Supercon 2022: Aedan Cullen Is Creating An AR System To Beat The Big Boys

There’s something very tantalizing about an augmented reality (AR) overlay that can provide information in daily life without having to glance at a smartphone display, even if it’s just for that sci-fi vibe. Creating a system that is both practical and useful is however far from easy, which is where Aedan Cullen‘s attempt at creating what he terms a ‘practical augmented reality device’.

In terms of requirements, this device would need to have a visual resolution comparable to that of a smartphone (50 pixels/degree) and with a comparable field of view (20 degrees diagonal). User input would need to be as versatile as a touchscreen, but ‘faster’, along with a battery life of at least 8 hours, and all of this in a package weighing less than 50 grams.

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Supercon 2022: Chris Combs Reveals His Art-World Compatibility Layer

[Chris Combs] is a full time artist who loves using technology to create unique art projects and has been building blinky artwork since about a decade now. In his 2022 Supercon talk “Art-World Compatibility Layer: How to Hang and Sell Your Blinky Goodness as Art” (Slides, PDF), [Chris] takes us behind the scenes and shows us how to turn our blinky doodads in to coveted art works. There is a big difference between a project that just works, and a work of art, and it’s the attention to small details that differentiates the two.

Just like the field of engineering and technology, the art world has its own jargon and requires knowledge of essential skills that make it intimidating to newcomers. It’s not very easy to define what makes an artwork “art” or even “Art”, and sometimes it’s difficult to distinguish if you are looking at a child’s scrawls or a master’s brushstrokes. But there are a few distinguishing requirements that a piece of artwork, particularly one revolving around the use of technology, must meet.

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Hackaday Does Berlin

If you’re wondering why there was no newsletter last weekend, it was because we had our hands full with Hackaday Berlin. But boy, was it worth it! Besides being the launch party for the tenth annual Hackaday Prize, it was the first Hackaday gathering in Europe for four years, and it was awesome to see a bunch of familiar faces and meet many more new ones.

In a world that’s so interconnected, you might think that social media can take care of it all for you. And to some extent that’s true! If I could count the number of times I heard “I follow you on Twitter/Mastodon” over the course of the event!

But then there were tons of other meetings. People who are all interested in building and designing analog synthesizers, even some who live in the same urban megalopolis, meeting each other and talking about modules and designs. People who love flip dots. On the spot collaborations of people writing video drivers and people making huge LED walls. And somehow there’s still room for this to happen, even though the algorithms should have probably hooked these folks up by now.

From the perspective of hosting the conference, I get the most satisfaction from seeing these chance meetings and the general atmosphere of people learning not only new things, but new people. This cross-fertilization of friendships and project collaborations is what keeps our community vital, and especially coming out of the Pandemic Years, it’s absolutely necessary. I came away with a long list of new plans, and I’m sure everyone else did too. And for some reason, social media just isn’t a substitute. Take that, TwitFace!

Jac Goudsmit and Ralf Porankiewicz at Supercon 2022

2022 Supercon: Jac And Ralf Explore The Secrets Of The Digital Compact Cassette

During the 1990s, music was almost invariably stored on CDs or cassette tapes. When the new millennium came around, physical formats became obsolete as music moved first to MP3 files, and later to network streams. But a few years before that big transition, there were several attempts at replacing the aging cassette and CD formats with something more modern. You might remember the likes of MiniDisc and Super Audio CD, but there were a few other contenders around.

The Digital Compact Cassette, or DCC, was one such format. Released by Philips in 1992 as a replacement for the analog audio cassette, it failed to gain traction in the market and disappeared before most people had even heard of it. Not so for [Jac Goudsmit] and [Ralf Porankiewicz] however, who have spent years researching all aspects of the DCC system and shared some of the results in their 2022 Supercon talk.

[Ralf] is the curator of the DCC Museum in Cathedral City, California, which owns examples of all DCC equipment ever released, as well as several devices that never made it to market. He also aims to document the history of audio recording and DCC’s contribution to it, which goes further than you might think. For example, the audio compression format used in the DCC system, called PASC, was an early version of what would later become MP3 – though most histories of audio compression ignore this fact.

[Jac], for his part, made an extensive study of all the technical features of the DCC format. He has written numerous articles about his findings, first in the DCC FAQ and later by maintaining the relevant Wikipedia articles. He is running several projects aimed at keeping the format alive, often in collaboration with the DCC Museum.

[Jac] and [Ralf] begin their talk with a brief introduction to the system and its media. DCC players were designed to be compatible with analog audio cassettes, so DCC cartridges are the same basic size, though with a different type of tape inside. Playback devices contain a complex set of magnetic heads to read either the analog signals from classic tapes, or the digital data stored on DCCs.

One unique feature of DCC is Interactive Text Transfer Service, or ITTS, which is a separate data area on the tape that can hold additional information like song lyrics or even simple animations. It was intended to be displayed on players that supported it, but no such devices were ever released. Luckily, [Jac] and [Ralf] managed to find a rare ITTS decoder system used in a tape mastering facility, and were able to reveal the contents of this “secret track”, which is present on all prerecorded tapes, for the first time.

