A Lego vehicle crossing a gap between two benches.

Making A LEGO Vehicle Which Can Cross Large Gaps

Here is a hacker showing off their engineering chops. This video shows successive design iterations for a LEGO vehicle which can cross increasingly large gaps.

At the time of writing this video from [Brick Experiment Channel] has been seen more than 110,000,000 times, which is… rather a lot. We guess with a view count like that there is a fairly good chance that many of our readers have already seen this video, but this is the sort of video one could happily watch twice.

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3D Printed Tank Has A Cannon To Boot

Few of us will ever find ourselves piloting a full-sized military tank. Instead, you might like to make do with the RC variety. [TRDB] has whipped up one of their own design which features a small little pellet cannon to boot.

The tank is assembled from 3D printed components — with PETG filament being used for most of the body and moving parts, while the grippy parts of the treads are printed in TPU. The tank’s gearboxes consist of printed herringbone gears, and are driven by a pair of powerful 775 brushed DC motors, which are cooled by small 40 mm PC case fans. A rather unique touch are the custom linear actuators, used to adjust the tank’s ride height and angle relative to the ground. The small cannon on top is a flywheel blaster that fires small plastic pellets loaded from a simple drum magazine. Running the show is an ESP32, which responds to commands from [TRDB]’s own custom RC controller built using the same microcontroller.

As far as DIY RC tanks go, this is a very complete build. We’ve seen some other great work in this space, like this giant human-sized version that’s big enough to ride in.

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Render of a simple clockwork orrery

Planetary Poetry With A Tiny Digital Core

Some hacks just tickle the brain in a very particular way. They’re, for a change, not overly engineered; they’re just elegant, anachronistic, and full of mischief. That’s exactly what [Frans] pulls off with A Gentleman’s Orrery, a tiny, simple clockwork solar system. Composed of shiny brass and the poise of 18th-century craftsmanship, it hides a modern secret: there’s barely any clockwork inside. You can build it yourself.

Mechanism of a simple clockwork orreryPeek behind the polished face and you’ll find a mechanical sleight of hand. This isn’t your grandfather’s gear-laden planetarium. Instead of that, it operates on a pared-down system that relies on a stepper motor, driving planetary movement through a 0.8 mm axle nested inside a 1 mm brass tube. That micro-mechanical coupling, aided by a couple of bevel gears, manages to rotate the Moon just right, including its orientation. Most of the movement relies on clever design, not gear cascades. The real wizardry happens under the hood: a 3D-printed chassis cradles an ESP32-C6, a TTP223 capacitive touch module, STSPIN220 driver, and even a reed switch with magnetic charging.

You can even swap out the brass for a stone shell where the full moon acts as the touch control. It’s tactile, it’s poetic, and therefore, a nice hack for a weekend project. To build it yourself, read [Frans]’ Instructable.

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This BB Shooter Has A Spring, But Not For What You Think

[It’s on my MIND] designed a clever BB blaster featuring a four-bar linkage that prints in a single piece and requires no additional hardware. The interesting part is how it turns a trigger pull into launching a 6 mm plastic BB. There is a spring, but it only acts as a trigger return and plays no part in launching the projectile. So how does it work?

There’s a spring in this BB launcher, but it’s not used like you might expect.

The usual way something like this functions is with the trigger pulling back a striker of some kind, and putting it under tension in the process (usually with the help of a spring) then releasing it. As the striker flies forward, it smacks into a BB and launches it. We’ve seen print-in-place shooters that work this way, but that is not what is happening here.

With [It’s on my MIND]’s BB launcher, the trigger is a four-bar linkage that transforms a rearward pull of the trigger into a forward push of the striker against a BB that is gravity fed from a hopper. The tension comes from the BB’s forward motion being arrested by a physical detent as the striker pushes from behind. Once that tension passes a threshold, the BB pops past the detent and goes flying. Thanks to the mechanical advantage of the four-bar linkage, the trigger finger doesn’t need to do much work. The spring? It’s just there to reset the trigger by pushing it forward again after firing.

