Carnarvon’s Decommissioned NASA Satellite Dish Back In Service After 40 Years

The OTC Station 29.8 meter dish at Carnarvon, Australia, in need of a bit of paint. (Credit: ABC News Australia)
The OTC Station 29.8 meter dish at Carnarvon, Australia, in need of a bit of paint. (Credit: ABC News Australia)

Recently the 29.8 meter parabolic antenna at the Australian OTC (overseas telecommunications commission) station came back to life again after nearly forty years spent in decommissioning limbo.

This parabolic dish antenna shares an illustrious history together with the older 12.8 meter Casshorn antenna in that together they assisted with many NASA missions over the decades. These not only include the Apollo 11 Moon landing with the small antenna, but joined by the larger parabolic dish (in 1969) the station performed tracking duty for NASA, ESA  and many other missions. Yet in 1987 the station was decommissioned, with scrapping mostly averted due to the site being designated a heritage site, with a local museum.

Then in 2022 the 29.8 meter parabolic dish antenna was purchased by by ThothX Australia, who together with the rest of ThothX’s world-wide presence will be integrating this latest addition into a satellite tracking system that seems to have the interest of various (military, sigh) clients.

Putting this decommissioned dish back into service wasn’t simply a matter of flipping a few switches. Having sat mostly neglected for decades it requires extensive refurbishing, but this most recent milestone demonstrates that the dish is capable of locking onto a satellites. This opens the way for a top-to-bottom refurbishment, the installation of new equipment and also a lick of paint on the dish itself, a process that will still take many years but beats watching such a historic landmark rust away by many lightyears.

Featured image: OTC Earth Station. (Credit: Paul Dench)

Usagi’s PDP-11 Supercomputer And Appeal For Floating Point Systems Info

With an exciting new year of retrocomputing ahead for [David Lovett] over at the Usagi Electric YouTube channel, recently some new hardware arrived at the farm. Specifically hardware from a company called Floating Point Systems (FPS), whose systems provide computing features to assist e.g. a minicomputer like [David]’s PDP-11/44 system with floating point operations. The goal here is to use a stack of 1980s-era FPS hardware to give the PDP-11/44 MIMD (multiple instructions, multiple data) computing features, which is a characteristic associated with supercomputers.

The FPS hardware is unfortunately both somewhat rare and not too much documentation, including schematics, has been found so far. This is where [David] would love some help from the community on finding more FPS hardware, documentation and any related information so that it can all be preserved.

FPS itself was acquired by Cray in 1991, before SGI took over Cray Research in 1996. As is usual with such acquisitions, a lot of older information tends to get lost, along with the hardware as it gets tossed out over the years by companies and others. So far [David] has acquired an FPS-100 array processor, an interface card for the PDP-11 and an FPS-3000, the latter of which appears to be a MIMD unit akin to the FPS-5000.

Without schematics, let alone significant documentation, it’s going to be an uphill battle to make it all work again, but with a bit of help from us retrocomputer enthusiasts, perhaps this might not be as impossible after all.

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Bad Apple But It’s 6,500 Regex Searches In Vim

In the world of showing off, there is alongside ‘Does it play Doom?’ that other classic of ‘Does it play Bad Apple?’. Whereas either would be quaint in the context of the Vim editor, this didn’t deter [Nolen Royalty] from making Vim play the Bad Apple video. As this is a purely black and white video, this means that it’s possible to convert each frame into a collection of pixels, with regular expression based search and custom highlighting allowing each frame to be rendered in the Vim window.

The fun part about this hack is that it doesn’t require any hacking or patching of Vim, but leans on its insane levels of built-in search features by line and column, adjusting the default highlight features and using a square font to get proper pixels rather than rectangles. The font is (unsurprisingly) called Square and targets roguelike games with a specific aesthetic.

First 6,500 frames are fed through ffmpeg to get PNGs, which are converted these into pixel arrays using scripts on the GitHub project. Then the regex search combined with Vim macros allowed the video to be played at real-time speed, albeit at 120 x 90 resolution to give the PC a fighting chance. The highlighting provides the contrast with the unlit pixels, creating a rather nice result as can be seen in the embedded video.

