How A Belkin USB Charger Pulls Off A 3 Milliwatt Standby Usage

Belkin charger standby power. (Credit: Denki Otaku, YouTube)
Belkin charger standby power. (Credit: Denki Otaku, YouTube)

A well-known property of wall warts like power bricks and USB chargers is that they always consume some amount of power even when there’s no connected device drawing power from them. This feels rather wasteful when you have a gaggle of USB chargers constantly plugged in, especially on a nation-sized scale. This is where a new USB-C wall charger by Belkin, the BoostCharger Pro, is interesting, as it claims ‘zero standby power’, which sounds pretty boastful and rather suspect. Fortunately, [Denki Otaku] saw fit to put one to the test and even tear one down to inspect the work of Belkin’s engineers.

Naturally, no laws of physics were harmed in the construction of the device, as ‘zero standby power’ translated from marketing speak simply means ‘very low standby power usage’, or about 3 milliwatt with 0.3 mA at the applied 100 VAC.

Fascinatingly, plugging in an e-marker equipped USB-C cable with no device on the other end caused this standby usage to increase to about 30 mW, clearly disabling the ‘zero standby’ feature. With that detail noted, it was time to tear down the charger, revealing its four PCBs.

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Reviving A Cursed Sun SPARCstation IPX

SPARCstation IPX running Solaris 2.6. (Credit: This Does Not Compute, YouTube)
SPARCstation IPX running Solaris 2.6. (Credit: This Does Not Compute, YouTube)

The best part about retro computing is the idea that you’ll save some poor system from being scrapped and revive it to a working state, at which point you can bask in the glory of a job well done. That’s when reality often strikes hard, and you find yourself troubleshooting a maddening list of issues as you question everything about your life choices. Such was the case with [This Does Not Compute] over at YouTube with a Sun SPARCstation IPX that decided to put up a big fight.

This is the second video of a series. In the first installment, the PSU was repaired, and a boot failure was diagnosed. The system’s onboard diagnostic led to the assumption that one of the 8 kB SRAM ICs was defective.  You can readily get SRAM replacements, so it seemed to be an easy fix. Unfortunately, the fun was only beginning as the system reported the exact same error after the SRAM was replaced.

After flipping a virtual table, the mainboard was swapped with a donor one from a scrapped laptop system. With this, it booted, but the video output showed only vertical lines. Obviously, the solution here was to insert a replacement video card, which not only fixed the display output but also demonstrates once again that you can fix many vintage computing issues by simply replacing hardware.

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Slug Algorithm For On-GPU Rendering Of Fonts With Bézier Curves Now In Public Domain

The Slug Algorithm has been around for a decade now, mostly quietly rendering fonts and later entire GUIs using Bézier curves directly on the GPU for games and other types of software, but due to its proprietary nature it didn’t see much adoption outside of commercial settings. This has now changed with its author, [Eric Lengyel], releasing it to the public domain without any limitations.

Originally [Eric] had received a software patent in 2019 for the algorithm that would have prevented anyone else from implementing it until the patent’s expiration in 2038. Since 2016 [Eric] and his business have however had in his eyes sufficient benefit from the patent, making it unnecessary to hold on to it any longer and retain such exclusivity.

To help anyone with implementing their own version of the algorithm, there is a GitHub repository containing reference shader implementations with plenty of inline comments that should help anyone with some shader experience get started.

Although pretty niche in the eyes of the average person, the benefits of using on-GPU rendering of elements like fonts are obvious in terms of rendering optimization. With this change open source rendering engines for games and more can finally also use it as well.

Thanks to [Footleg] for the tip.

Conway’s Game Of Life With Physical Buttons

Conway’s Game of Life excels in its simplicity, creating a cellular automaton on a 2D grid where each cell obeys a set of very simple rules that determine whether a cell is ‘alive’ or ‘dead’. After setting an initial condition the ‘game’ then evolves naturally from there, creating an endless series of patterns as a simplified form of bacterial evolution. Of course, setting an initial state and then watching cells light up or fade away seems like a natural fit for light-up buttons. After struggling with intrusive thoughts related to such a project for a while, [Michal Zalewski] finally gave in, creating a pretty amazing looking result.

Although there is no set size for the game board, [Michal] was constrained by his budget for the selected NKK JB15LPF-JF tactile buttons, resulting in a 17×17 matrix. That’s 289 buttons, for those keeping score, which comes down to over $1,000 over at e.g. Digikey even with quantity-based pricing. Add to this the custom PCB and a Microchip AVR128DA64 squeezed in a corner of said PCB to run the whole show and it’s quite the investment.

