Chernobyl’s Robots, Or The Hackathon From Hell

When the Chernobyl Nuclear Power Plant’s #4 reactor experienced an extreme criticality event on that infamous day in 1986, the resulting steam explosion and lack of any kind of containment building meant that parts of the core were scattered throughout the site. In an extensive update to the original 2023 video, the [Chornobyl Family] covers the mad scramble to design robots to perform on-the-ground measurements, and ultimately remove all this debris for safe disposal.

The TR-1A, an early debris removal robot. (Source: Chornobyl Family, YouTube)
The TR-1A, an early debris removal robot. (Source: Chornobyl Family, YouTube)

This essentially took the form of a hackathon, involving teams from all over the USSR and allied nations, creating the most diverse range of robots that 1980s Soviet technology and later Western technology could muster.

Many of these robots didn’t perform very well, or at all, mostly due to the bypassing of any kind of testing before deployment. Especially at the beginning of the clean-up the robots were being pushed into the high-radiation zones as soon as they were finished, with not only mechanical issues being a problem, but also with e.g. inaccurate radiation measurements by the RR-1 robot, that overstated measurements by more than a factor of ten. Meanwhile the RR-2 and RR-3 were too top-heavy and after deployment by helicopter simply tipped over. Eventually manual measurements proved to be faster and safer.

Early debris removal robots like the TR-1A were rather simplistic, with successive generations of robots over the next weeks and months improving on it. The use of a combustion engine instead of batteries provided to be a boon, as combustion engines are far less affected by radiation.

The BAER Beloyarets used an airport cart as the basis, with its electronics relying on vacuum tube technology and relays, with an internal combustion engine. This proved to be one of the most reliable designs and it’s been largely preserved on display in the Chornobyl Exclusion Zone, with many others of these robots also being on display around the nuclear plant or in the city of Chornobyl.

Overall an absolutely dizzying number of robotic designs were invented on the spot, adapted from existing designs or repurposed for operation in a high-radiation zone. Eventually bulldozer designs like the STR-1 helped to push radioactive debris off the roofs into containers, massively reducing the radioactive contamination of the area.

The fact that following #4’s RUD the other three RBMK units were able to keep operating safely without risks to its operators, and with the zone now safe for tourists, is a real testament to the success of the worst hackathon imaginable. Many of the lessons learned are relevant today, including during the decommissioning of Fukushima Daiichi’s melted-down cores.

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NASA’s Just Prolonged Voyager 2’s Science Mission With A Big Bang

Letting go is hard, especially when it concerns an irreplaceable space probe like the two Voyagers. Fortunately JPL engineers have managed to pull off a ‘big bang’ switch on Voyager 2, involving two heaters and another device that was kept on to keep providing sufficient heat to the spacecraft to allow it to keep functioning. After all, while the vacuum of space isn’t cold, out in deep space you’re radiating away all your precious heat.

Unfortunately the official press release is exceedingly limited in details, but The Register was kind enough to nag a NASA spokesperson about it, and gave us some technical details. The short version is that these heaters don’t just keep the electronics within a happy operating range, they also keep the fuel lines warm and capable of providing fuel for attitude adjustments.

With this switch, apparently enough of the rapidly diminishing power from the RTG has been freed up that the Voyager 2 has just gained a whole extra year on its extended mission. The JPL team hopes to perform the same switch on the Voyager 1 spacecraft soon, giving it a similar boost to its expected lifespan, before both of them go quiet in the depths of space.

Thanks to [Mark Stevens] for the tip.

Going Full Fruity With Apple’s 1999 High-End Power Mac G3

Back in the late 90s, Apple was definitely a pretty fruity company, with its aggressively translucent shades of colored plastic that often got described in terms of such fruit variants. Although the iMac steals a lot of the glory here, the Power Mac series and associated hardware deserves that spot in the limelight as well. Recently [Dan Wood] put together a full Power Mac G3-based setup, including the appropriate LCD monitor and other peripherals as someone with some serious disposable income back in 1999 might have owned.

