Making Steam-Powered LEGO Machines

Over the decades we have seen a lot of methods for powering LEGO-based contraptions, ranging from LEGO Technic pneumatics to electric motors, but what about steam power? We have all seen those cute little model steam engines that can definitely put out some power. Sure, you can just drop those in like a kind of confused internal combustion engine, or you can try to make a steam engine that actually tries to be directly compatible with LEGO.

While exploring this topic, [Jamie’s Brick Jams] on YouTube found that the primary concern here is simply the very hot steam produced by the boiler. While not a surprise to anyone who has ever run a model steam engine, this poses a major challenge to the thermoplastics used by LEGO.

Obviously a boiler cannot be made out of plastic, but the steam turbine can. That said, material selection here is key, as the hot, wet steam produced by the boiler demolishes PLA parts and ruined the original and very unsafe copper boiler in the process. Ultimately a LEGO Technic-compatible steam turbine was printed in high temperature resistant PAHT-CF and PC filament, which enables a steam-powered LEGO walker to come to life, albeit with a distinct lack of power.

Model steam engine enthusiasts are of course quick to point out that you should try to create dry steam through superheating, definitely add a safety valve and so on, all of which should make for an even more powerful and safe LEGO steam engine. For a rundown of how steam engines work, [Lawrie] did an excellent video on the basics a while back, as well as a video playlist full of demonstrations of both classical Mamod model engines and questionable modern takes.

Suffice it to say that although model steam engines look like toys, they involve fire, hot steam and other fascinating ways to melt things, light them on fire and cause painful injuries, so definitely follow a safety briefing before attempting any of it at home.

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DIY Telescope Uses Maker Tools

You’ve got a laser cutter. You’ve got a 3D printer. What do you make? [Ayushmaan45] suggests a telescope. The modest instrument isn’t going to do serious astronomy with only 8X worth of optics, but it would make a fine spyglass for a youngster.

The body is cut from MDF, and there are only a few 3D printed parts. The only other things you need are rubber bands and a pair of lenses. You don’t even need glue. We might have spray painted the inside of the scope black or used some black contact paper to cut down on reflections, although it probably wouldn’t make much difference.

Of course, depending on your lenses, you may have to make some changes. Or find new lenses, for that matter. We like that it doesn’t take any exotic parts. We also appreciate that it is easy for kids to take apart and put back together. It would be interesting to see how a motivated kid might alter the design, as well.

If a kid gets interested, you could move on to a more sophisticated telescope. Or maybe you’d prefer a nice microscope.

Rubik’s WOWCube: What Really Makes A Toy?

If there ever was a toy that enjoys universal appeal and recognition, the humble Rubik’s Cube definitely is on the list. Invented in 1974 by sculptor and professor of architecture Ernő Rubik with originally the name of Magic Cube, it features a three-by-three grid of colored surfaces and an internal mechanism which allows for each of these individual sections of each cube face to be moved to any other face. This makes the goal of returning each face to its original single color into a challenge, one which has both intrigued and vexed many generations over the decades. Maybe you’ve seen one?

Although there have been some variations of the basic 3×3 grid cube design over the years, none have been as controversial as the recently introduced WOWCube. Not only does this feature a measly 2×2 grid on each face, each part of the grid is also a display that is intended to be used alongside an internal processor and motion sensors for digital games. After spending many years in development, the Rubik’s WOWCube recently went up for sale at $299, raising many questions about what market it’s really targeting.

Is the WOWCube a ‘real’ Rubik’s Cube, and what makes something into a memorable toy and what into a mere novelty gadget that is forgotten by the next year like a plague of fidget spinners?

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A Casio Toy Synth Is Ready To ROCK!

There is likely to be more than one of you who has eyed up a child’s toy synthesizer in a second hand store, and considered making something more impressive with it. In many cases these instruments are underwhelming, having a very small subset of functions based into their black-epoxy-blob microcontrollers.

[Make Something] found a Casio toy synth that has a few more functions than the average model, and with the addition of some extra effects electronics and a beautifully made case, turned it into an altogether more interesting instrument.

Most of the video has an element of workshop porn about it, as he makes a very nice Moog-style console case for it, a task made easier by an impressive array of CNC tools. The electronics are slightly more interesting, being a selection of cheap guitar pedals gutted and combined with a cheap tube preamp board. The result is a machine capable of some far more interesting sounds

We think many Hackaday readers would be able to repeat these functions from scratch without the pedals, and while the case is a thing of beauty it’s likely a decent job could be done with a little less finesse on more commonplace tools. Perhaps it’s worth giving those toy synths a second look, because they really can be had for pennies if you look hard enough. Perhaps it’s an easier option than a previous toy musical upgrade.

