Vintage Computer Festival East Returns This Weekend

Spring has sprung at the Jersey Shore, and for retrocomputer aficionados that can only mean one thing — the Vintage Computer Festival East is imminent. The East Coast’s premier event for classic computers and associated electronics kicks off tomorrow at the InfoAge Science and History Museum in Wall, NJ, and continues until Sunday. If you’re in the Northeast United States, and frankly, even if you aren’t, you’d be hard-pressed to find a better opportunity to experience the unique charms of early computer technology.

VCF East is three days of talks, workshops, and exhibits focusing on computers of a bygone area. For the uninitiated, that might seem like an odd thing to fixate on. But those who’ve visited a VCF event in the past know just how fascinating the technology of this era can be. You’ll see first-hand not only the unique machines that never quite caught on with the mainstream but the pioneering software and hardware engineering that laid the groundwork for our modern way of life. Plus, a little bit of everything in between. Just take a look at this year’s schedule; even the most experienced of graybeards would have a hard time walking away from VCF East without knowing a bit more than when they came in.

Part of what makes the Vintage Computer Festival so great is right in the name — it’s very literally a festival. This isn’t some sterile museum environment where you’re forced to look at a dusty piece of hardware through a half-inch of bulletproof glass. It’s a celebration, and everyone’s invited. Many of the exhibits will give you an opportunity to go hands-on with rare pieces of original hardware, and every presenter you talk to will be more than happy to explain what they’ve come to show off and answer any questions you might have.

In addition to the more educational aspects of VCF, there are also the vendor and consignment areas, which offer a myriad of opportunities to convert your money into devices that whir and blink. From classic gaming systems to unusual components that perhaps only a handful of people in the world could still identify at a glance, the only things you won’t find are the jacked-up prices and shipping costs you’d get from eBay.

Of course, the organizers realize that not everyone can get to the tropical paradise that is New Jersey in April. As such, VCF East will offer an online component that includes an official Discord server and three different live streams for the talks held on Friday, Saturday, and Sunday. That said, there won’t be any streaming video from the show floor itself, so unfortunately, you won’t be able to see any of the exhibits or workshops. That said, you can always count on there being several VCF wrap-up videos posted to YouTube by the usual retrocomputing suspects, to say nothing of the coverage you’ll be seeing on these pages.

Whether you’re there in person or experiencing it vicariously through the videos and articles posted by others, the Vintage Computer Festival East is a can’t-miss event for anyone who has a passion for computers and would like to learn more about how they became what they are today. Hackaday will be there — join us, won’t you?

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Supercon 2022: Aedan Cullen Is Creating An AR System To Beat The Big Boys

There’s something very tantalizing about an augmented reality (AR) overlay that can provide information in daily life without having to glance at a smartphone display, even if it’s just for that sci-fi vibe. Creating a system that is both practical and useful is however far from easy, which is where Aedan Cullen‘s attempt at creating what he terms a ‘practical augmented reality device’.

In terms of requirements, this device would need to have a visual resolution comparable to that of a smartphone (50 pixels/degree) and with a comparable field of view (20 degrees diagonal). User input would need to be as versatile as a touchscreen, but ‘faster’, along with a battery life of at least 8 hours, and all of this in a package weighing less than 50 grams.

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Supercon 2022: Chris Combs Reveals His Art-World Compatibility Layer

[Chris Combs] is a full time artist who loves using technology to create unique art projects and has been building blinky artwork since about a decade now. In his 2022 Supercon talk “Art-World Compatibility Layer: How to Hang and Sell Your Blinky Goodness as Art” (Slides, PDF), [Chris] takes us behind the scenes and shows us how to turn our blinky doodads in to coveted art works. There is a big difference between a project that just works, and a work of art, and it’s the attention to small details that differentiates the two.

Just like the field of engineering and technology, the art world has its own jargon and requires knowledge of essential skills that make it intimidating to newcomers. It’s not very easy to define what makes an artwork “art” or even “Art”, and sometimes it’s difficult to distinguish if you are looking at a child’s scrawls or a master’s brushstrokes. But there are a few distinguishing requirements that a piece of artwork, particularly one revolving around the use of technology, must meet.

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Hackaday Does Berlin

If you’re wondering why there was no newsletter last weekend, it was because we had our hands full with Hackaday Berlin. But boy, was it worth it! Besides being the launch party for the tenth annual Hackaday Prize, it was the first Hackaday gathering in Europe for four years, and it was awesome to see a bunch of familiar faces and meet many more new ones.

In a world that’s so interconnected, you might think that social media can take care of it all for you. And to some extent that’s true! If I could count the number of times I heard “I follow you on Twitter/Mastodon” over the course of the event!

But then there were tons of other meetings. People who are all interested in building and designing analog synthesizers, even some who live in the same urban megalopolis, meeting each other and talking about modules and designs. People who love flip dots. On the spot collaborations of people writing video drivers and people making huge LED walls. And somehow there’s still room for this to happen, even though the algorithms should have probably hooked these folks up by now.

From the perspective of hosting the conference, I get the most satisfaction from seeing these chance meetings and the general atmosphere of people learning not only new things, but new people. This cross-fertilization of friendships and project collaborations is what keeps our community vital, and especially coming out of the Pandemic Years, it’s absolutely necessary. I came away with a long list of new plans, and I’m sure everyone else did too. And for some reason, social media just isn’t a substitute. Take that, TwitFace!

