When [marzsman]’s eight-year-old daughter thought up a game they could play together involving rainbows, he was all ears. She is a certified rainbow expert, after all. They had a few R&D sessions and came up with a rainbow sorting speed trial game that looks fun to play and fairly easy to build.
Press that blue button on the side, and the RGB LEDs along the top are put in randomized order. The object of this game is simple — just sort the rainbow before the other player by pressing each LED’s corresponding arcade button. Whoever sorts faster is rewarded with a rainbow animation behind their set of way-cool clear buttons.
If [marzsman]’s daughter wants to learn computer science, rainbows are good for that, too.
Continue reading “Sudden Death Rainbow Sorting Game Reveals Your True Colors”
Macros are meant to make our lives easier, but they live up to this promise with mixed results. Generally speaking, a macro is a special combination of keys on the keyboard that execute a custom task — their goal is to speed up your productivity by getting away from mousing through menus. But once a macro requires more than two keys, they can get a bit cumbersome to input. I have personally found that repeated use of macros that require
shift can potentially cause problems. I don’t know about you (and your repetitive stress mileage may vary), but personal injury is the polar opposite of what I want from something that’s supposed to be convenient.
The more I thought about how nice it would be to have a field of dedicated one-punch macro keys, the more incomplete my life seemed without it. Every uncomfortable three-key shortcut I chorded was more motivational than the last.
I love keyboard shortcuts, and not just because I prefer keyboard navigation in general. A lot of little things about writing for the web can be streamlined with shortcuts, like writing
html tags and doing image manipulation. And I’m always looking for a better workflow to pin down my fleeting mental fragments, at least until that dark day that I can turn on Dropbox Thoughts™ and burn my brainwaves directly to disk.
Continue reading “Macro Foot Stool Helps Me Get A Leg Up On Work”
One of our favorite things about the rise of hobbyist development ecosystems such as the Arduino is that it’s now possible to make a MIDI controller out of almost anything, as long as you have the the shields and the dedication. We’re glad that [James Bruton] takes the occasional break from making robots to detour into instrument making, because his latest creation turns it up to 11.
This awesome guitar uses a barcode scanner to play notes, and various arcade controls to manipulate those notes. The barcodes themselves scan as ASCII values, and their equivalent integers are sent to an external MIDI device. This futuristic axe is built on an Arduino Mega, with a USB shield for the barcode scanner, and a MIDI shield on top that [James] connects to various synths in the video after the break.
In between shooting barcodes, the right hand also controls octave shifting and changing MIDI channels with the joystick, and doing pitch-bends with the rotary encoder. The array of arcade buttons on the bottom neck let him switch between single player for monophonic synths, and multiplayer for polys. The other three buttons are press-and-scan programmable single-note sounders that assist in chord-making and noodling.
We particularly dig the construction, which is a combination of 20/20 and 3D printed boxes. [James] found some angled PVC to serve as fretboards for the four necks, and a nice backgrounds for bar codes.The only thing we would change is the native beep of the barcode scanner — either silence it forever or make it mutable, because it doesn’t jive with every note. It might be nice to get the gun to scan continuously so [James] doesn’t get trigger finger. Or better yet, build the scanner into a glove.
Want to do something more useful with that barcode scanner in your parts bin? Use it to manage your household inventory. But first, reacquaint yourself with the history of the humble barcode as presented by [Adam Fabio].
Continue reading “Barcode Guitar Plays More Than Beep-Bop”
Prolific maker [Sean Hodgins] has taken the wraps off of his latest one-day build, and as usual, it takes the kind of spare parts most people reading Hackaday will have in their parts bins and turns it into something fun and useful. This time around, he takes a bunch of spare arcade-style buttons he had from a previous project and combines them with an Adafruit Trinket (SAMD21 flavor) to make a USB input device for his computer.
[Sean] uses 1/4 inch acrylic to make the case, though he does mention that it could just as easily be 3D printed. But using the acrylic is easy and gives a nice glossy look to the final hardware. With a saw and a drill press you can make some very professional cases out of acrylic, which goes to show that you don’t necessarily need to have a high end 3D printer to create great looking enclosures.
As explained in the video, the Adafruit Trinket is not strictly necessary for this build, it’s just what [Sean] had lying around. Any microcontroller that can present itself to the operating system as a USB Human Interface Device (HID) will work fine for a project like this.
Software wise, a modified Arduino demo program is used to equate the states of the digital pins to pre-defined key combinations to be sent to the computer. In this simple example the key combinations are hard-coded into the Trinket’s source code, but a future enhancement could be adding a method of setting up new key combinations with a configuration tool.
We’ve covered our fair share of non-traditional USB input devices, all operating on largely the same principle. As it turns out, hackers have quite a pension for making oddball input devices.
Continue reading “Arcade Style Computer Hotkeys”