Walking And Talking Through The UK National Museum Of Computing

I found myself in Milton Keynes, UK, a little while ago, with a few hours to spare. What could I do but rock over to the National Museum of Computing and make a nuisance of myself? I have visited many times, but this time, I was armed with a voice recorder and a mission to talk to everybody who didn’t run away fast enough. There is so much to see and do, that what follows is a somewhat truncated whistle-stop tour to give you, the dear readers, a flavour of what other exhibits you can find once you’ve taken in the usual sights of the Colossus and the other famous early machines.

A VT01 terminal showing "the adventure" game running
Click this image to play in your browser.

We expect you’ve heard of the classic text adventure game Zork. Well before that, there was the ingeniously titled “Adventure”, which is reported to be the first ‘interactive fiction’ text adventure game. Created initially by [Will Crowther], who at the time was a keen cave explorer and D & D player, and also the guy responsible for the firmware of the original Arpanet routers, the game contains details of the cave systems of Mammoth and Flint Ridge in Kentucky.

The first version was a text-based simulation of moving around the cave system, and after a while of its release onto the fledgling internet, it was picked up and extended by [Don Woods], and the rest is history. If you want to read more, the excellent site by [Rick Adams] is a great resource that lets you play along in your browser. Just watch out for the dwarfs. (Editor’s note: “plugh“.) During my visit, I believe the software was running on the room-sized ICL2966 via a VT01 terminal, but feel free to correct me, as I can’t find any information to the contrary.

A little further around the same room as the ICL system, there is a real rarity: a Marconi TAC or Transistorised Automatic Computer. This four-cabinet minicomputer was designed in the late 1950s as a ‘fast real-time computer’, is one of only five made, and this example was initially installed at Wylfa nuclear power station in Anglesey, intended as a monitoring and alarm system controller. These two machines were spare units for the three built for the Swedish air defence system, which were no longer required. Commissioned in 1968, this TAC ran continuously until 2004, which could make it one the longest continuously running computers in the world. The TAC has 4 kwords of 20-bit core memory, a paper tape reader for program loading and a magnetic drum storage memory. Unusually, for this period, the TAC has a micro-coded CISC architecture, utilising a whole cabinet worth of diode-matrix ROM boards to code the instruction set. This enabled the TAC to have a customizable instruction set. As standard, the TAC  shipped with trigonometric and other transcendental functions as individual instructions. This strategy minimized the program size and allowed more complex programs to fit in the memory.

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Forget Digital Computing, You Need An Analog Computer

The analog computer of decades-gone-by is something many of us younger engineers never got the chance to experience first hand. It’s pretty much a case of reading about them on these fine pages or perhaps looking at a piece of one behind glass in one of the more interesting museums out there. But now, there is another option, (THAT) The Analog Thing. Developed by Berlin-based Analog computer-on-chip specialist Anabrid, THAT is an Open Source analog computer you can build yourself (eventually) or buy from them fully assembled. At least, that’s their plan.

From the 1970s onwards, digital computers became powerful enough to replace analog computers in pretty much every area, and with the increased accuracy this brought, the old analog beasts became obsolete overnight. Now, there seems to be a move to shift back a little, with hybridized analog-digital approaches looking good for some applications, especially where precision is not paramount. After all, that pile of fatty grey matter between your ears is essentially a big analog computer, and that’s pretty good at problem solving.

Looking over the project Wiki there are a few application examples and some explanatory notes. Schematics are shown, albeit only images for now. We can’t find the PCB files either, but the assembly instructions show many bodge wires, so we guess they’re re-spinning the PCB to apply fixes before releasing them properly. This is clearly work-in-progress and as they say on the main site, their focus is on chips for hybrid analog-digital computing, with a focus on energy-efficient approximate methods. With that in mind, we can forgive that the community-focused learning tools are still being worked on. All that said, this is still a very interesting project, and definitely would be a Christmas present this scribe would be more than happy to unwrap.

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