Why Macs are better than PCs. (Credit: Dan Wood, YouTube)
Why Macs are better than PCs. (Credit: Dan Wood, YouTube)

Part of Steve Jobs’ return to Apple, the Power Macintosh G3 debuted first in basically recycled beige enclosures from previous Macintosh systems before its second generation introduced the Blue and White version, as it was officially called. This dazzling style was carried through in the peripherals, with pin stripes, translucent plastic and a distinct absence of sharp corners or edges.

As for what you get in these colorful Power Mac G3s, a 300 to 450 MHz CPU, an official memory limit of 192 MB and perhaps the most user-friendly way to access the logic board to upgrade and install components with the folding lid. Something which had PC users with sharp edged cases and plentiful blood sacrifices to the PC gods somewhat steaming in jealousy.

For the time these Power Mac G3s didn’t just look fetching, they also were quite powerful. Something which came at a pretty hefty price tag, of course. The 400 MHz model that [Dan] got his paws on would have cost around $2,000 back in 1999, or closer to $4,000 clams today. The active-matrix TFT LCD screen would have been cutting edge as well, with a similar cutting edge price tag.

Released before OS X this system runs Mac OS 8.6, though it can run OS X 10.4 (Tiger) which unlocks more software options and of course the transition to a proper multi-tasking OS. This particular system was apparently used for graphics design until 2010 based on the files on the HDD. As demonstrated in the video, the system is still quite usable, even in 2026, thanks to all the software available online.

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Iz in ur Tenda AC10V6, hax0ring your printf output. (Credit: Low Level, YouTube)

Hacking A Tenda AC1200 Wi-Fi Router With A CVE Combo

It’s rather awkward when you buy a piece of hardware like a sketchy router to make a video about its hidden admin password backdoor – known as CVE-2026-11405 – only to discover that you bought the wrong Tenda router, namely the AC10V6 model. After making this mistake, [Low Level] did the only reasonable thing one ought to do in this case, and try to find an exploit in this ‘wrong’ router as well.

The obvious start here is to do the same as with the other exploit, in that you download a firmware image from the manufacturer’s website, then pluck it apart using binwalk to do an initial check for juicy files. After that tools like Ghidra can be used to do a more in-depth analysis of any binary files, with a special focus on things like user-facing elements like login screen, as input validation will likely forever remain the number one type of exploited CVE.

One major change that Tenda made here was to encrypt the firmware image, which seemed suspicious. With that easy path blocked, the research of others on different Tenda routers was looked at, including the AC20 with the fascinating Telnet exploit in the form of CVE-2025-9090 where merely poking a file on the device turned on the Telnet service. This left the minor issue of finding a password to log into said Telnet session.

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Full Teardown Of A 2026 Amazon Fire Stick HD

Die of the Amazon Fire Stick HD (2026) PMIC IC. (Credit: electronupdate, YouTube)
Die of the Amazon Fire Stick HD (2026) PMIC IC. (Credit: electronupdate, YouTube)

After the release of Google’s Chromecast so-called ‘streaming sticks’ have remained a popular form factor, even though such technology is these days part of ‘smart’ TVs. Being curious as to what kind of hardware they put into these sticks or dongles these days, [electronupdate] decided to do his typical full teardown of a 2026 model Fire Stick HD from Amazon, including the typical nekkid die shots.

Although most of the bits inside are fairly typical, being just your typical Mediatek-sourced solution, the ceramic patch antennas for Bluetooth and Wi-Fi are a rather interesting detail, as are the purported limitations that make this the ‘HD’ version of the Fire Stick, unlike its 4K brethren.

The used Mediatek MT8698D SoC isn’t so different from the SoC in those 4K versions, with the 2025-era 4K Plus using the MT8696D, but the 4K Select using basically the same SoC as the HD version, featuring the same G310V2 GPU at 500 MHz per the Amazon Developer documentation and the same decoder block (VPU), both of which are capable of 4K video decoding. This implies that the HD vs 4K distinction is purely software-based.