It’s a clever design that doesn’t require any additional hardware, and even prints in a single piece. Watch it in action in the video, embedded just below.

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Nerf Blaster Becomes Remote Control Turret

For most of us, turrets that aim and shoot at things are the sole domain of video games. However, they’re remarkably easy to build with modern technology, as [meub] demonstrates. Meet the SwarmTurret.

The build is based around an existing foam blaster, namely the Nerf Swarmfire. This blaster was chosen for being easy to integrate into the build, thanks to its motorized direct-plunger firing mechanism and electronic trigger. It also has the benefit of being far less noisy and quicker to fire than most flywheel blasters.

For this build, the Nerf blaster was slimmed down and fitted to a turret base built with hobby servos and 3D printed components. The blaster is also fitted with a webcam for remote viewing. A Raspberry Pi is running the show, serving up a video feed and allowing aiming commands to be sent via a Websockets-based interface. Thus, you can login via a web browser on your phone or laptop, and fire away at targets to your heart’s content.

We’ve featured some great turrets before, like this Portal-themed unit.

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[Austin Blake] sitting on line follower cart in garage

Honey, I Blew Up The Line Follower Robot

Some readers may recall building a line-following robot during their school days. Involving some IR LEDs, perhaps a bit of LEGO, and plenty of trial-and-error, it was fun on a tiny scale. Now imagine that—but rideable. That’s exactly what [Austin Blake] did, scaling up a classroom robotics staple into a full-size vehicle you can actually sit on.

The robot uses a whopping 32 IR sensors to follow a black line across a concrete workshop floor, adjusting its path using a steering motor salvaged from a power wheelchair. An Arduino Mega Pro Mini handles the logic, sending PWM signals to a DIY servo. The chassis consists of a modified Crazy Cart, selected for its absurdly tight turning radius. With each prototype iteration, [Blake] improved sensor precision and motor control, turning a bumpy ride into a smooth glide.

The IR sensor array, which on the palm-sized vehicle consisted of just a handful of components, evolved into a PCB-backed bar nearly 0.5 meters wide. Potentiometer tuning was a fiddly affair, but worth it. Crashes? Sure. But the kind that makes you grin like your teenage self. If it looks like fun, you could either build one yourself, or upgrade a similar LEGO project.
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MiSTER Multisystem 2 on a wooden table

MiSTer For Mortals: Meet The Multisystem 2

If you’ve ever squinted at a DE10-Nano wondering where the fun part begins, you’re not alone. This review of the Mr. MultiSystem 2 by [Lee] lifts the veil on a surprisingly noob-friendly FPGA console that finally gets the MiSTer experience out of the tinker cave and into the living room. Developed by Heber, the same UK wizards behind the original MultiSystem, this follow-up console dares to blend flexibility with simplicity. No stack required.

It comes in two varieties, to be precise: with, or without analog ports. The analog edition features a 10-layer PCB with both HDMI and native RGB out, Meanwell PSU support, internal USB headers, and even space for an OLED or NFC reader. The latter can be used to “load” physical cards cartridge-style, which is just ridiculously charming. Even the 3D-printed enclosure is open-source and customisable – drill it, print it, or just colour it neon green. And for once, you don’t need to be a soldering wizard to use the thing. The FPGA is integrated in the mainboard. No RAM modules, no USB hub spaghetti. Just add some ROMs (legally, of course), and you’re off.

Despite its plug-and-play aspirations, there are some quirks – for example, the usual display inconsistencies and that eternal jungle of controller mappings. But hey, if that’s the price for versatility, it’s one you’d gladly pay. And if you ever get stuck, the MiSTer crowd will eat your question and spit out 12 solutions. It remains 100% compatible with the MiSTer software, but allows some additional future features, should developers wish to support them.

Want to learn more? This could be your entrance to the MiSTer scene without having to first earn a master’s in embedded systems. Will this become an alternative to the Taki Udon announced Playstation inspired all-in-one FPGA console? Check the video here and let us know in the comments. Continue reading “MiSTer For Mortals: Meet The Multisystem 2”