Sometimes, expensive calculators hit the floor. It’s happened to almost anyone with a graphing calculator from TI or HP. Sadly, they don’t always bounce. After this happened to [Howard C.], an Industrial Engineering student from U. of Iowa, he decided to spend $50 on milling his own replacement case out of aluminum rather than trashing the device over a broken battery compartment. [Howard] chose to send us the story rather than write his own blog, so we’ve included all the great pictures he sent us after the break.
handhelds hacks414 Articles
GBA Emulator Ported To Didj
Tired of messing with the hardware of the Didj you picked up? Now you can use it for gaming on that last road trip of the summer. A Game Boy Advanced emulator has been ported for use on both the Didj and the Explorer. You’ll have to dig up a copy of the original bios for a GBA as well as some ROMs, but the rest seems pretty straight forward. We are still holding out hope for Doom or Quake on the Didj, but this will help us wait a bit longer.
[Thanks Nirvous via Rosincore]
Open Graphing Calculator: Beagleboard + R
It looks like we missed the boat on this one but just in case you missed it everywhere else on the Internet, last Saturday [Matt Stack] introduced the world to a completely open source calculator. This marries two heartily tested open source projects; the R Project for Statistical Computing and the Beagleboard. The hardware side of things is very similar to that Linux tablet from back in June. It uses a stock Beagleboard with the BeagleTouch module.
Why do we care? First off, don’t forget what’s under the hood. That ARM processor kicks the 6 MHz Z80 processor found in TI’s calculators to the curb. The R language is a boon as well, offering plots of almost limitless quality and allowing extensibility that can’t be equaled with the current non-open offerings. But mostly because it’s a hack. We like seeing software run on hardware it wasn’t intended for.
Handheld Plays SNES And NES Carts
16-pixel Handheld Gaming
What we need in today’s handhelds is LESS resolution. Take a look at the video after the break to see the exciting action that [Bruno Pasquini] 4×4 LED matrix handheld game delivers. The device is made up of 16 bi-color LEDs, four buttons, and a PIC 16F628. There’s no schematic yet but it looks like there’s no need for shift registers, just some transistors to handle the current load for the rows of each color. We’ve seen a 64-pixel handheld that plays Super Mario Brothers, but this portable brings a top scrolling racing game with just 25% of that display size.
Adding Speech Recognition To Your Embedded Platform.
[youtube=http://www.youtube.com/watch?v=OEUeJb6Pwt4&feature=player_embedded]
Last week, we posted a story about how to configure speech recognition at a beginner level. Several of the commenters expressed an interest in doing speech recognition for embedded devices. [Nickolay Shmyrev] volunteered to write some directions for those people. In this article, [Nickolay] will be taking you through the basics of setting up your embedded device with CMUsphinx an open source toolkit for speech recognition. He gives programming examples in both C and python. Though we are hosting this, we haven’t set it up and tried it, so please direct any questions you have at [Nickolay] in the comments.
Continue reading “Adding Speech Recognition To Your Embedded Platform.”
Solar MintyBoost
We first wrote about the MintyBoost back in 2006. Today, Adafruit has created a tutorial for making a solar powered MintyBoost. Using a MintyBoost, a solar panel, LiPo battery and a charger, they built on their Solar LiPoly tutorial. They fed the power tap output of the LiPoly charger into the battery input of the MintyBoost to perform the voltage step-up for USB devices. Based on an instructable that used SparkFun parts, this tutorial shows how to use parts that are available from one source. We hear that there will be some evolution of the MintyBoost coming down the line that will including charging capabilities.