The LEGO-lookalike displaying [Paul]'s dashboard

LEGO Space Computer Made Full Size, 47 Years On

There’s just something delightful about scaled items. Big things shrunk down, like LEGO’s teeny tiny terminal brick? Delightful. Taking that terminal brick and scaling it back to a full-sized computer? Even better. That’s what designer [Paul Staal] has done with his M2x2 project.

In spite of the name, it actually has a Mac Mini M4 as its powerful beating heart. An M2 might have been more on-brand, but it’s probably a case of wanting the most horsepower possible in what [Paul] apparently uses as his main workstation these days. The build itself is simple, but has some great design details. As you probably expected, the case is 3D printed. You may not have expected that he can use the left stud as a volume control, thanks to an IKEA Symfonisk remote hidden beneath. The right stud comes off to allow access to a wireless charger.

The minifigs aren’t required to charge those airpods, but they’re never out of place.

The 7″ screen can display anything, but [Paul] mostly uses it either for a custom home assistant dashboard, or to display an equalizer, both loosely styled after ‘screen’ on the original brick. We have to admit, as cool as it looked with the minifigs back in the day, that sharp angle to the screen isn’t exactly ergonomic for humans.

Perhaps the best detail was putting LEGO-compatible studs on top of the 10:1 scaled up studs, so the brick that inspired the project can sit securely atop its scion. [Paul] has provided a detailed build guide and the STLs necessary to print off a brick, should anyone want to put one of these nostalgic machines on their own desk.

We’ve covered the LEGO computer brick before, but going the other way–putting a microcontroller and display in the brick it to run DOOM. We’ve also seen it scaled up before, but that project was a bit more modest in size and computing power.

The History Of The View-Master

We are going to bet that as a kid, you had a View-Master. This toy has been around for decades and is, more or less, a handheld stereoscope. We never thought much about the device’s invention until we saw a recent video from [View Master Travels and Peter Dibble]. It turns out that the principle of the whole thing was created by the well-known [Charles Wheatstone]. However, it was piano repairman [William Gruber] who invented what we think of as the View-Master.

[Gruber] didn’t just work on normal pianos, but complex player pianos and, in particular, the pianos used to record player piano rolls. He was also, as you might expect, a stereo photography enthusiast. Many of the ideas used in automating pianos would show up in the View-Master and the machines that made the reels, too. In the 1930s, stereoscopes were not particularly popular and were cumbersome to use. Color film was also a new technology.

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LEGO Orrery Gets A Real-Time Drive Upgrade

An orrery is a beautiful type of mechanical contrivance, built to demonstrate the motion of heavenly objects. LEGO happens to offer just such a device, built using its Technic line of blocks, shafts, and gears. Only, it has a serious limitation—it has to be cranked manually to make it spin the Earth around the sun. [Görkem] set out to fix this glaring oversight with some good old-fashioned hardware.

The setup removes just five LEGO pieces from the original design, eliminating the hand crank from the mechanism. In its place, [Görkem] installed a NEMA 17 stepper motor, paired with a custom PCB mounted on the back. That carries an ESP32 microcontroller and a TMC2208 stepper motor driver set up for silent drive. Rigged up like so, the orrery can simulate the motion of the Earth and Moon around the Sun in real time. There’s also a knob to track back and forth in time, and a button to reset the system to the correct real-time position.

The final build looks great, combining the LEGO Technic parts with some chunky electronics and 7-segment displays that make it a wonderful techy desk decoration. Down the line, [Görkem] hopes to offer a plug-and-play kit to others who wish to duly animate their own LEGO orrery sets (set #42179).

We love a good LEGO build around these parts. We’ve featured everything from parts sorters to functional typewriters in the past.

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The Complicated Legacy Of Mind Controlled Toys

Imagine a line of affordable toys controlled by the player’s brainwaves. By interpreting biosignals picked up by the dry electroencephalogram (EEG) electrodes in an included headset, the game could infer the wearer’s level of concentration, through which it would be possible to move physical objects or interact with virtual characters. You might naturally assume such devices would be on the cutting-edge of modern technology, perhaps even a spin-off from one of the startups currently investigating brain-computer interfaces (BCIs).

But the toys in question weren’t the talk of 2025’s Consumer Electronics Show, nor 2024, or even 2020. In actual fact, the earliest model is now nearly as old as the original iPhone. Such is the fascinating story of a line of high-tech toys based on the neural sensor technology developed by a company called Neurosky, the first of which was released all the way back in 2009.

Yet despite considerable interest leading up to their release — fueled at least in part by the fact that one of the models featured Star Wars branding and gave players the illusion of Force powers — the devices failed to make any lasting impact, and have today largely fallen into obscurity. The last toy based on Neurosky’s technology was released in 2015, and disappeared from the market only a few years later.

