Making Internal Combustion Engines Better With More Valves

When it comes to internal combustion engines (ICEs), it’s generally accepted that each cylinder doesn’t have more valves to let in a fresh fuel mixture and to exhaust the aftermath than absolutely necessary. You could argue in favor of this also because it reduces the amount of valve seat surface and thus the potential for leaks, but there is historical precedent for higher valve counts. Hence [Alexander’s Laboratory] had to give a ten-valve engine a shake, just to see what effect adding more valves has.

A cited historical example is the Yamaha FX750, which features a four-cylinder engine that has three inlet and two outlet valves per cylinder, making for a 20-valve design that is claimed to improve performance, also because each valve can be smaller and lighter than with a single valve per side. Other motorbike manufacturers would also try such configurations, with some fascinating examples shown in the video.

What [Alexander] tries here is to create a 10-valve version, for a symmetric five valves intake and five for exhaust. Rather than building an entire engine from scratch, the largely 3D-printed ICE that was featured in previous videos will be modified with a new cylinder head, replacing the current four-valve one.

For the custom valves large wood screws are used, after making sure that they can take the heat of the combustion. Making even ten of these small valves fit was a challenge, but ultimately got squeezed into a CNCed aluminium and nylon-printed hybrid cylinder head. The existing camshaft was reused by using an adapter that simply drives five valves at the same time.

After some troubleshooting and tuning the engine actually runs pretty well, though sadly no comparison metrics were provided versus the four-valve version of the cylinder head. Hopefully we’ll see this in an upcoming video.

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How Britain Narrowly Escaped A Grid Blackout In June 2026

Amidst one of the worst heatwaves in European history, Britain’s national grid saw itself faced with a quiet crisis this summer. On June 23rd, the grid frequency dropped to 49.657 Hz, down from the nominal 50 Hz — getting very close to the lower bound before safeties would start disconnecting parts of the grid. In a video by [The Electric Brit] this event is investigated, including its causes and how France’s spare capacity managed to save the day.

Under normal operating conditions the UK grid is kept above 49.8 Hz, with the statutory lower limit being 49.5. Meaning that another drop of 0.157 Hz would have set in motion a series of quite extreme grid protection mechanisms including the possibility of local blackouts.

Fortunately the cessation of energy exports and the importing of French power from hydro and nuclear power stations managed to nip this issue in the bud before it could get any worse. Although an example of correct grid management, it also shows how poorly planned maintenance and events like a heatwave can line up quite a few holes in the cheese slices that invite disaster.

The problems here began weeks prior to the event, with 21.2 GW of generating capacity offline. Of this, 12.6 GW was planned maintenance, another 8.6 GW was unexpectedly offline, while another 2.6 GW of gas generation was mostly unavailable due to the heatwave curtailing production. A couple of interconnections with Ireland and other nations were also down for maintenance, leaving the grid control room with precious few options.

Although the UK’s transmission system operator (TSO) NESO had its predicted capacities for variable renewable sources (VRE) like solar, it could not see local demand and production from e.g. rooftop solar in the control room. This became rather exciting when the evening neared and rooftop solar output dropped. Here NESO turned out to be lucky, but such hidden factors form a major risk factor when such consumers return to grid power.

As VRE sources fell quiet across Europe that evening, this put the onus on remaining generating sources and brought the slowly developing crisis to its apex. Fortunately importing energy from France saved the day here, but there are many lessons to be learned here, many grounded in how complex AC grid management is once you consider all aspects that affect not just generators but also transmission lines.

This event is different from the frequency oscillations that triggered the blackout on the Iberian peninsula in 2025. In that case a problem existed with reactive power management, with oscillations amplified by grid-following converters from solar farms and insufficient capacity on the grid to absorb this surge in reactive power, ultimately leading to the cascading blackout.

Amidst these lessons on grid-management the discussions on whether baseload power generating is truly dead among other tropes, as well as the calls by European TSOs to make grid-forming converters mandatory on VRE generators will no doubt intensify.