User-recorded tapes never had any ITTS data, and differed from prerecorded ones in several other ways, too. The most obvious difference was that professionally-made tapes could be indexed by song title, while home-made ones could only jump to track numbers. [Jac] and [Ralf] are however working to enable all the professional features on home-made tapes as well, through a number of software and hardware projects.

The most basic software needed is an encoder and decoder for the PASC format, which [Jac] developed from existing MP1 sofware. But to explore some of the more obscure hardware features, he had to reverse-engineer several different DCC players. This led him to discover many interesting half-finished features: the ITTS data sector is one example, but he also found out that some players send ready-to-use VU meter data to their front panel, even though they are unable to display that information.

[Jac] was also one of the first people to buy the DCC-175 portable DCC player when it was released in 1995. This was the only DCC player ever sold with a computer interface, allowing direct transfer of digital audio between a computer and a DCC tape. The parallel port interface and its accompanying Windows 9x software are completely obsolete and unusable with modern PCs, so [Jac] is working on directly accessing the data from the DCC-175 through a custom cable. He’s making good progress: he already figured out the electrical interface and wrote some software that enables him to control the tape recorder directly.

We can’t help but be impressed by the amount of effort both [Jac] and [Ralf] have put into understanding and documenting all the intricacies of a long-obsolete audio format. Thanks to their efforts, we can still appreciate the impressive technology behind DCC – even if it never came close to replacing its analog cousin.

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Hackaday Berlin Was Bonkers

In celebration of the tenth running of the Hackaday Prize, we had a fantastic weekend event in Berlin. This was a great opportunity for all of the European Hackaday community to get together for a few days of great talks, fun show-and-tells, and above all good old fashioned sitting together and brainstorming. Of course there was the badge, and the location – a gigantic hackerspace in Berlin called MotionLab – even had a monstrous laser-eye octopus suspended from a gantry overhead. Everyone who came brought something to share or to show. You couldn’t ask for more.

Unfortunately, we weren’t able to record the talks, so we’ll run down the highlights for you here. [Jenny List] is writing up a bunch of the badge hacks as we speak, so we’ll skip that for now. For the full experience, you just had to be there, but we’ll share with you what pictures we got. Enjoy!

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Hackaday Berlin: Final Schedule, Last Call For Tickets, And More

Hackaday Berlin is just about a week away, and we’ve just put the finishing touches on our preparations. And that includes a snazzy landing page, the full schedule, details on the Friday night meetup, and more.

We’ll be meeting up Friday the 24th at 19:00 at DogTap / Brew Dog, Im Marienpark 23 for an ice breaker. This is a great time to unwind from your travels, catch up with old friends, and start getting into gear for the days ahead.

Saturday the 25th starts off at 9:30, you’ll get your badge and schwag bag, and have some breakfast. Then it’s talks, workshops, lightning talks, badge hacking, food and music until the wee hours.

Sunday morning starts up again at 11:00, but it’ll feel like 10:00 due to Daylight Savings time. We’ll have brunch, show off whatever cool hacks you’ve brought along, and just generally chill out into the afternoon. Some people are planning to go sightseeing around Berlin afterwards, so if that’s your thing, you’re in good company.

For any chat related to Hackaday Berlin, we have a not-so-cryptically named #Berlin channel over on the Hackaday Discord server.

There are still a few tickets left, so you procrastinators, now’s your time to snap them up. All the rest of you, put those finishing touches on whatever you’re bringing with you, and we’ll see you next week!

(Oh, and press the play button on the landing page.)

Hackaday Berlin: The Badge, Workshops, And Lightning Talks

Hackaday Berlin is just under two weeks away, and we’ve got news times three! If you don’t already have tickets, there are still a few left, so grab them while they’re hot. We’ll be rolling out the final full schedule soon, but definitely plan on attending a pre-party Friday night the 24th, followed by a solid 14-hour day of hacking, talks, and music on Saturday the 25th, and then a mellow Bring-a-Hack brunch with impromptu demos, workshops, and whatever else on Sunday from 10:30 until 14:00.

The Badge Round Two

Many Europeans weren’t able to make the flight to Supercon, so here’s your chance to get hands on Voja Antonic’s superb down-to-the-metal computer trainer-slash-retrocomputer on this side of the Atlantic. It’s been re-skinned for Berlin, with a couple hardware tweaks because nobody can leave a board revision alone, but it’s 100% compatible with the badge that took Supercon 2022 by storm.

If you want to read more about it, you should. We loved it, and so did the crowd. One of the coolest badge hardware hacks was a “punchcard” reader, but there was also a lot of work on the software side as well, and we got pull requests for most of the cool demos. If you’re coming, and if you’d like to start your badge hacking a bit early, you could start your research now.

We’ll have a Badge Hacking Ceremony Saturday night, so you can show off whatever you made. It’s lots of fun. Continue reading “Hackaday Berlin: The Badge, Workshops, And Lightning Talks”