We don’t have many details from [dariocose] about his K-Ability Dev Kit yet, but there are enough clues on his HackadayPrize2020 entry that we can tease out the critical points. The plan is to supply a control module with Bluetooth HID capability to act as a mouse and keyboard. It will plug into a socket on user-specific boards. Each style will be suited to a patient with a neuromuscular disease and will allow them to interact with computers in a way that suits their needs. For example, if someone lacks fine motor control, they may need large buttons, while someone with weak muscles may need pads close to one another. From the video’s looks below, the prototype boards aren’t anything fancier than cardboard and wire. Developing the best device doesn’t mean a dozen iterative prints or wasted laser-cut acrylic sheets.
Example code supports three mouse movements, left, right, and down, but there are plans to develop a tool to reprogram them. Given the name and prominent LCD, we suspect there will be keyboard support in the future. Processing and Bluetooth rest on the capable shoulders of an ESP32, which also supports touch sensing, so customized pads can respond to a wispy graze or a blunt fist.
We’re not short on customized keyboards that range from glorious elements of comfort to befuddling tools of typing.
Continue reading “Accessibility Keyboard Is Modular And Practical”
A good instrument stays with its owner for a lifetime, becoming part of their essential trusted toolkit to be consulted as a matter of habit. If you use a caliper to measure dimensions you’ll know this, and a quick glance at its scale or digital display will be second nature. But if you aren’t fortunate enough to have the eyesight to see the caliper, then it’s off-limits, and that’s something [Naomi Wu] has addressed with her open-source accessible speaking caliper app. It’s an Android app that connects to digital calipers that contain Bluetooth connectivity, and as well as speaking aloud the caliper reading it also displays it in very large text on the device screen. As well as the source link from which you can build the app, it’s available for installation directly from the Google Play Store.
If you’re used to [Naomi] from her video tours of the electronics businesses in her native Shenzhen, her eye-catching wearable projects, or her exploits with an industrial CNC machine in her living room, you might be interested to know that aside from this app she’s been a long-time proponent of open-source in China. She was responsible among other projects for the Sino:bit educational computer board, which holds the distinction for her of having secured the first ever Chinese OSHWA certification.
You can see the caliper app in action below the break.
Continue reading “Digital Caliper Talks For Accessibility, With This App”
Getting a child’s attention can be difficult at the best of times. Add deafness into the picture, and it’s harder again. [Jake]’s daughter recently had to go without her cochlear implants, raising this issue. Naturally, he whipped up some hardware to solve the problem.
[Jake]’s solution was to devise a vibrating wristband that could be used to get his daughter’s attention. An Adafruit Trinket M0 is used to vibrate a pager motor, using a DRV2605 motor driver. This is paired with a Tile Bluetooth device, allowing the unit to interface with Google Assistant. This allows [Jake] to get his daughter’s attention with a simple voice command to a smartphone, tablet or smart speaker.
While [Jake]’s daughter will regain her cochlear implants soon, they do have limitations as far as hearing distant sounds and working in high-noise environments. It’s likely that this little gadget will prove useful well into the future, and could serve others well, too. Wearable notification devices are growing more popular; this OLED ring is a particularly good example. Video after the break.
Continue reading “Notification Wearable Helps Get Child’s Attention”
For some people, mowing the lawn is a dreaded chore that leads to thoughts of pouring a concrete slab over the yard and painting it green. Others see it as the perfect occasion to spend a sunny afternoon outside. And then there are those without the luxury of having a preference on the subject in the first place. [elliotmade] for example has a friend who’s sitting in a wheelchair, and would normally have to rely on others to maintain his lawn and form an opinion on the enjoyability of the task. So to retain his friend’s independence, he decided to build him a remote-controlled lawn mower.
After putting together an initial proof of concept that’s been successfully in use for a few years now, [elliotmade] saw some room for improvement and thought it was time for an upgrade. Liberating the drive section of an electric wheelchair, he welded a frame around it to house the battery and the mower itself, and added an alternator to charge the battery directly from the mower’s engine. An RC receiver that connects to the motor driver is controlled by an Arduino, as well as a pair of relays to switch both the ignition and an electric starter that eliminates the need for cord pulling. Topping it off with a camera, the garden chores are now comfortably tackled from a distance, without any issues of depth perception.
