September 13th 1993, colloquially known as Mortal Monday, became as dividing line in the battle for 16-bit supremacy. The mega popular arcade game Mortal Kombat was ported to Super Nintendo and Sega Genesis consoles, and every fanboy and fangirl had an opinion on which version truly brought the hits. The Super Nintendo version opted to remove the blood and gore in an attempt to preserve the company’s family-friendly image. While the Sega Genesis merely locked the game’s more violent content behind a cheat code that so many fans learned by heart, ABACABB. Nintendo’s decision to censor Mortal Kombat on their console pushed public opinion in favor of the Sega Genesis version being superior, though it was clear that corners were cut in order to squeeze it onto a cartridge. Recently a group of developers led by [Paulo] sought to restore the Genesis version to its full potential with a ROM hack they’re calling Mortal Kombat Arcade Edition.
Mortal Kombat Arcade Edition is the sort of ROM hack where every facet of the game has been retouched. All sorts of sound effects and animations that were omitted in the 1993 translation to the Genesis have now been restored in higher quality. Every fighter’s look was remastered to more closely match the arcade presentation complete with move timing tweaks. Secret characters like Reptile, Noob Saibot, and Ermac are all playable, plus all the character bios from the arcade game’s attract mode make an appearance. An SRAM save feature was implemented in order to save high scores, and for an additional dose of authenticity there’s even a “DIP switch” configuration screen where you can set it to free play.
This ROM hack comes as an IPS patch that can be applied to a legitimate dump of the user’s Sega Genesis or Mega Drive cartridge. The site hosting the Mortal Kombat Arcade Edition patch features an online IPS patching tool called Rom Patcher JS that makes the patching process more convenient for those attached to their browser. The patched ROM can then be enjoyed in the user’s favorite emulator of choice, though running it on original hardware via a ROM cart is also possible (even encouraged). Considering the limitations of the Sega Genesis’ color palette the revamped look of Mortal Kombat Arcade Edition is all the more impressive. It just goes to show you that Genesis still does!
Not ready to FINISH HIM? Check out this countertop arcade build featuring some Mortal Kombat II art, or marvel at the incredible effort that went into creating the Knights of the Round ROM hack known as Warlock’s Tower.
Continue reading “Mortal Kombat ROM Hack Kontinues Arcade Legacy”
When it comes to the six original Mega Man games there is a clear dividing line between the first three and the last. Mega Man 4 introduced the charging shot mechanic that allowed players to hold down the fire button in order to power-up a single blast from Mega Man’s arm cannon. The aptly named, “Mega Man 4: Free of Charge” ROM hack by [Peter] seeks to bring cohesion with the first trilogy of Mega Man games by removing the charge shot mechanic completely. To compensate for the change, enemy health bars were also adjusted so that enemies aren’t as bullet-spongy.
The Mega Man 4: Free of Charge download comes as an IPS patch file. There are free utilities out there like Floating IPS that can apply the patch file to a clean dump of a NES cartridge. This ROM hack is playable on original Nintendo Entertainment System hardware via a flashcart device, or it can be played by any common NES emulator like FCEUX or Nestopia.
One of the most annoying parts of Mega Man 4 (minus the difficulty) was the constant whir of the charge shot drowning out the brilliant soundtrack. With a patch like [Peter]’s this is no longer a going concern, and players are able to give their thumbs a bit of a break by not needing to continually hold down fire throughout a run. All welcomed changes aside, it still won’t change the fact that the Japanese TV commercial for the game is cooler than the print ads in the US.
Continue reading “Mega Man Hack Drops Charge Shot, Adds Classic Style”
Super Mario Sunshine always felt a little under-baked when it came to 3D Mario games. Whether it was wonky camera controls, aggravating coin quotas, or the inclusion of a sentient super-soaker the game didn’t quite fulfill fan expectations. Seeking to wash-away that reputation [Wade] created a mod to revitalize the oft disparaged GameCube game. Over two years in the making, Super Mario Sunburn breaks Super Mario Sunshine wide open with new levels, more coins, and the freedom of a modern open-world game. Collecting in-game shine collectibles no longer automatically warps Mario back to the island hub, but rather allows Mario to keep filling those pockets.
