[Kyle McDonald] is trying out a new look, at least in the digital world, with the help of some openFrameworks video plugins. He’s working with [Arturo Castro] to make real-time facial substitution as realistic as possible. You can see that [Arturo’s] own video has a different take on shading and color of the facial alterations that makes them a bit less realistic than what [Kyle] was able to accomplish (see that clip after the break).
The setup depends on some facial tracking software developed by [Jason Saragih]. That package is wrapped in ofxFaceTracker (already linked at the top of this article) which makes it play nicely with openFrameworks. From there, it’s just a matter of image processing. If you think you’re up to the challenge, grab your own copies of the source code and get to work. We’re shocked by how real this looks, even when [Kyle] grabs his cheeks and stretches them out. If someone can fix some of the artifacts around the edges of the sampled faces this would be ready to use when video-conferencing.
It kind of makes us think of technology seen in The Running Man.
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