Not A FrogPad But Close

While you might think one-handed keyboards are a niche item, if you have reduced function in one hand or you only have one hand, they are pretty important. [Kian] was getting ready for surgery that would put his left arm out of commission for a while, which spurred the construction of a one-handed keyboard inspired by FrogPad.

There was a time when creating a new keyboard would have been a significant task. These days, it is reasonably easy and [Kian] simply repurposed an existing kit for a split keyboard. Using just half the board was easy since it is made in two parts already.

There have been many attempts at building effective one-handed input devices over the years, and the circa 2002 FrogPad is one of the better devices. Like most one-handed keyboards, it uses layers. The top layer has the most common keystrokes to minimize the number of layer changes required to type common text.

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Squid-Con Brings Joy To All

While we’re always happy to see accessibility aids come into fruition, most of them focus on daily tasks, not that there’s anything wrong with that. But what about having some fun? That’s the idea behind [Akaki Kuumeri]’s accessibly-awesome Joy-Con controller, the Squid-Con, which provides access to every button with just one hand. It even has tripod and AMPS mounts.

The joysticks themselves are controlled with the thumb and pinky, although some of [Akaki]’s beta testers changed it up a bit. That’s okay, because it’s designed to be comfortable in a variety of positions for either hand. As for the ABXY buttons, those are actuated using 3D-printed arms that connect to a central piece which [Akaki] calls the turbine.

But perhaps the coolest part of this project is the flexures that actuate the shoulder buttons (L, R, zL, and zR) on the controllers. It’s a series of four arms that are actuated by bringing the fingers back toward the palm. If all of this sounds confusing, just check out the video after the break.

We love flexures around here, and we’ve seen them in everything from cat feeding calendars to 6-DOF positioners to completely new kinds of joysticks.

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Watch Hides Gesture Controls In Wristband

Over the last five to ten years, smart watches have become fairly ubiquitous, with the Apple Watch being among the most prominent of them. Not everyone wants or needs all of the capabilities of these devices, though; plenty are still opting for simpler devices which only have a few functions built into them. [Josh] has been working on one of these devices but takes a major design cue from their smart counterparts with the addition of gesture controls for the watch built into the wristband instead of relying on a more traditional button interface.

The watch hosts most of the functionality of a non-smart digital watch, with a timer, alarms, and a stop watch built-in. To change the time or access any of these functions, a combination of resistive and capacitive touch sensors are built into the wristband near the watch face. The combination of sensors aims to use the benefits of either type of sensor, with the capacitive sensors being used for precision and gesture recognition and the resistive sensors being used for pressure sensitivity. Placing these sensors in the band instead of the watch face improves visibility as well, since the screen won’t be obscured by the user touching the screen.

[Josh] originally intended this type of watch to be used for those with prosthetics or other disabilities which would limit the ability to use standard watch buttons or interact with a touch screen on the watch face itself. The device is working quite well as can be seen in the video linked below, but is still in the prototyping phase and under active development. For finishing up the final versions, we’d recommend taking a look at the design of these open-source smart watches for their high quality fit and finish.

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Hackaday Prize 2023: Bluetooth Spell To Speak

Have you ever known what you wanted to say but couldn’t figure out exactly how to say it? For some individuals, that’s all the time. The gap between intention and action can be a massive chasm. [Pedro Martin] is trying to help bridge that gap with a Bluetooth RPM letterboard.

[Soma Mukhopadhyay] developed Rapid Prompting Method (RPM) for teachers to work with students with autism. Gentle physical cues can help individuals complete motor movements, which can be used as a communication mechanism by pointing to a letterboard. Students can eventually move onto an tablet, but some students see the light as sensory noise or might associate it with playtime.

[Pedro] hopes that his letterboard will be able to provide tactile feedback for each letter to strengthen the connection the teacher is trying to establish. The letter board is a 22 by 14 grid (308 total) of touch electrodes connected to three MPR121 12-channel capacitive touch sensors connected to an ESP32 via I2C. Additionally, 60 LEDS controlled by two shift registers are interspaced between the touch electrodes. As only one LED will be on at a given time, [Pedro] can use the shift registers in a row/column setup since the current draw should be small. A piezo buzzer serves as additional feedback for the student. The ESP32 emulates a Bluetooth keyboard, so the teacher doesn’t have to keep track of what the student is spelling and can focus on RPM.