Finishing up the PCB, driving the lights is done with a duty cycle as the matrix is scanned along with detecting inputs in a similar manner. This required the addition of MOSFETs and transistors, the details of which can be found in the downloadable project files, along with the firmware source code. In the article a video of the board in action can be watched, allowing one to admire the very pretty wooden enclosure as well.

How Long Can A Quadcopter Drone Fly On Just Solar?

The final second prototype flying. (Credit: Luke Maximo Bell, YouTube)
The final second prototype flying. (Credit: Luke Maximo Bell, YouTube)

The dream of fully powering everything from aircraft to cars on just the power generated from solar panels attached to the machine remains a tempting one, but always seems to require some serious engineering including putting the machine on a crash diet. The quadcopter that [Luke Maximo Bell] tried to fly off just solar power is a good case in point, as the first attempt crashed after three minutes and wrecked its solar panels. Now he’s back with a second attempt that ought to stay airborne for as long as the sun is shining.

Among the flaws with the first prototype were poor support for the very thin and fragile PV panels, requiring much better support on the carbon fiber frame of the drone. To support the very large solar array, the first drone’s arms were made to be very long, but this interfered with maneuvering, so the second version got trimmed down and the array raised above the frame. This saved 70 grams of weight from the shortened tubs, which could then be added to the new panel supports.

After an initial test flight resulted in a crash when the PV output dropped, the need for a small battery buffer was clear, so this was added, along with a reduction of the array to 4×7 panels to get the same 20V as the battery. The array also had to be reinforced, as the thin array was very wobbly in addition to making it impossible to fly with any significant wind.

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User Repair Of A Not User-Repairable Victron CCGX Issue

Power banks come in many sizes, and those that target construction sites are probably among the largest. The massive four ton unit based around lead-acid batteries which the [Buy it Fix it] YouTube channel got handed is a good example. Inside it are Victron CCGX inverters among a lot of other Victron electronics, with the control panel for the system throwing up an error that was deemed to be not user-serviceable. Naturally, this makes for a good challenge.

The exact error as thrown up on the central control panel is error #42, indicating a storage corruption issue on the device. According to the manual this means an issue with the internal flash memory that stores settings, serial numbers and WiFi credentials, requiring it to be shipped back to the manufacturer.

To further diagnose the issue, this Color Control unit was taken out of the power bank and coaxed onto a repair bench. This device has a whole host of Ethernet, CAN and other buses on the back, along with a USB host feature, but using the latter to reflash the firmware made no difference. Fortunately it’s just an embedded Linux system running on the System-on-Module and gaining remote SSH access was a snap due to easy root access.

Interestingly, running a diagnostic on the flash IC showed it to be still in good condition. Instead an ECC issue was logged that caused it to be marked as bad. This seems to have been due to the flash IC requiring 4 bits of ECC per 528 bytes, but the software using only a single bit. After reformatting and clearing the error it seems to have fixed the issue. Apparently it was just a weird configuration error that soft-bricked the device, raising the question of how that happened.

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Google Unveils New Process For Installing Unverified Android Apps

It’s no secret that Google really doesn’t like it that people are installing Android applications from any other source than the Play Store. Last year they proposed locking everyone into their official software repository by requiring all apps to be signed by verified developers, an identity which would be checked against a Google-maintained list. After a lot of pushback a so-called ‘advanced flow’ for installing even unsigned APKs would be implemented, and we now know how this process is supposed to work.

Instead of the old ‘allow installing from unknown sources’ toggle, you are now going to have to dig deep into the Developer Options, to tap the Allow Unverified Packages setting and confirm that nobody is forcing you to do this. This starts a ‘security delay’ of twenty-four hours after you restart the device, following which you can finally enable the setting either temporarily or permanently. It would seem these measures are in place to make it more difficult for a scammer to coerce a user into installing a malicious app — whether or not that’s a realistic concern or not, we’re not sure.

When we last covered this issue this ‘advanced flow’ had just been introduced as an appeasement option. In addition to this a limited free developer account was also pitched, which now turns out to allow for up to only 20 device installations. If you want more than this, you have to pay the $25 fee and provide your government ID.

Although Google’s public pitch is still that this is ‘for user security’, it will also mean that third-party app stores are swept up in these changes, with developers who publish on these stores subject to the same verification rules. This means that Android users will have to learn quickly how to enable this new option as it will be rolled out to more countries over the coming months.

The reality is that scammers will simply work around this issue by buying up already verified developer accounts. At the same time, it’ll cripple third-party app stores and indie developers who had intended to distribute their Android app by simply providing an APK download.