Robot Maps Rooms with Help From iPhone

The Unity engine has been around since Apple started using Intel chips, and has made quite a splash in the gaming world. Unity allows developers to create 2D and 3D games, but there are some other interesting applications of this gaming engine as well. For example, [matthewhallberg] used it to build a robot that can map rooms in 3D.

The impetus for this project was a robotics company that used a series of robots around their business. The robots navigate using computer vision, but couldn’t map the rooms from scratch. They hired [matthewhallberg] to tackle this problem, and this robot is a preliminary result. Using the Unity engine and an iPhone, the robot can perform in one of three modes. The first is a user-controlled mode, the second is object following, and the third is 3D mapping.

The robot seems fairly easy to construct and only carries and iPhone, a Node MCU, some motors, and a battery. Most of the computational work is done remotely, with the robot simply receiving its movement commands from another computer. There’s a lot going on here, software-wise, and a lot of toolkits and software packages to install and communicate with one another, but the video below does a good job of showing what you’ll need and how it all works together. If that’s all too much, there are other robots with a form of computer vision that can get you started into the world of computer vision and mapping.

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3D Printed Tourniquets are Not a Cinch

Saying that something is a cinch is a way of saying that it is easy. Modeling a thin handle with a hole through the middle seems like it would be a simple task accomplishable in a single afternoon and that includes the time to print a copy or two. We are here to tell you that is only the first task when making tourniquets for gunshot victims. Content warning: there are real pictures of severe trauma. Below, is a video of a training session with the tourniquets in Hayat Center in Gaza and has a simulated wound on a mannequin.

On the first pass, many things are done correctly: the handle is the correct length and diameter, the strap hole fit the strap, and the part is well oriented on the platen. As with many first iterations, it looks good on a screen, but in the real world, we all live under Murphy’s law. In practice, some of the strap holes had sharp edges that cut into the strap, and one of the printed buckles broke unexpectedly.

On the whole, the low cost and availability of the open-source tourniquets outweigh the danger of operating without them. Open-source medical devices are not just for use in the field, they can help with training too. This tourniquet is saving people and proving that modeling skills can be a big help in the real world.
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Watch Video on a Oscilloscope with an ESP32

[bitluni] got a brand new scope, and he couldn’t be happier. No, really — check the video below; he’s really happy. And to celebrate, he turned his scope into a vector display using an ESP32.

Using a scope in X-Y mode is nothing new, of course. The technique is used to display everything from Lissajous patterns from an SDR to bouncing balls from an analog computer. Taken on as more of an exercise to learn how to use his new tool than a practical project, [bitluni]’s project starts by using two DACs on an ESP32 to create simple Lissajous patterns to learn about the scope’s controls. Next he built some code to display 3D point clouds, but learned that the native DAC code wasn’t up to the job. A little hacking improved the speed 27-fold, which was enough for great 3D images and live video from an I²S camera module. The latter was accomplished by grabbing frames from the camera and rendering them pixel by pixel, CRT style. The results are pretty clean, and there’s a lot to be learned about both using scopes as X-Y displays and tweaking the ESP32 for maximum performance.

Need more background on the ESP32? Start by checking out these ESP32 tutorials.

 

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Add Intuitiveness to OpenSCAD With Encoders

The first time I saw 3D modeling and 3D printing used practically was at a hack day event. We printed simple plastic struts to hold a couple of spring-loaded wires apart. Nothing revolutionary as far as parts go but it was the moment I realized the value of a printer.

Since then, I have used OpenSCAD because that is what I saw the first time but the intuitiveness of other programs led me to develop the OpenVectorKB which allowed the ubiquitous vectors in OpenSCAD to be changed at will while keeping the parametric qualities of the program, and even leveraging them.

All three values in a vector, X, Y, and Z, are modified by twisting encoder knobs. The device acts as a keyboard to

  1. select the relevant value
  2. replace it with an updated value
  3. refresh the display
  4. move the cursor back to the starting point

There is no software to install and it runs off a Teensy-LC so reprogramming it for other programs is possible in any program where rotary encoders may be useful. Additional modes include a mouse, arrow keys, Audacity editing controls, and VLC time searching.

Here’s an article in favor of OpenSCAD and here’s one against it. This article does a good job of explaining OpenSCAD.

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Interference Scanner with Clear Instructions

Meticulous. Thorough. Exacting. These are all words we’d use to describe this video by [BrendaEM] about her Homemade 3D Optical Interference Scanner which can be seen after the break. The scanner uses 3D-printed parts and repurposed materials you might find lying around in your spare parts bin. An old optical drive tray acts to move the laser-wielding sled while a stripped-out webcam is an optical sensor. Links to relevant files such as 3D models and Arduino sketches will be found in the video’s author section.

The principle of operation is demonstrated with a water analog in the video at 2:00 with waves in a plastic container. By creating two small apertures between a light source and a sensor, it’s possible to measure the light waves which make it through. [BrendaEM] uses some powerful visualization software to convert her samples into 3D models which look really cool and simultaneously demonstrate the wave nature of light.

On the left side of her device are the control electronics which don’t need any special coatings since light won’t pass over this area. For the right side, where coherent light is measured, to borrow a Rolling Stones lyric: no colors anymore, I want them to turn black. Even the brass strips with apertures are chemically darkened.

Most of the laser hacks here use lasers rather than measure them, like this Laser Clock and a Laser Projector.

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Hacked Headset Brings VR to the Commodore 64

The venerable Commodore 64 got a lot of people started in computers, and a hard core of aficionados keeps the platform very much alive to this day. But a C64 just doesn’t have the horsepower to do anything more than some retro 8-bit graphics games, right?

Not if [jim_64] has anything to say about it. He’s created a pair of virtual-reality goggles for the C64, and the results are pretty neat. Calling them VR is a bit of a stretch, since that would imply the headset is capable of sensing the wearer’s movements, which it’s not. With just a small LCD screen tucked into the slot normally occupied by a smartphone in the cheap VR goggles [jim64] used as a foundation for his build, this is really more of a 3D wearable display — so far. The display brings 3D-graphics to the C64, at least for the “Street Defender” game that [jim64] authored, a demo of which can be seen below. We’ll bet position sensing could be built into the goggles to control the game too. Even then it won’t be quite the immersive (and oft-times nauseating) experience that VR has become, but for a 35-year old platform, it’s not too shabby.

Looking for more C64 love? We’ve got a million of ’em — case mods, C64 laptops, tablets, even CPU upgrades.

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ATMega328 3D!

Small OLED displays are inexpensive these days–cheap enough that pairing them with an 8-bit micro is economically feasible. But what can you do with a tiny display and not-entirely-powerful processor? If you are [ttsiodras] you can do a real time 3D rendering. You can see the results in the video below. Not bad for an 8-bit, 8 MHz processor.

The code is a “points-only” renderer. The design drives the OLED over the SPI pins and also outputs frame per second information via the serial port.

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