Building A 2-Way Holographic Display

Holographic displays sound very fancy but you can build various simple types yourself at home. [Julius Makes] whipped up a neat design that shows a different image depending on the position from which you view it. 

Running the show is a Wemos D1 devboard equipped with the ESP8266 microcontroller. It’s hooked up to a pair of OLED displays over I2C. The displays are placed in a 3D printed assembly that aims each one at a beam-splitter cube. This bounces light projected into one face through 90 degrees, and out another face. By leveraging this, it’s possible to aim each display at one face and bounce it out another, such that looking at either side of the beamsplitter cube shows a different image. Since the beamsplitter cube also allows some light to be transmitted directly through as well, the image from each display appears to float in space.

[Julius] notes that this setup is being used in a puzzle box game, while wondering whether there’s any other fun ways to leverage this technique. We’ve seen some other neat holographic displays before, too, like this neat Holochess build.

Continue reading “Building A 2-Way Holographic Display”

Mist, Mirrors, Laser : Multi-view 3D Projection

“Lights, camera, action!” might have been the call when recording back in the day, but for an awesome three-dimensional viewing experience, you might try yelling “Mist, Mirrors, Laser!” and following in the footsteps of [Ancient]’s latest adventure in voxel displays, which is also embedded below.

He starts with a naive demonstration: take a laser projector and toss an image into a flat cloud of mist. That demonstrates that yes, the mist does resolve an image, and that the viewing angle is very poor– that is, brightness drops off sharply when you’re out of line from the projector. In this case, that’s a good thing! It means more angles can be projected into that mist for a three-dimensional, hologram effect.

Continue reading “Mist, Mirrors, Laser : Multi-view 3D Projection”

There Are No LEDs Around The Face Of This Clock

This unusual clock by [Moritz v. Sivers] looks like a holographic dial surrounded by an LED ring, but that turns out to not be the case. What appears to be a ring of LEDs is in fact a second hologram. There are LEDs but they are tucked out of the way, and not directly visible. The result is a very unusual clock that really isn’t what it appears to be.

The face of the clock is a reflection hologram of a numbered spiral that serves as a dial. A single LED – the only one visibly mounted – illuminates this hologram from the front in order to produce the sort of holographic image most of us are familiar with, creating a sense of depth.

The lights around the circumference are another matter. What looks like a ring of LEDs serving as clock hands is actually a transmission hologram made of sixty separate exposures. By illuminating this hologram at just the right angle with LEDs (which are mounted behind the visible area), it is possible to selectively address each of those sixty exposures. The result is something that really looks like there are lit LEDs where there are in fact none.

[Moritz] actually made two clocks in this fashion. The larger green one shown here, and a smaller red version which makes some of the operating principles a bit more obvious on account of its simpler construction.

If it all sounds a bit wild or you would like to see it in action, check out the video (embedded below) which not only showcases the entire operation and assembly but also demonstrates the depth of planning and careful execution that goes into multi-exposure of a holographic plate.

[Moritz v. Sivers] is no stranger to making unusual clocks. In fact, this analog holographic clock is a direct successor to his holographic 7-segment display clock. And don’t miss the caustic clock, nor his lenticular clock.

Continue reading “There Are No LEDs Around The Face Of This Clock”

A Holographic Seven-Segment Clock

Seven-segment displays are one of the most ho-hum ways to display the time. They were cool for a little bit in the 70s, but by now, they’re a little bit old hat. That is, unless you get weird with it. This holographic seven-segment clock from [mosivers] qualifies neatly in that category.

The first step was to make the holographic segment displays, because they’re not really something you can just buy off the shelf. [mosivers] achieved this by using a kit from LitiHolo, which enables you to create holograms by shooting a laser at special holographic film. Only, a few upgrades were made to use the kit with a nicer red diode laser that [mosivers] had on hand for better performance. The seven-segment layouts were carefully recorded on to the film to form the basic numerals of the clock, such that illuminating the films from different angles would light different segments of the numeral. It’s quite involved, but it’s explained well in the build video.

As for the timekeeping side of things, an ESP32 was used, setup to query a network time server to stay accurate. The microcontroller then commands a series of LEDs to light up as needed to illuminate the relevant segments of the holographic film to show the time.

Ultimately, [mosivers] built a cool clock with a look you won’t find anywhere else. It’s a lot more work than just wiring up some classic seven-segment LEDs, but we think the result is worth it. If you fancy other weird seven-segment builds, though, we’ve got plenty of others in the till.