[Pedro] encountered the usual slew of debugging problems, such as ground bouncing, captive noise, and Bluetooth wonkiness. The code, KiCad, and STL files are on the Hackaday.io project page. If you want more accessibility-focused keyboards, look at the RP2040-based Intellikeys we saw recently.

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RP2040 Gets Intellikeys Keyboard Up And Running

The Spectronic Intellikeys was an innovative keyboard-like accessibility device that used special plastic overlays that change its functionality. While a USB version of the accessible keyboard exists, it doesn’t work like a normal HID device, so it’s not plug and play as you might expect. It’s also no longer in production or supported by the manufacturer. Where industry falls down, the community steps in, right? To that end, Adafruit has built a tool for interfacing with these useful accessibility devices.

The key is the way the Intellikeys was intended to work with a computer. It was designed to download its firmware from the host machine, using special drivers that are only compatible with certain versions of Windows. That means you can’t use it with iPads or Chromebooks, for example.

To get around this, Adafruit used an RP2040 Feather configured as a USB host to talk to the Intellikeys. It queries the device, determines which overlay it currently has installed, and provides it the necessary firmware. On the other end, the Feather enumerates as a regular USB HID device. That allows it to work with a wide variety of tablets, computers, and even smartphones.

If you’ve got an Intellikeys USB device and miss using it, this could be just the thing you need. Meanwhile, you can check out some of the other interesting keyboard designs we’ve featured over the years.

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Walk-Bot Is A Navigation Device For The Vision-Impaired

For the vision impaired, there are a wide variety of tools and techniques used to navigate around in the real world. Walk-bot is a device that aims to help with this task, using ultrasound to provide a greater sense of obstacles in one’s surroundings.

Is trigonometry the most useful high school maths out there? There’s an argument that says yes.

Created by [Nilay Roy Choudhury], the device is intended to be worn on the waist, and features two sets of ultrasonic sensors. One set is aimed straight ahead, while the other points upwards at an angle of 45 degrees. An infrared sensor then points downward at an angle of 45 degrees, aimed at the ground.

The distance readings from these sensors are then collated by a microcontroller, which uses trigonometry to determine the user’s actual distance to the object. When objects are closer than a given threshold, the device provides feedback to the user via a buzzer and a vibration motor. The combination of three sensors looking out at different angles helps capture a variety of obstacles, whether they be at head, chest, or knee height.

It’s unlikely that a complex electronic device would serve as a direct replacement for solutions like the tried-and-tested cane. However, that’s not to say there isn’t value in such tools, particularly when properly tested and designed to suit user’s needs.

We’ve seen some great projects regarding visual impairment before, like this rig that allows users to fly in a simulator. If you’ve been working on your own accessibility tools, don’t hesitate to drop us a line!

The fully assembled RocketSwitch, with a 3D printed case on it and a USB-A connector sticking out, being held in someone's hand.

Rocket Switch – Accessibility Done With Elegance

Quite a few makers try and create devices helpful to others – today’s hack, Rocket Switch, is a lovely example of that. It’s a design by [Neil Squire] of [Makers Making Change], with a PCB that plugs onto an Adafruit Rotary Trinkey, soldering onto its exposed pads, equipping it with two headphone jacks connected to GPIOs. This is a simple design – only two headphone jacks and resistors, complete with a 3D printed case. The value is not as much in its construction, but more in what the Rocket Switch provides to its users.

This is an accessibility-enabling controller, a USB HID device which interfaces to a wide variety of headphone-jack-connectable switches. With this device, someone unable to use a computer mouse can use two tactile buttons to control their computer, either by imitating mouse clicks or by sending keypresses into accessibility software equipped a control flow for such two-switch arrangements.

Everything is open-source, and there’s an impressive amount of documentation – for 3D printing, ordering, usage, design choice explanations, and of course, a picture-peppered 15-page tutorial PDF with detailed assembly instructions for anyone who might need a Rocket Switch. Plus, [Makers Making Change] created a page where both people in need and makers with some free time can sign up to exchange these devices. It’s not the first time we see a design like this – perhaps the most famous example is Microsoft’s Xbox Adaptive Controller, something that we’ve seen a dad use to build an entertainment platform for his daughter.

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