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Just a simple Lego bouncy DVD logo screensaver mechanism. (Credit: Grant Davis, YouTube)

Building The DVD Logo Screensaver With LEGO

The completed Lego DVD screensaver. (Credit: Grant Davis, YouTube)
The completed Lego DVD screensaver. (Credit: Grant Davis, YouTube)

There’s something extremely calming and pleasing about watching a screensaver that merely bounces some kind of image around, with the DVD logo screensaver of a DVD player being a good example. The logical conclusion is thus that it would be great to replicate this screensaver in Lego, because it’d be fun and easy. That’s where [Grant Davis]’s life got flipped upside-down, as this turned out to be anything but an easy task in his chosen medium.

Things got off on a rocky start with figuring out how to make the logo bounce against the side of the ‘screen’, instead of having it merely approach before backing off. The right approach here seemed to be Lego treads as used on e.g. excavators, which give the motion that nice pause before ‘bouncing’ back in the other direction.

With that seemingly solved, most of the effort went into assembling a functional yet sturdy frame, all driven by a single Lego Technic electromotor. Along the way there were many cases of rapid self-disassembly, ultimately leading to a complete redesign using worm gears, thus requiring running the gears both ways with help from a gearbox.

Since the screensaver is supposed to run unattended, many end-stop and toggle mechanisms were tried and discarded before settling on the design that would be used for the full-sized build. Naturally, scaling up always goes smoothly, so everything got redesigned and beefed up once again, with more motors added and multiple gearbox design changes attempted after some unfortunate shredded gears.

Ultimately [Grant] got what he set out to do: the DVD logo bouncing around on a Lego ‘TV’ in a very realistic fashion, set to the noise of Lego Technic gears and motors whirring away in the background.

Thanks to [Carl Foxmarten] for the tip.

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Building A Functional Aliens Motion Tracker

Aliens is the second film from the legendary science-fiction series about, well… aliens. Naturally, it featured some compelling future-tech — such as the M314 Motion Tracker. [RobSmithDev] wanted to recreate the device himself, using modern technology to replicate the functionality as closely as possible.

While a lot of cosmetic replicas exist in the world, [Rob] wanted to make the thing work for real. To that end, he grabbed the DreamHAT+ Radar HAT for the Raspberry Pi. It’s a short-range radar module, and thus is useless for equipping your own air force or building surface-to-air weaponry. However, it can detect motion in a range of a few meters or so, using its 60 GHz transmitter and three receivers all baked into the one chip.

[Rob] does a great job of explaining how the radar works, and how he integrated it into a viable handheld motion tracker that works very similarly to the one in the movie. It may not exactly keep you safe from alien predators, but it’s always fun to see a functional prop rather than one that just looks good.

This isn’t the first time we’ve seen somebody try to replicate this particular prop, but the modern electronics used in this build definitely bring it to the next level.

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Two hands working a TekaSketch

TekaSketch: Where Etch A Sketch Meets Graph Theory

The Etch A Sketch was never supposed to meet a Raspberry Pi, a camera, or a mathematical algorithm, but here we are. [Tekavou]’s Teka-Cam and TekaSketch are a two-part hack that transforms real photos into quite stunning, line-drawn Etch A Sketch art. Where turning the knobs only results in wobbly doodles, this machine plots out every curve and contour better than your fingertips ever could.

Essentially, this is a software hack mixed with hardware: an RPi Zero W 2, a camera module, Inkplate 6, and rotary encoders. Snap a picture, and the image is conveyed to a Mac Mini M4 Pro, where Python takes over. It’s stripped to black and white, and the software creates a skeleton of all black areas. It identifies corner bridges, and unleashes a modified Chinese Postman Algorithm to stitch everything into one continuous SVG path. That file then drives the encoders, producing a drawing that looks like a human with infinite patience and zero caffeine jitters. Originally, the RPi did all the work, but it was getting too slow so the Mac was brought in.

It’s graph theory turned to art, playful and serious at the same time, and it delivers quite unique pieces. [Tekavou] is planning on improving with video support. A bit of love for his efforts might accellerate his endeavours. Let us know in the comments below!

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