I had all but forgotten about them myself, until I recently came across a complete Mattel Mindflex at a thrift store for $8.99. It seemed a perfect opportunity to not only examine the nearly 20 year old toy, but to take a look at the origins of the product, and find out what ultimately became of Neurosky’s EEG technology. Was the concept simply ahead of its time? In an era when most people still had flip phones, perhaps consumers simply weren’t ready for this type of BCI. Or was the real problem that the technology simply didn’t work as advertised?

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R2D2 Gets New Brains

While it is fun to get toys that look like your favorite science fiction props, it is less fun when the electronics in them don’t measure up to the physical design. [Steve Gibbs] took a Hasbro R2D2 toy robot and decided to give it a brain upgrade along with enhanced sensors. You can see a video of the robot doing its thing and some build details below.

In this case, the toy from Hasbro was not working at all, so [Steve] saved it from the dumpster. Instead of a repair, he decided to just gut it and rebuild it with modern electronics. The ultrasonic sensor on the forward toe is a dead giveaway.

The robot responds to voice commands better than the original and can play sound effects and clips from Star Wars. You can also control the robot with a phone app. The new or upgraded sensors include microphones, a PIR sensor, a photoresistor to sense light, a smoke and CO2 sensor, a computer vision camera, and, of course, the ultrasonic range finder.

Some motors and the original speaker are in use, but R2 now sports additional LEDs and servos. All the extras required some surgery on the plastic body. Instead of regular batteries, the ‘bot now uses a LiPo battery, so the old battery compartment was cut out to make more room.

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Fidget Clicker Becomes Miniature Game Console

Fidget toys are everywhere these days. A particularly popular type simply puts some keyboard switches on a plate to provide a certain type of clicky satisfaction. [wjddnjsdnd] took that concept a step further, building a keychain-sized fidget toy that actually has games on it.

The build is based around six key switches in a 2 x 3 array. The key switches are notable in this case for being magnetic shaft keys. Rather than using a mechanical switch to indicate a keypress, the keycap instead merely moves a magnet which triggers a signal in a hall effect sensor beneath the key. In this case, the build uses A3144 hall effect sensors, which are read by the Arduino Nano running the show. The Nano is also hooked up to a small SSD1306 OLED display over I2c, which it uses for displaying the game state. There’s also a TP4056 module to handle charging the attached 380 mAh lithium-ion battery which powers the pocket-sized device.

The Arduino Nano is not a powerful platform for gaming, but it can handle the basics. The Gamebox Clicker, as it’s called, features a Pong clone, a stairs game, and a recreation of Snake. Think early mobile phone games, and you’d be on the money.

It’s an interesting build, and one that would be a great way to get used to using magnetic key switches as well as small embedded displays. We’ve seen Arduino boards turned into microconsoles many times before, too. If you’d like to sound off about magnetic vs. mechanical key switches, jump into the comments, or otherwise let us know about your best electronic fidget projects on the tipsline. Happy hacking.

An aluminium top is shown spinning on a plastic disk in front of a tablet showing the text "2:07:49.5"

Self-Powered Top Spins For Hours

The meaning of Inception’s ending famously revolves around a top which spins forever in dreams, but in real life comes to a stop like any other top. Any other top, that is, except for [Aaed Musa]’s self-spinning top, which can continuously spin for about two hours before coming to a stop.

The one constraint was that every functional component had to be contained within the top’s shell, and [Aaed]’s first approach was to build a reaction wheel into the top. When a motor accelerates a weighted wheel, conservation of angular momentum applies an equal and opposite torque to the motor. The problem is that motors eventually reach a top speed and stop accelerating, which puts an end to the torque. This is known as saturation, and the only way to desaturate a reaction wheel is to slow it down, which counteracts the originally generated torque. [Aaed] originally planned to mount the motor in a one-way bearing, which would let it bleed off speed without producing torque against the rest of the top, but it was rather choppy in practice.

The solution occurred to [Aaed] while watching the aforementioned final scene, when it occurred to him that the wobbling of a top could actually generate rotation. A prototype proved that an off-center weight rotating at a constant speed did successfully spin the top by rotating the center of mass, and after that, it was a matter of incremental testing and improvement. A higher moment of inertia worked better, as did a lower center of gravity and a tip made from a hard, low-friction silicon nitride ball bearing. He made housings out of both 3D-printed plastic and CNC-milled aluminium, which each contained a tiny brushless motor, an electric speed controller, a microcontroller, and a small rechargeable lithium battery.

If you allow for external power, you can make the top itself the rotor of a motor, and drive it from a base. Alternatively, if you levitate your top in a vacuum, it could spin for longer than recorded history.