The Amazon Fire Stick HD PCB devoid of its metal shielding. (Credit: electronupdate, YouTube)
The Amazon Fire Stick HD PCB devoid of its metal shielding. (Credit: electronupdate, YouTube)

After popping open the device and noting the various ICs, the NAND Flash, the Mediatek MT7902 wireless IC, the PMIC and the aforementioned SoC all have their caps popped in order to take a closer look at their dies. For reference, as one of the largest ICs, the SoC die is a mere 5.2 x 6.45 mm. The PMIC die is more interesting as usual, as this one integrates USB-PD functionality, adding quite a bit of logic to what is otherwise a fairly mundane bit of power management features.

Overall not a very surprising design, though it does tickle that thought in the back of one’s mind whether it could be turned into a ‘4K stick’ with a few software tweaks, or perhaps more simply by installing plain Android onto its 8 GB of eMMC.

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Train Simulator Controller: July 2026 Progress Roundup

For the past three years [Christopher Mitchell] has been working on his replica of a British Rail Class 800 control cab for a physical train simulator, with the July blog update providing many details on the progress.

The Class 800 series of trains is relatively new, having first entered service in the UK in 2017 on the Great Western Railway (GWR). Designed and built by Hitachi as part of their modular AT300 product series, they come in both purely electrical and diesel-electric hybrid configurations to deal with non-electrified rail sections.

British Rail Class 800 in service with LNER in 2023. (Credit: Foulger Rail Photos, Wikimedia)
British Rail Class 800 in service with LNER in 2023. (Credit: Foulger Rail Photos, Wikimedia)

Replicating the experience of driving a train is always a trade-off between what one would like and what is practical or affordable. With only a corner of his apartment to work with, [Christopher] has opted to focus on the instruments and controls in the cab, using real components where possible or building replicas for the remainder.

This entire control panel is to be used with simulators like Train Simulator and Train Sim World, using their controller APIs to both control the in-game train as well as to get feedback to be displayed on the real instruments and the various LEDs, such as those that indicate the state of the external lights. These are all controlled internally via a CAN bus, as is typical.

These instruments include genuine AWS sunflowers, part of the safety system that ensures that a driver has acknowledged a non-clear signal along the track. It’s another nice touch to a control cab simulation that’s shaping up to be rather close to the real deal.

Even if for the average person something like a Densha de Go! copy and associated controllers will likely suffice, there’s a lot to be said for having something closely resembling the real deal for a realistic game, whether it’s a train, car or airplane controller and associated instrumentation.

Polystyrene Foam Can Be Gasoline With Some Help

Styrofoam – or closed-cell extruded polystyrene (XPS) foam if you want to be precise – is one of those materials that is both super versatile for packaging and insulation, but also a menace when it comes to disposal, even if you ignore that the monomer styrene (C8H8) is a known mutagenic toxin. One of the more creative ways to deal with the metric tons of polystyrene waste generated each year is to turn it into gasoline, as demonstrated by [Lowered Expectations] in a recent video.

With polystyrene being just another hydrocarbon polymer, the idea of turning these polymers into the mixture of hydrocarbon chains we call ‘gasoline’ isn’t so crazy. The problem is mostly doing it in a way that makes some economic sense and doesn’t risk turning your domicile into a hazmat risk site or threaten the health of you, your loved ones and the neighborhood.

The method demonstrated in the video uses fairly basic methods involving pyrolysis and distillation. The first step involves dissolving the polystyrene in gasoline that was previously recovered from stale gasoline, which is another dangerously fun science experiment. This creates a thick slurry that’s then put into the distillation flask for the heating phase.

After testing the distillates for spark ignition the useful distillates were combined with fuel stabilizer added. Before tossing this into a gasoline engine tank for further testing, the concerns of auto-polymerization of styrene monomers are addressed, which requires special inhibiters.

Although this mixture runs a gasoline generator just fine, a borescope inspection of the cylinders showed a build-up of a shiny, gummy residue. There’s also the issue that this mixture contains styrene monomers, which are as noted very unhealthy to breathe in from either the fuel or any remaining monomers in the exhaust. Definitely not something to try at home, basically.

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