Non-Planar Fuzzy Skin Textures Improved, Plus A Paint-On Interface

If you’ve wanted to get in on the “fuzzy skin” action with 3D printing but held off because you didn’t want to fiddle with slicer post-processing, you need to check out the paint-on fuzzy skin generator detailed in the video below.

For those who haven’t had the pleasure, fuzzy skin is a texture that can be applied to the outer layers of a 3D print to add a little visual interest and make layer lines a little less obvious. Most slicers have it as an option, but limit the wiggling action of the print head needed to achieve it to the XY plane. Recently, [TenTech] released post-processing scripts for three popular slicers that enable non-planar fuzzy skin by wiggling the print head in the Z-axis, allowing you to texture upward-facing surfaces.

The first half of the video below goes through [TenTech]’s updates to that work that resulted in a single script that can be used with any of the slicers. That’s a pretty neat trick by itself, but not content to rest on his laurels, he decided to make applying a fuzzy skin texture to any aspect of a print easier through a WYSIWYG tool. All you have to do is open the slicer’s multi-material view and paint the areas of the print you want fuzzed. The demo print in the video is a hand grip with fuzzy skin applied to the surfaces that the fingers and palm will touch, along with a little bit on the top for good measure. The print looks fantastic with the texture, and we can see all sorts of possibilities for something like this.

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Fuzzy Skin Finish For 3D Prints, Now On Top Layers

[TenTech]’s Fuzzyficator brings fuzzy skin — a textured finish normally limited to sides of 3D prints — to the top layer with the help of some non-planar printing, no hardware modifications required. You can watch it in action in the video below, which also includes details on how to integrate this functionality into your favorite slicer software.

Little z-axis hops while laying down the top layer creates a fuzzy skin texture.

Fuzzyficator essentially works by moving the print nozzle up and down while laying down a top layer, resulting in a textured finish that does a decent job of matching the fuzzy skin texture one can put on sides of a print. Instead of making small lateral movements while printing outside perimeters, the nozzle does little z-axis hops while printing the top.

Handily, Fuzzyficator works by being called as a post-processing script by the slicer (at this writing, PrusaSlicer, Orca Slicer, and Bambu Studio are tested) which also very conveniently reads the current slicer settings for fuzzy skin, in order to match them.

Non-planar 3D printing opens new doors but we haven’t seen it work like this before. There are a variety of ways to experiment with non-planar printing for those who like to tinker with their printers. But there’s work to be done that doesn’t involve hardware, too. Non-planar printing also requires new ways of thinking about slicing.

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A Universal, Non-planar Slicer For 3D Printing Is Worth Thinking About

One may think that when it comes to 3D printing, slicing software is pretty much a solved problem. Take a 3D model, slice it into flat layers equal to layer height, and make a toolpath so the nozzle can create those layers one at a time. However, as 3D printing becomes more complex and capable, this “flat planar slicing” approach will eventually become a limitation because a series of flat slices won’t necessarily the best way to treat all objects (nor all materials or toolheads, for that matter.)

How a 20 mm cube looks when sliced in a cone-shaped plane.

[René K. Müller] works to re-imagine slicing itself, and shows off the results of slicing 3D models using non-planar geometries. There are loads of pictures of a 20 mm cube being sliced with a variety of different geometries, so be sure to give it a look. There’s a video embedded below the page break that covers the main points.

It’s all forward-thinking stuff, and [René] certainly makes some compelling points in favor of a need for universal slicing; a system capable of handling any geometry, with the freedom to process along any path or direction. This is a concept that raises other interesting questions, too. For example, when slicing a 20 mm cube with non-planar geometries, the resulting slices often look strange. What’s the best way to create a toolpath for such a slice? After all, some slicing geometries are clearly better for the object, but can’t be accommodated by normal hot ends (that’s where a rotating, tilted nozzle comes in.)

Such worries may not be an issue for most users at the moment, but it’s worth trying to get ahead of the curve on something like this. And lest anyone think that non-planar slicing has no practical purpose, we previously covered [René]’s demonstration of how non-planar slicing can reliably create 90° overhangs with no supports.

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