Continue reading “A Holographic Seven-Segment Clock”

An array of tiny parallel green lines appears over a steel surface. The white dot a laser beam is visible in the lower center of the picture.

A New Way To Make (Almost) Holograms With Lasers

The spectrum of laser technologies available to hackers has gradually widened from basic gas lasers through CO2 tubes, diode lasers, and now fiber lasers. One of the newer entries is the MOPA laser, which combines a laser diode with a fiber-based light amplifier. The diode’s pulse length and repetition rate are easy to control, while the fiber amplifier gives it enough power to do interesting things – including, as [Ben Krasnow] found, etch hologram-like diffraction gratings onto stainless steel.

Stainless steel works because it forms a thin oxide layer when heated, with a thickness determined by the temperature it reaches. The oxide layer creates thin-film interference with incoming light, letting the laser mark parts of a steel sheet with different colors by varying the intensity of heating. [Ben] wrote a script to etch color images onto steel using this method, and noticed in one experiment that one area seemed to produce diffraction patterns. More experimentation revealed that the laser could consistently make diffraction gratings out of parallel patterns of oxide lines. Surprisingly, the oxide layer seemed to grow mostly down into the metal, instead of up from the surface.

The pitch of the grating is perpendicular to the direction of the etched lines, and varying the line spacing changes the angle of diffraction, which should in theory be enough control to print a hologram with the laser. [Ben]’s first experiment in this general direction was to create a script that turned black-and-white photographs into shimmering matrices of diffraction-grating pixels, in which each pixel’s grating orientation was determined by its brightness. To add a parallax depth effect, [Ben] spread out images into a gradient in a diffraction grating, so that it produced different images at different angles. The images were somewhat limited by the minimum size required for the grating pixels, but the effect was quite noticeable.

Unfortunately, since the oxide layers grow down into the metal, [Ben] doubts whether the laser can etch molds for diffraction-grating chocolate. If you’re interested in more diffraction optics, check out these custom diffraction lenses or the workings of normal holograms.

Hackaday Links Column Banner

Hackaday Links: August 24, 2025

“Emergency Law Enforcement Officer Hologram program activated. Please state the nature of your criminal or civil emergency.” Taking a cue from Star Trek: Voyager, the Seoul Metropolitan Police Agency is testing a holographic police officer, with surprisingly — dare we say, suspiciously? — positive results. The virtual officer makes an appearance every two minutes in the evening hours in a public park, presumably one with a history of criminal activity. The projection is accompanied by a stern warning that the area is being monitored with cameras, and that should anything untoward transpire, meat-based officers, presumably wearing something other than the dapper but impractical full-dress uniform the hologram sports, will be dispatched to deal with the issue.

Continue reading “Hackaday Links: August 24, 2025”

New Camera Does Realtime Holographic Capture, No Coherent Light Required

Holography is about capturing 3D data from a scene, and being able to reconstruct that scene — preferably in high fidelity. Holography is not a new idea, but engaging in it is not exactly a point-and-shoot affair. One needs coherent light for a start, and it generally only gets touchier from there. But now researchers describe a new kind of holographic camera that can capture a scene better and faster than ever. How much better? The camera goes from scene capture to reconstructed output in under 30 milliseconds, and does it using plain old incoherent light.

The camera and liquid lens is tiny. Together with the computation back end, they can make a holographic capture of a scene in under 30 milliseconds.

The new camera is a two-part affair: acquisition, and calculation. Acquisition consists of a camera with a custom electrically-driven liquid lens design that captures a focal stack of a scene within 15 ms. The back end is a deep learning neural network system (FS-Net) which accepts the camera data and computes a high-fidelity RGB hologram of the scene in about 13 ms.  How good are the results? They beat other methods, and reconstruction of the scene using the data looks really, really good.

One might wonder what makes this different from, say, a 3D scene captured by a stereoscopic camera, or with an RGB depth camera (like the now-discontinued Intel RealSense). Those methods capture 2D imagery from a single perspective, combined with depth data to give an understanding of a scene’s physical layout.

Holography by contrast captures a scene’s wavefront information, which is to say it captures not just where light is coming from, but how it bends and interferes. This information can be used to optically reconstruct a scene in a way data from other sources cannot; for example allowing one to shift perspective and focus.

Being able to capture holographic data in such a way significantly lowers the bar for development and experimentation in holography — something that’s traditionally been tricky to pull off for the home gamer.