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Replicating The Color-Changing Effect Of The Lycurgus Cup

Although most archaeological finds from ancient civilizations aren’t quite as exciting as what you might expect from the movies, occasionally you come across something that’s truly special. The Lycurgus Cup is one of those, with the 3rd or 4th century CE glass cup and its incredible detail surviving likely because it ended up in church treasuries after the fall of the Western Roman Empire. Now its almost magical dichroic glass effect has been recreated in a modern take by researchers at the University of Sheffield.

The Lycurgus cup with light shining through it. (Credit: Chappsnet, Wikimedia)
The Lycurgus cup with light shining through it. (Credit: Chappsnet, Wikimedia)

Dichroic glass takes on a different color depending on the lighting conditions, with the Lycurgus cup appearing to be green glass when lit from the front and red when light passes through it from behind. This serves to give the portrayed scene – of the demise of King Lycurgus from Greek mythology – an extra boost with the right lighting.

The cause of this dichroic effect in this ancient marvel of glass work was unknown for the longest time, but research on a fragment of the glass revealed that it contains nanoparticles of both gold and silver. Since then a number of researchers have recreated this dichroic glass, with [Lars Kool] et al. using FDM 3D printing to create objects embedded with the same nanoparticles that also display this effect.

Where this work by the University of Sheffield differs is in that it creates the effect not only in glass, but also creating a piece of art in the form of a modified Atlas statue to use it. The resulting dichroic effect is rather similar, which isn’t too shocking since unlike over 1,600 years ago we can now literally see and measure nanoparticles in glass, while adding exact amounts of each to pure glass.

Here’s to raising a dichroic glass cup to bridging the millennia with recreated luxury glass recipes.

Battery Prototype Uses Superextensive Quantum Effects To Charge Faster

Although the term ‘quantum battery’ is a bit of a vague term, the cell that [Kieran Hymas] et al. demonstrate in a recent paper does seem to suggest that it uses quantum effects to charge faster than would otherwise be possible, with this rate increasing faster than its volume, meaning at a superextensive rate.

The general idea behind a quantum battery is that these somehow use a quantum effect to store and release energy faster than would be possible using classical physics. First proposed in 2013, the initial Dicke model saw its theoretical quantum advantage shot down by 2020, leading to the search for alternative models.

We have previously seen claims of a quantum advantage in batteries based on the Sachdev-Ye-Kitaev model, such as by [Davide Rossini] et al., but this new paper may be the first prototype cell demonstrating a reproducible effect.

In the here demonstrated cell a microcavity is created with strong light-matter coupling, allowing for both energy storage and discharging, with the illuminated particles super-absorbing the light with what the researchers claim to be due to these particles cooperating using a quantum mechanism. Effectively scaling up the cell would thus scale up the charge- and discharge rate faster than in a conventional chemical cell.

Whether this demonstration can be replicated and expanded upon remains to be seen, naturally. The stored energy in this experiment was very small and the storage time only very brief, so for now it serves primarily as an interesting experimental result for researchers to dig through.

Does Running An E-Paper Display At 30 FPS Destroy It?

Although e-paper displays are famous for being low-power and lasting essentially forever if not damaged physically, the recent push to drive even cheaper e-paper displays at a framerate like 30 FPS for a decent monochrome gaming experience does raise a few questions. The first being what this does to the power usage of these displays, and the second whether this will wear out the display in short order. To investigate this, [Bo Made It] set up a few experiments.

Subject of this test was a Waveshare ESP32-S3-ePaper board, which had previously been demonstrated running a Game Boy emulator at 30 FPS. With this software running, the board consumed on average about 115 mA, which would run down the device’s 400 mAh battery in about 3.5 hours. From here key was to isolate the power consumption of the display itself, with the system minus the display updates consuming about 90 mA.

Running the frame calculations for the greyscale mode without rendering to the screen pushed that up to 107.6 mA, with even in the 30 FPS greyscale mode the display thus only consuming about 7.4 mA, which is vanishingly small. Clearly the low-power claims of e-paper remain intact even at higher framerates.

