Don’t Point That At Me

Some things are made to look steam punk but others are steam punk. This example of the later is a camera made mostly of brass. The body has been soldered together with only a shutter and lens being purchased for the project. There is a viewfinder and separate range finder to determine the proper focus for pictures as this is not a single lens reflex.

It should be obvious by now that this is a film camera. It relies on the photographer to turn the winder until an arrow on the knob lines up with a mark on the body for proper alignment. If you set out to make one of these, perhaps you should also manufacture your own film for it.

[via Dvice]

Capturing That (light Field) Moment

Yes, your eyes do not lie, that is 12 cameras rigged to take a picture at the exact same moment. The idea is a single camera loses data (namely depth) when it takes a 3D image and transposes it onto a 2D medium. FuturePicture somewhat circumvents this loss by taking several pictures with different focus distances. In short, the camera array allows you to focus on multiple items within a scene. The project’s hardware and software have yet to be released (we do know it’s at least Arduino), but they plan to make it entirely open source so everyone can experiment. Of course, we’ll keep you up to date.
[via Make]

Make Your Own 3d Monitor

[youtube=http://www.youtube.com/watch?v=NektsV1EOic]

Don’t let this cruddy video fool you. [Sprite_tm] has done an amazing job here. He has put together a fairly simple way of creating your own 3d monitor at home. The basic principle is easy to get. You have to supply different angles of an object, on the screen, at the same time. [Sprite_tm] has done this by using transparency sheets, printed with a pattern to only show specific pixels. As you move your head, you see a different set of pixels, and therefore a different image. It’s simple, but it works. The system isn’t really new. Traditional 3d with polarized glasses uses a very similar setup. This system however seems like it is lacking in stereoscopic view however. When you move your head, you’re looking at a different angle, but still a 2d image of it. It would be really cool if he could somehow present each eye a different view, without polarizing filters and glasses. We’ve seen others do that with multiple screens, but that gets so clunky and can give most people a headache pretty quick. We also think we are about to see a flood of face tracking perspective modification, especially with project Natal and similar technology emerging.

Capturing Bullet Speed

Sometimes it’s amazing how slow our sense of time is. We find [Maurice’s] bullet capture system a great example of this. A pair of IR sensors spaced two inches apart can capture and calculate the speed of a projectile. Couple this with a user-input distance from the sensor to the target and a microcontroller can extrapolate the exact moment to trigger a camera to catch a bullet in mid-air.

As with his other projects, all the details on how to build and use this system are available for your perusal.

Homebrew Kodachrome

What do you do if you can’t find the film that your camera uses? The answer seems pretty simple, you just make it yourself. Making film is not a simple task. There are multiple stages involved and it all has to be done in complete darkness. This project is causing a bit of stir in its respective communities. Though not completely finished yet, it is already an impressive piece. Everyone is waiting eagerly for it to be completed. You can find a few of the discussion groups linked from the flickr page.

[via BoingBoing]

Slide Digitizer

Remember slide shows? The ones that used a carousel projector and real slides? [Brian] wanted to bring his slides into the digital age but was spending far too much time scanning in the 35mm relics. He set to work and built a rapid slide digitizer using a projector, a DSLR, and a microcontroller.

His system centers around an AVR microprocessor, the ATtiny2313. Some DIP switches are used to set the number of slides to be scanned, and the timing for synchronizing the projector and the camera. Using two relays, the cable release for the DSLR and the remote advance pins on the slide projector are connected to the AVR. [Brian] used a macro lens and sets the focus, exposure, and f-stop manual. Once everything looks good the touch of a button quickly steps through the entire carousel at about 1 slide per second. A small video of the process is embedded after the break and his writeup has some comparison photos between a slide scanner and this setup.

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Build A Camera Boom At Less Than A Grand

The folks at The Geek Group built a camera crane for less than $1000. In the video embedded after the break a presenter takes you through the different parts that make up the boom and how it is operated. This feels like something from a Junkyard Wars challenge as most of the parts are scavenged or from an industrial surplus store. Don’t let that sour your opinion, what they’ve ended up with is amazingly functional.

The base of the unit is a rolling tripod used for television cameras from around the 1960’s. The aluminum boom attaches to the base with a few large bearings and features a fine tuning balance system. The camera mount is motorized and can be moved using a joystick or set to scan automatically. It’s nice to see more examples of custom camera mounts. Obviously this isn’t a build for everyone, but as cameras and camera equipment become more readily available it makes high quality video production available for the masses, not just the networks.

Continue reading “Build A Camera Boom At Less Than A Grand”