In order to apply the Sunburn mod patch, a clean rip of Super Mario Sunshine for Nintendo GameCube is needed. The easiest method of ripping GameCube discs is actually with a Nintendo Wii — provided it can run CleapRip via the Homebrew Channel. With a clean game image, the Sunburn patch can be applied on Windows by running Delta Patcher. From there a Sunburn-patched image can be enjoyed via emulator with the optional HD Texture pack, or even real Nintendo hardware. A comprehensive mod like this is surely deserving of some WaveBird time.
The arrival of [Wade]’s mod comes at a crucial time for many Mario fans. Late last year Nintendo released an underwhelming compilation of 3D Mario games called Super Mario 3D All-Stars. The release brought with it the lightest of touches and failed to provide a suitable modernization of Super Mario Sunshine. The company didn’t even allow players to play in 16:9 widescreen (unlike Sunburn). At the end of March Nintendo will cram Super Mario 3D All-Stars into “Bowser’s Vault” thereby removing it from store shelves. All the more reason to give Super Mario Sunburn a try. Continue reading “Super Mario Sunburn Mod Shines Up A GameCube Favorite”
Going back to classic games can be a difficult experience. The forward passage of time leaves technology to stagnate, while the memories attached to those old games can morph in mysterious ways. Therein lies the problem with how you remember a game playing versus the reality of how it actually does. Developer [Jorge] saw that situation arising around Zelda II: The Adventure of Link, and it inspired him to create the Zelda II Redux ROM hack.
Years in the making, Zelda II Redux takes a relatively light-handed approach to revising the original NES game. Graphical enhancements include: a reworked HUD complete with the series’ tradition of hearts, animated enemy icons in the over world, a new title screen, and giving Link the shield from the Famicom Disk System release’s box art. Text speed has been increased and a revised translation of the Japanese script has been incorporated. Under the hood, all sorts of boss battles have been re-balanced while casting magic spells doesn’t require multiple return trips to the pause menu. Though Zelda II Redux’s most important feature may be the inclusion of manual saving via “Up + A” on the pause menu. There are also a whole host of other changes Zelda II Redux incorporates in order to bring Link’s second adventure more inline with the rest of the Legend of Zelda series that can be found on the project’s change log.
To play Zelda II Redux requies an IPS patching program, like LunarIPS, along with a clean dumped image of Zelda II: The Adventure of Link. Dumping NES cartridges is easier than ever these days due to many cartridge dumper devices being plug-and-play over USB. A successfully patched ROM file can be played in an emulator or on actual NES hardware through a flash cart. A video of a tool-assisted speedrun has been included below, so there may be some new strategies to employ.
Continue reading “Zelda II Redux ROM Hack Plays How You Remember The Original”
Wheel of Fortune is a television game show, born in the distant year of 1975. Like many popular television properties of the era, it spawned a series of videogames on various platforms. Like many a hacker, [Chris] had been loading up the retro NES title on his Raspberry Pi when he realized that, due to the limitations of the cartridge format, he was playing the same puzzles over and over again. There was nothing for it, but to load a hex editor and get to work.
[Chris’s] initial investigation involved loading up the ROM in a hex editor and simply searching for ASCII strings of common puzzles in the game. Initial results were positive, turning up several scraps of plaintext. Eventually, it became apparent that the puzzles were stored in ASCII, but with certain most-significant-bits changed in order to mark the line breaks and ends of puzzles. [Chris] termed the format wheelscii, and developed an encoder that could turn new puzzles into the same format.
After some preliminary experimentation involving corrupting the puzzles and testing various edge cases, [Chris] decided to implement a complete fix. Puzzles were sourced from the Wheel of Fortune Puzzle Compendium, which should have plenty of fresh content for all but the most addicted viewers. A script was then created that would stuff 1000 fresh puzzles into the ROM at load time to minimize the chances of seeing duplicate puzzles.
ROM hacks are always fun, and this is a particularly good example of how simple tools can be used to make entertaining modifications to 30-year-old software. For another take, check out this hack that lets the Mario Bros. play together.