Jac Goudsmit and Ralf Porankiewicz at Supercon 2022

2022 Supercon: Jac And Ralf Explore The Secrets Of The Digital Compact Cassette

During the 1990s, music was almost invariably stored on CDs or cassette tapes. When the new millennium came around, physical formats became obsolete as music moved first to MP3 files, and later to network streams. But a few years before that big transition, there were several attempts at replacing the aging cassette and CD formats with something more modern. You might remember the likes of MiniDisc and Super Audio CD, but there were a few other contenders around.

The Digital Compact Cassette, or DCC, was one such format. Released by Philips in 1992 as a replacement for the analog audio cassette, it failed to gain traction in the market and disappeared before most people had even heard of it. Not so for [Jac Goudsmit] and [Ralf Porankiewicz] however, who have spent years researching all aspects of the DCC system and shared some of the results in their 2022 Supercon talk.

[Ralf] is the curator of the DCC Museum in Cathedral City, California, which owns examples of all DCC equipment ever released, as well as several devices that never made it to market. He also aims to document the history of audio recording and DCC’s contribution to it, which goes further than you might think. For example, the audio compression format used in the DCC system, called PASC, was an early version of what would later become MP3 – though most histories of audio compression ignore this fact.

[Jac], for his part, made an extensive study of all the technical features of the DCC format. He has written numerous articles about his findings, first in the DCC FAQ and later by maintaining the relevant Wikipedia articles. He is running several projects aimed at keeping the format alive, often in collaboration with the DCC Museum.

[Jac] and [Ralf] begin their talk with a brief introduction to the system and its media. DCC players were designed to be compatible with analog audio cassettes, so DCC cartridges are the same basic size, though with a different type of tape inside. Playback devices contain a complex set of magnetic heads to read either the analog signals from classic tapes, or the digital data stored on DCCs.

One unique feature of DCC is Interactive Text Transfer Service, or ITTS, which is a separate data area on the tape that can hold additional information like song lyrics or even simple animations. It was intended to be displayed on players that supported it, but no such devices were ever released. Luckily, [Jac] and [Ralf] managed to find a rare ITTS decoder system used in a tape mastering facility, and were able to reveal the contents of this “secret track”, which is present on all prerecorded tapes, for the first time.

User-recorded tapes never had any ITTS data, and differed from prerecorded ones in several other ways, too. The most obvious difference was that professionally-made tapes could be indexed by song title, while home-made ones could only jump to track numbers. [Jac] and [Ralf] are however working to enable all the professional features on home-made tapes as well, through a number of software and hardware projects.

The most basic software needed is an encoder and decoder for the PASC format, which [Jac] developed from existing MP1 sofware. But to explore some of the more obscure hardware features, he had to reverse-engineer several different DCC players. This led him to discover many interesting half-finished features: the ITTS data sector is one example, but he also found out that some players send ready-to-use VU meter data to their front panel, even though they are unable to display that information.

[Jac] was also one of the first people to buy the DCC-175 portable DCC player when it was released in 1995. This was the only DCC player ever sold with a computer interface, allowing direct transfer of digital audio between a computer and a DCC tape. The parallel port interface and its accompanying Windows 9x software are completely obsolete and unusable with modern PCs, so [Jac] is working on directly accessing the data from the DCC-175 through a custom cable. He’s making good progress: he already figured out the electrical interface and wrote some software that enables him to control the tape recorder directly.

We can’t help but be impressed by the amount of effort both [Jac] and [Ralf] have put into understanding and documenting all the intricacies of a long-obsolete audio format. Thanks to their efforts, we can still appreciate the impressive technology behind DCC – even if it never came close to replacing its analog cousin.

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Hackaday Berlin Was Bonkers

In celebration of the tenth running of the Hackaday Prize, we had a fantastic weekend event in Berlin. This was a great opportunity for all of the European Hackaday community to get together for a few days of great talks, fun show-and-tells, and above all good old fashioned sitting together and brainstorming. Of course there was the badge, and the location – a gigantic hackerspace in Berlin called MotionLab – even had a monstrous laser-eye octopus suspended from a gantry overhead. Everyone who came brought something to share or to show. You couldn’t ask for more.

Unfortunately, we weren’t able to record the talks, so we’ll run down the highlights for you here. [Jenny List] is writing up a bunch of the badge hacks as we speak, so we’ll skip that for now. For the full experience, you just had to be there, but we’ll share with you what pictures we got. Enjoy!

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Hackaday Berlin: Final Schedule, Last Call For Tickets, And More

Hackaday Berlin is just about a week away, and we’ve just put the finishing touches on our preparations. And that includes a snazzy landing page, the full schedule, details on the Friday night meetup, and more.

We’ll be meeting up Friday the 24th at 19:00 at DogTap / Brew Dog, Im Marienpark 23 for an ice breaker. This is a great time to unwind from your travels, catch up with old friends, and start getting into gear for the days ahead.

Saturday the 25th starts off at 9:30, you’ll get your badge and schwag bag, and have some breakfast. Then it’s talks, workshops, lightning talks, badge hacking, food and music until the wee hours.

Sunday morning starts up again at 11:00, but it’ll feel like 10:00 due to Daylight Savings time. We’ll have brunch, show off whatever cool hacks you’ve brought along, and just generally chill out into the afternoon. Some people are planning to go sightseeing around Berlin afterwards, so if that’s your thing, you’re in good company.

For any chat related to Hackaday Berlin, we have a not-so-cryptically named #Berlin channel over on the Hackaday Discord server.

There are still a few tickets left, so you procrastinators, now’s your time to snap them up. All the rest of you, put those finishing touches on whatever you’re bringing with you, and we’ll see you next week!

(Oh, and press the play button on the landing page.)