As for lifespan, one datasheet gives the typical lifespan as one million updates. This would translate to about 9.3 hours at 30 FPS, though that assumes a full display refresh. Since a smart driver only updates changed pixels, obviously this will be longer, but the question is how much longer, and what will degradation look like?

After running 2.16 million frames of a custom endurance test featuring repeating patterns, some ghosting was apparent, but repeated refreshing made this go away again. This means that so far no permanent damage has been detected within the no doubt conservative limit provided by e-paper manufacturers.

It should be noted that Waveshare itself also recommends against running such high-FPS applications on their device, meaning that this is definitely one big longevity experiment. If actual damage occurs, this means that obviously this won’t be covered under any warranty.

Check out our original coverage of this fast-e-paper hack.

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Turning An Old Phone’s Motherboard Into An RC Plane Controller

Upcycling smartphones makes a lot of sense, especially since they contain so many components that remain useful long after their desirability as a smartphone has faded. In the case of [Mountain DS Lab], they opted to use an 8-year old Xiaomi Mi 8 phone to add long-range FPV video link and remote control functionality to an RC plane, using the phone’s LTE cellular connectivity.

The smartphone was bought used for $23, with the default Xiaomi ROM overwritten by LineageOS to get a more lightweight and up to date Android installation on it. From the video it’s clear that this phone has seen better days, with the glass back cracked and a few ugly lines running across the display. Fortunately all that is needed is the motherboard itself.

One gotcha here is that the OS checks for the display on boot and will time-out if it’s not present, potentially halting the process entirely. The workaround requires disabling the display in the device tree, which is done by modifying the boot.img file as explained in the video. Next a custom bracket for the motherboard was printed so that it could be fitted inside the target airplane.

To communicate with the avionics, a USB-to-UART adapter PCB was created with a CH340 IC on it. This was then connected together for an initial test, with the extended front camera being used as the FPV camera for the custom Android application. Using the controller via the remote LTE link worked with the flight controller, so next the airplane was assembled for initial testing.

From this point it’s all pretty standard RC airplane assembly and testing, just with the typical RF-based control and FPV link replaced with the LTE link. Unfortunately flying drones isn’t permitted in the immediate area where the creator lives, so only some taxiing was tried prior to its maiden flight at a local airstrip that will be featured in an upcoming video.

Naturally, this isn’t the first time that someone has tried this type of remote control, with the ongoing Russo-Ukraine war being a prime example of LTE-based remote control of drones. Although we do not advocate wiping out a third of a nation’s strategic bomber fleet with upcycled smartphones, ultimately this is the same technology and a good way to create an RC drone that can last more than the few kilometers eked out from a 2.4 GHz link or so. Just be prepared for the LTE link to add a few milliseconds of latency.

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SIMD-accelerated Machine Vision On An ESP32-S3

Recently [shraiwi] decided to have a bit of good nerdy fun and implement the FAST machine vision algorithm on an ESP32-S3 using its SIMD ISA. This involves using the assembly instructions for the ISA, making for an exciting opportunity to become familiar with this part of this Xtensa Lx7-based twin-core MCU.

The Features from Accelerated Segment Test (FAST) algorithm is a corner detection method that can determine with reasonable accuracy and in real-time whether a given input frame contains said corners which thus may correspond to objects and other characteristics worthy of note. This is essential for machine vision, with machine learning able to bump up its recognition accuracy even more.

Implementing this algorithm on the ESP32-S3 proved to be a bit of a challenge due to somewhat limited SIMD ISA. Missing instructions included things like comparisons between unsigned byte values, and there is no support for direct misaligned reads.

All of these required some creative coding to work around, but in the end the ESP32-S3 running at 240 MHz was able to process a VGA stream in real-time at 30 FPS. This means about a 2x speed-up over a naive implementation using only non-SIMD instructions.

If you want to play along at home, the Platform IO project is made available on GitHub.