A Medium Format Camera From Scratch

Film photography may now be something so outdated as to be unknown to our younger readers, but as an analogue medium it has enjoyed a steady enthusiast revival. There is still a bonanza of second-hand cameras from the days when it was king to be found, but for some photographers it’s preferable to experiment with their own designs. Among them is Reddit user [elelcoolbeenz], who has produced their own medium format camera for 120 roll film.

The camera has a plastic 3D printed body and a single meniscus lens, and perhaps most interestingly, a 3D printed shutter too. It’s heavily reminiscent of the Holga and Lomo plastic cameras that have carved a niche for themselves, and it gives the same photographic effects from its dubious quality optics.

There’s a snag of course, that the STLs are not yet available We say not yet, because this comes with a detailed explanation in that further work is required on the shutter and a more commonly available lens is found rather than a one-off. We still think it’s worthy of featuring at this stage though, because it serves to illustrate that building a camera is not impossible. We’d love to see more of them, though we expect few of them to go to the lengths this aluminium one did.

Medium Format Camera, From Scratch

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[Peter Johansson] has taken it upon himself to build a medium format camera, from scratch. We know this is a shock to some of you, but this camera uses traditional medium. There is no sensor. He will be loading it with (gasps) film. He bought the lenses pre made, but everything else is being constructed by himself. Probably the most notable parts are the aperture and the shutter. The project is about 80% complete right now. We can’t wait to see it finished.

[via Makezine]

three resin-printed Single8 film cartridges, uncropped image

Re-Inventing The Single 8 Home Movie Format

[Jenny List] has been reverse-engineering and redesigning the Single8 home movie film cartridge for the modern age, to breathe life into abandoned cine cameras.

One of the frustrating things about working with technologies that have been with us for a while is the proliferation of standards and the way that once-popular formats can become obsolete over time.  This can leave equipment effectively unusable and unloved.

There is perhaps no greater example of this than in film photography – an industry and hobby that has been with us for over 100 years and that has left many cameras orphaned once the film format they relied on was no longer available (Disc film, anyone?).

Thankfully, Hackaday’s own [Jenny List] has been working hard to bring one particular cine film format back from the dead and has just released the fourth instalment in a video series documenting the process of resurrecting the Single8 format cartridge. Continue reading “Re-Inventing The Single 8 Home Movie Format”

Large Format Photos Without The Large Price Tag

There’s a good reason that the go-to format for most film photographers is 35 mm, in that it provides a mix of convenience and cost. Shooting huge large-format negatives in the style of a 19th-century photographer can return astounding pictures with detail and lens effects unavailable on relatively tiny cameras, but it’s hardly the most convenient or cheapest medium. [Amos Chapple] may have a way to cut those costs though, by using a digital camera to capture the image projected by the camera onto a screen where the film would otherwise be.

He’s following in the footsteps of a Ukrainian photographer who tried the same technique photographing the projected image from the lens side, but that approach gave disappointing results due to the offset angle. Instead he’s placing the camera behind a translucent screen, having his DSLR behind a sheet of waxed paper held at the focal plane.

The results are we’d have to say, stunning. The old Soviet Ukrainian camera he’s using is something of a beast, but his photos of dancers at a folk festival have that other-worldly look to them which might well have something form the 1890s about it. We like it a lot and perhaps it’s tempting to fashion a poor-mans version using a cardboard box, and try for ourselves. Long-time readers will know it’s not the only attempt to digitize a large format camera we’ve seen.

This Camera Does Not Exist

Blender is a professional-grade 3D-rendering platform and much more, but it suffers sometimes from the just-too-perfect images that rendering produces. You can tell, somehow. So just how do you make a perfectly rendered scene look a little more realistic? If you’re [sirrandalot], you take a photograph. But not by taking a picture of your monitor with a camera. Instead, he’s simulating a colour film camera in extraordinary levels of detail within Blender itself.

The point of a rendering package is that it simulates light, so it shouldn’t be such a far-fetched idea that it could simulate the behaviour of light in a camera. Starting with a simple pinhole camera he moves on to a meniscus lens, and then creates a compound lens to correct for its imperfections. The development of the camera mirrors that of the progress of real cameras over the 20th century, simulating the film with its three colour-sensitive layers and even the antihalation layer, right down to their differing placements in the focal plane. It’s an absurd level of detail but it serves as both a quick run-down of how a film camera and its film work, and how Blender simulates the behaviour of light.

Finally we see the camera itself, modeled to look like a chunky medium format Instamatic, and some of its virtual photos. We can’t say all of them remove the feel of a rendered image, but they certainly do an extremely effective job of simulating a film photograph. We love this video, take a look at it below the break.

Continue reading “This Camera Does Not Exist”

Modern Brownie Camera Talks SD And WiFi

If you’re at all into nostalgic cameras, you’ve certainly seen the old Brownie from Kodak. They were everywhere, and feature an iconic look. [JGJMatt] couldn’t help but notice that you could easily find old ones at a good price, but finding and developing No. 117 film these days can be challenging. But thanks to a little 3D printing, you can install an ESP32 camera inside and wind up with a modern but retro-stylish camera. The new old camera will work with a memory card or send data over WiFi.

The Brownie dates back to 1900 and cost, initially, one dollar. Of course, a dollar back then is worth about $35 now, but still not astronomical. After cleaning up and tuning up an old specimen, it was time to fire up the 3D printer.

There are also mods to the camera to let it accept an M12 lens. There are many lenses of that size you can choose from. There are a few other gotchas, like extending the camera cable, but it looks like you could readily reproduce this project if you wanted one of your very own.

We’ve seen old cameras converted before. Or, you can just start from scratch.

Classic Film Camera Goes Digital With Game Boy Tech

Despite having been technologically obsolete for a decade or two, analog photography is still practiced by hobbyists and artists to achieve a particular aesthetic. One might imagine a similar thing happening with early digital cameras, and indeed it has: the Game Boy Camera has seen use in dozens of projects. [Michael Fitzmayer] however decided to combine the worlds of analog and early digital photography by equipping a Holga with the image sensor from a Game Boy Camera.

A camera module and an STM32 module on a solderless breadboardThe Holga, if you’re not familiar, is a cheap film camera from the 1980s that has achieved something of a cult following among retro-photography enthusiasts. By equipping it with the sensor from what was one of the first mass-market digital cameras, [Michael] has created a rather unusual digital point-and-shoot. The user interface is as simple as can be: a single button to take a photo, and nothing else. There’s no screen to check your work — just as with film, you’ll have to wait for the pictures to come back from the lab.

The sensor used in the Game Boy Camera is a Mitsubishi M64282FP, which is a 128 x 128 pixel monochrome CMOS unit. [Michael] hooked it up to an STM32F401 microcontroller, which reads out the sensor data and stores it on an SD card in the form of a bitmap image.

With no film roll present, the Holga has plenty of space for all the electronics and a battery. The original lens turned out to be a poor fit for the image sensor, but with a bit of tweaking the Game Boy optics fit in its place without significantly altering the camera’s appearance.

A monochrome low-resolution selfie of a man making the peace sign[Michael] helpfully documented the design process and shared all source code on his GitHub page. Holgas shouldn’t be hard to find to find, but if none are available in your area you can just roll your own. The Game Boy Camera is actually one of the most versatile cameras out there, having been used for everything from video conferencing to astrophotography.