One of [Dooievriend]’s friends recently pressed him into service to write software for a 3d spectrum analyzer/VU that he made. The VU is a fairly complex build: it’s made up of 1280 LEDs in a 16x16x5 matrix controlled by a PIC32 clocked at 80MHz. [Dooievriend] wrote some firmware for the PIC that uses a variation on a discrete Fourier transform to create a 3D VU effect.
When [Dooievriend] set out to design the audio analyzing portion of the firmware, his mind jumped to the discrete Fourier transform. This transform calculates the amplitude in a series of frequency bins in the audio—seemingly perfect for a VU. However, after some more research, [Dooievriend] decided to implement a constant Q transform. This transform is very similar to a Fourier transform, but it takes into account the logarithmic way that the human ear interprets sound.
[Dooievriend] started implementing the constant Q transform using an interrupt-based sampler, but he quickly ran into issues with slow floating-point math on his PIC32 (which doesn’t have a hardware floating-point unit). Thankfully he rewrote his code using fixed-point math, and the transform runs nearly real-time. Check out the video after the break to see the VU in action, and a second video that gives some details on the hardware build.





The exterior is thin sheet metal cut into cool shapes and bent around the plastic cube. Like the rest of the components, these metal covers are held on with hot glue. They do a great job of blocking the LED light ensuring it shines out of the creatively arranged gaps. We’re not sure if these will convince anyone that [AlexTheGreat] is from the future but they are certainly darn cool looking!