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Comparing Ways To Add Threads To Your 3D Prints

Adding threads to your 3D prints is a life-changing feature, but obviously there are a lot of trade-offs and considerations when deciding on how to go about this exactly. Between self-tapping screws, printed threads, heat inserts and a dozen other options it can be tough to decide what to go with. In a recent video [Thomas Sanladerer] runs through a few of these options, including some less common ones, and what he personally thinks of them.

Confounding factors are also whether you’re printing on an FDM or resin printer, what size thread you’re targeting and how often the screw or bolt will be removed. The metal heat inserts are generally a good option for durability, but when you have big bolts you get a few other metal-based options too, including thread repair inserts and prong nuts. Tapping threads into a print can also be an option, but takes a fair bit of patience.

Slotted nuts can be an idea if you don’t mind carving a space into your model, and the comments dove on embedding nuts in the print by pausing during printing. Ultimately [Thomas] really likes to use a type of self-forming threads with just three protruding sections into the hole that the bolt taps into, which reduces the stress on the part and works well enough for parts that only have to be screwed down once or twice.

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Sheet Metal Forming With 3D Printed Dies

Sheet metal is very easy to form, including the pressing in of intricate shapes with dies and a hydraulic press, but the dies themselves are slightly harder to come by. What if we could 3D print custom dies to stamp logos and more into sheet metal? This is the premise of a recent video by the Stick Shift Garage channel on YouTube in which dies are printed in PLA+ (solid infill) and used to stamp 1 and 2 mm thick sheet metal with the channel’s logo.

As can be observed in the video, the results aren’t bad at all after a couple of tweaks and adjustments to the pressure, but of course there is room for improvement. Some helpful commentators suggest improving the dies with properly rounded edges on the die’s shape and paying attention to K-factors and kin so as not to overstress or tear the sheet metal. In terms of die longevity, the PLA+ dies began to wear out after about a dozen tries but not the point of failure. Here other filament types might work even better, maybe even to the point of competing with a CNCed metal die.

Considering that this was a first attempt without a lot of pre-existing knowledge it went pretty well, and a future video was promised in which improvements will be shown off.

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Front panel of a GPO Brooklyn with cassette player (Credit: VSchagow, Wikimedia)

Physical Media Is Dead, Long Live Physical Media

Much has been written about the demise of physical media. Long considered the measure of technological progress in audiovisual and computing fields, the 2000s saw this metric seemingly rendered obsolete by the rise of online audiovisual and software distribution services. This has brought us to a period in time where the very idea of buying a new music album, a movie or a piece of software in a physical, or even online, retail store has  become largely impossible amidst the rise of digital-only media.

Even so, not all is well in this digital-only paradise, as the problems with having no physical copy of the item which you purportedly purchased are becoming increasingly more evident. From increases in monthly service costs, to items being removed or altered without your consent, as well as concerns over privacy and an inability to resell or lend an album or game to a buddy, there are many reasons why having the performance or software on a piece of off-line, physical media is once again increasing in appeal.

Even if the demise of physical data storage was mostly a trick to extract monthly payments from one’s customer base, what are the chances of this process truly reverting, and to what kind of physical media formats exactly?

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3DBenchy Starts Enforcing Its No Derivatives License

[Editor’s note: A few days later, it looks now like Prusa pulled the models of their own accord, because of their interpretation of the copyright law. Creative Tools and NTI claim that they were not involved.]

Nobody likes reading the fine print, least of all when you’re just downloading some 3D model. While printing a copy for personal use this is rarely an issue, things can get a lot more complicated when you make and distribute a derived version of a particular model.

Case in point the ever popular 3DBenchy model, which was intended to serve as a diagnostic aid by designer [Creative Tools] (recently acquired by [NTI Group] ). Although folks have been spinning up their own versions of this benchmark print for years, such derivative works were technically forbidden by the original model’s license — a fact that the company is now starting to take seriously, with derivative models reportedly getting pulled from Printables.

The license for the 3DBenchy model is (and always has been) the Creative Commons BY-ND 4.0, which requires attribution and forbids distributing of derivative works. This means that legally any derived version of this popular model being distributed on Thingiverse, Printables, etc. is illegal, as already noted seven years ago by an observant user on Reddit. According to the message received by a Printables user, all derived 3DBenchy models will be removed from the site while the license is now (belatedly) being enforced.

Although it’s going to be a bit of an adjustment with this license enforcement, ultimately the idea of Creative Commons licenses was that they set clear rules for usage, which become meaningless if not observed.

Thanks to [JohnU] for the tip.