated hydrogen gas, as well as blow-out panels in case things end up going squirrely in a hurry.

While a benefit of LFP chemistry is that it does not generate its own oxygen as with other lithium-ion chemistries, hydrogen gas is a major problem due to how incredibly volatile it is. It’s not just a headache with battery storage, but also in the nuclear power sector, where zirconium fuel rod cladding can very efficiently turn steam into hydrogen and oxygen. This was the reason why some of Fukushima Daiichi’s buildings suffered detonations, with the nuclear plant operator opting to not install recommended hydrogen gas mitigation systems.

Continue reading “Testing LFP Battery Failure Modes With Overcharging”

Decoding The Tianwen-2 Sample Return Mission’s Telemetry Signal

China’s Tianwen-2 asteroid sample return mission launched on 28 May of 2025 and is scheduled to arrive at its target – near-Earth asteroid 469219 Kamo’oalewa – in June 2026. This gives folk back on Earth plenty of time to listen in on the probe’s communication with its home base, such as [Daniel Estévez] who recently had a poke at this telemetry as captured by the Dwingeloo radio telescope in the Netherlands.

With not a lot of public information on its trajectory it’s a hard probe to track, but now that it’s nearing its destination there’s an obvious part of the sky to aim for. This is X-band telemetry, broadcast at 8428.19 MHz, with the same basic modulation as its predecessor Tianwen-1.

Where it differs is in the coding, with Tianwen-2 also using concatenated coding, but having a frame length that’s better suited to submitting full Reed-Solomon codewords and does not require omitting bytes to make things awkwardly fit.

After analyzing the telemetry data itself, there doesn’t seem to be anything exciting contained within this capture. This does seem to be as expected considering that the probe is still in its coast phase where it doesn’t have to do much and likely is in a low-power state most of the time. Once its orbital insertion burn begins is when this knowledge can likely be used to track the mission in fine-grained detail, which is an event that we’re definitely looking forward to.