In the previous installment on UDP broadcasting and service discovery, the basics of both were explored, including an implementation in the form of NyanSD and its protocol. Contained in the comment section was a very good demonstration of why one of the most exciting aspects of software development is the opportunity to share your latest creations with other people. This being the ability to get solid feedback on all the points – including any potential boneheaded omissions – that you really should address, whether intentional or accidental.
The most pertinent point raised was definitely that of broadcast addresses and IPv4 subnets, with the latter topic especially being something that the sysadmins at the office would talk about all the time, but which us software developers were always happy to ignore as something that didn’t concern us. Turns out the joke was on me and everyone else – like our esteemed readers – who thought that they could escape the fascinating world of subnets, as today we’ll take an in-depth look at what subnets are and how they are relevant to the world of UDP network discovery.
I somewhat alluded in the first article to the topic of ‘which broadcast address to use’ as being somewhat of a rough topic to figure out, which is clearly why I just stuck to a blatantly ‘works for me’ /24 subnet that usually will work on networks, until it does not.
Continue reading “UDP Broadcasting And The Joys Of IPv4 Subnetting”





Cutting foam with a hot wire is a common technique to shape foam in a wide variety of shapes. If you want to cut something detailed and precise, like an airfoil, you probably want to use a computer-controlled cutting tool. Here [Michael Rechtin] has been working on creating a very versatile DIY CNC hot wire cutter, with the results recently 

As unique the Nintendo Wii U Gamepad may appear to be, at its core it’s pretty much just a tablet with game controls stuck on it. Now that the communication between the Wii U and the Gamepad have been fully reverse-engineered and poured into easy to use software, this opens the possibility of using other tablets with suitable controls on them for Wii U Gamepad purposes,