Remote-controlling a sharp-bladed machine most certainly requires a few additional safety considerations, and it seems that [elliotmade] thought this out pretty well, so failure on any of the involved parts won’t have fatal consequences. However, judging from the demo video embedded after break, the garden in question might not be the best environment to turn this into a GPS-assisted, autonomous mower in the future. But then again, RC vehicles are fun as they are, regardless of their shape or size.
Continue reading “RC Lawn Mower Keeps The Grass Greener On Your Side Of The Fence”
In the last few years, console and controller manufacturers have been making great strides in accessibility engineering in order to improve the inclusiveness of people with different motor disabilities into the gaming world. One such example is the Xbox Adaptive Controller, which [Rory Steel] has used to build his daughter a fully customized controller to allow her to play Breath of the Wild on the Nintendo Switch.
His build plan is outlined in just a few Twitter videos, and sadly we don’t have a detailed walkthrough on how to build our own just yet, though he mentions plans on making such guide in the future. In the mean time, it’s not too hard to speculate on some specifics. The Adaptive Controller can use USB-C for communication, as the Switch also does with its Pro controller in wired mode. Interfacing the two is as simple as using an adapter to bridge the gap between the two vendors.
The joysticks are each wired into generic gamepads which act as the left and right sticks, each one being a separate USB input into the Adaptive Controller, while each one of the button inputs is broken out to 3.5mm jacks on its back, making them dead simple to wire to the sixteen arcade buttons surrounding the sticks. The layout might look unconventional to us, and [Rory] mentions this is simply a prototype that will be improved upon in the future after real-world testing. The size of his daughter’s smile tells us this is already a success in her eyes.
This is not the first time we’ve seen a build with the Xbox Adaptive Controller, and it’s nice to see just how well it enables parents to build their kids controllers they can use more easily, seeing as how before its introduction these kinds of controllers usually required the expertise for tearing expensive official controllers apart in ways the manufacturers never expected. We can only hope that going forward, this sort of accessibility becomes more the norm and less the exception.
[via Kotaku, thanks Itay for the tip!]
A lot of commercial offerings of technology aimed at helping the elderly seem to do a good job on the surface, but anything other than superficial interaction with them tends to be next to impossible for its intended users. Complicated user interfaces and poor design consideration reign in this space.  noticed this and was able to design a better solution for an elderly relative’s digital day planner after a commercial offering he tried couldn’t automatically adjust for Daylight Savings.
Of course, the clock/day planner has a lot going on under the surface that the elderly relative may not be able to use, but the solution to all of that was to make it update over the network. This task  plans to do remotely since the relative does not live anywhere nearby. It is based on a Raspberry Pi connected to a Uniroi screen which automatically dims but can be switched off by means of a large button in the front. The UI shows the date, time, and a number of messages or reminders in large font in order to improve ’s relative’s life.
This is a great idea for anyone with their own elderly relative which might need something like this but won’t want to interact with the technology other than the cursory glance, but the project is also a great illustration of proper design for the intended users. Commercial offerings often had hidden buttons and complicated menus, but this has none of that, much like this well-designed walker for an elderly Swede.
Picture this: You’re in your bed in the middle of the night, and you want to know what time it is. Bedside alarm clocks are a thing of the past and now you rely on your smartphone to tell the time. Only, if you turned the screen on, you’d find that looking at it in the dark is tantamount to staring at the sun without eye protection. [Michael] pictured the same thing and his solution for this scenario is a clever haptic-feedback clock.
The idea behind it is simple, a clock from which you can tell the time without having to use your eyes. This one gives you two options for that, the first one being a series of haptic pulses that let you tell the time simply by touching the device. The second, audibly telling the time with voice samples stored in a flash chip, was added in the second revision as [Michael] continues to refine his design. In addition to helping us assess the time in the dark, it’s also worth noting that this could be useful for those with visual impairments as well.
Until we can see the final product, you can help him out looking over the designs and sending pull requests over at the project’s GitHub page, or just watch his progress in the Hackaday.io page. We’ve seen some interesting ways to tell the time before, from a game of Tetris to a clock housed inside the shell of an old-school camera flash, but we’ve never seen one that uses haptic feedback before. We hope for the sake of our eyes that it catches on!