[Dave] figured out the command set for the IM-ME terminal. It took a bit of sleuthing to get this pink plastic peripheral to give up these secrets. He used an oscilloscope to sniff out the SPI connections, then used a hacked IM-ME to capture the traffic from a factory-fresh unit. He managed to extrapolate how write data was being sent but he still couldn’t figure out how commands were differentiated from that data. With the info at hand he searched around the interwebs to find that the screen uses an ST7565S controller. Now he’s got custom firmware to make the LCD display do his bidding and we’re wondering what’s next?
handhelds hacks386 Articles
Add A Bluetooth Terminal To Your Kindle
This is an Amazon Kindle DX with a Sparkfun Bluetooth Mate stuck in it. [Darron] hacked the two together in order to have a wireless serial terminal on the device. There are three big pads in the middle of the Kindle PCB labelled GND, RX and TX, making it easy to figure out those connections. Getting voltage was a bit more difficult. He managed to find 4V coming off of one side of the Kindle’s wakeup switch which works well because the Bluetooth Mate has a voltage regulator on board. To protect the Bluetooth module he modified it to pull-up the TX from the on-board regulated 3.3V rather than the 4V coming in from the Kindle.
He’s also been doing some software work on the device now that he has easy access to it. Along the lines of the Ubuntu-on-Kindle hack from September, he’s compiled QT for the Kindle and written a couple of programs such as Sudoku to show that it works.
Nanotouch: A Tiny AVR Media Thing
[youtube=http://www.youtube.com/watch?v=qLOQOTa4-aY]
[Rossum] is at it again. This time, he has created a super tiny media device to get us drooling. You might recall him from the 8-bit device we showed you before. The Nanotouch is roughly the dimensions of a 96×64 OLED screen(slightly larger than a quarter), with about 1/3 to 1/2 of an inch of stuff packed behind it. The screen itself is mounted atop 4 buttons. This allows you to depress the screen edges for navigation. He does mention that this design needs a little work to prolong the life of the screen, but we really like the intuitive way of navigating. At its heart is an ATmega32u4.
We thought his last version was fantastic, but this one has us enamored. He states he’ll publish schematics and code, as he did before. We just didn’t want to wait to share.
[thanks Joakim]
Palm-sized Atari 2600
[The Longhorn Engineer] is working on a portable Atari 2600. Instead of taking the old gaming system and cramming it into a portable form factor he’s designed his own circuit board in a new-hardware initiative he calls Project Unity. The handheld will include everything you need to play, including video, audio, controller buttons, paddle control, and a cartridge connector. For the demonstration, embedded after the break, he’s using the Harmony Cartridge to store his Atari ROMs but do note that the system is designed to use cartridges rather than work solely as a game jukebox.
Gorgeous Portable N64 Built To Order
[Hailrazer] is at it again with a new portable N64 build. He’s done the impossible by improving upon his last design. The LCD screen is now mounted flush for a cleaner and smaller case. The controls draw from a lot of different sources; a gamecube stick for durability, a 3rd party N64 controller for buttons, and a PlayStation controller for the shoulder buttons that serve as L, R, and Z (either hand). There is a breakout box that allows two controllers to be plugged in. Combine this with the TV out feature and it acts as a console or a handheld. His in depth demonstration is embedded after the break.
The build log (linked above) details every part of the hack so that you can try to do this yourself. The relocation of the expansion slot requires patience and solid soldering skills. The case work is an art in itself. We speculate that this commission comes somewhere close to $1000 but it’s hard to put a price on quality craftsmanship. We’ve seen smaller, but these features and finished look can’t be beat.
AVR Tetris
Tetris, the timeless classic, is one of those concepts that someone will try to run on every conceivable hardware platform. I took on the challenge of programming a Tetris clone from the ground up using hardware I had on hand. At the heart of the build is an ATmega168 microcontroller. The game displays on a KS0108 128×64 LCD module with five momentary push switches to provide directional, rotational, and input controls. You can see the resulting monochrome action embedded after the break.
I had several goals in mind while writing the code for the game. I wanted the code to be portable so that the size of the board and type of screen used could be easily changed. With that in mind I developed the trunk for a Nokia 3595 cellphone screen and a parallel branch for the graphic LCD. Originally I was working with an ATmega8 but upgraded so that I could operate at the 3.3v the cell phone screen required.
The firmware for the graphic LCD branch compiles to just over 6 kB which means it can still be run on a mega8. Also, the ATmega168 is the same processor used in the Arduino Duemilanove so another Tetris port is not out of the question. I just got a hold of my first Arduino so we’ll see if I find time to start a new branch in the code.
CES: Glove Input
The peregrine looks like it could actually be a useful tool. We’ve seen several people make glove input devices over the years and this looks like a quick and easy way to get one going. It touts over 30 touch points that are user programmable. Really, it works more like a keyboard wrapped around your hand than any kind of motion or flex sensing. It could probably save you some time if you are headed that direction, but at $250 you might just want to build your own.
[James] – For those looking to make your own, Adafruit offers both flex sensors and force sensitive buttons that could help you work on something like this.