35mm still photography is still hanging on out in the wild, with its hardcore fans ensuring it never quite dies out despite the onward march of digital imaging. Slides are an even more obsolete technology, forgotten long ago when the quality of color negative films improved. The related paraphernalia from the era of the photographic slide continues to clutter up attics and garages the world over. [Martin Burlus] was in possession of some retro slide viewers, and found they made an excellent basis for a RetroPie build.
The build relies on stock standard fundamentals – a Pi Zero runs the show, combined with a USB hub and a power supply. [Martin] then chose to build this all inside the case of the slide viewer, combined with a 2.8″ PiTFT display. This neatly slots directly on to the Pi Zero’s 40-pin header, and comes complete with a touch screen. It’s the perfect size to slide into most slide viewers, though some models required removal of the tact buttons.
The RetroPie project is a software suite for the Raspberry Pi that allows the user to easily play classic video games through emulators. It’s been around for a while now, so it’s relatively trivial to get this set up with a basic controller and video output. That means that the race is on for novel ways of implementing a RetroPie, which [Christian] has taken as a sort of challenge, building the tiniest RetroPie he possibly could.
The constraints he set for himself were to get the project in at under 100 mm. For that he used a Pi Zero loaded with the RetroPie software and paired it with a 1.44″ screen. There’s a tiny LiPo battery hidden in there, as well as a small audio amplifier. Almost everything else is 3D printed including the case, the D-pad, and the buttons. The entire build is available on Thingiverse as well if you’d like to roll out your own.
While this might be the smallest RetroPie we’ve seen, there are still some honorable mentions. There’s one other handheld we’ve seen with more modest dimensions, and another one was crammed into an Altoids tin with a clamshell screen. It’s an exciting time to be alive!
The Atari 2600 is a console from a very different time, when home appliances, furniture, and even automobiles were all covered in fake vinyl woodgrain veneer. Somehow it was the in thing for a decade, and then immediately became tacky overnight. Regardless, if you want to evoke the era, that’s what you do – and that’s exactly what [Christian] did with this handheld RetroPie build.
The technical side of things is fairly routine in these parts – a Pi Zero runs RetroPie so you can play emulated games from the mid-90s and earlier. It’s the visual presentation that we particularly enjoy. The look of the early Atari is evoked through clever use of materials. The body is in black plastic, with blocky red buttons for controls. It’s finished with a vinyl woodgrain applique around the screen, and we think it’s a wonderful aesthetic.
The files to print your own are available on Thingiverse, and [Christian] has provided a basic guide to sourcing similar parts. It’s all common stuff, readily available on eBay or elsewhere.
Wheel of Fortune is a television game show, born in the distant year of 1975. Like many popular television properties of the era, it spawned a series of videogames on various platforms. Like many a hacker, [Chris] had been loading up the retro NES title on his Raspberry Pi when he realized that, due to the limitations of the cartridge format, he was playing the same puzzles over and over again. There was nothing for it, but to load a hex editor and get to work.
[Chris’s] initial investigation involved loading up the ROM in a hex editor and simply searching for ASCII strings of common puzzles in the game. Initial results were positive, turning up several scraps of plaintext. Eventually, it became apparent that the puzzles were stored in ASCII, but with certain most-significant-bits changed in order to mark the line breaks and ends of puzzles. [Chris] termed the format wheelscii, and developed an encoder that could turn new puzzles into the same format.
After some preliminary experimentation involving corrupting the puzzles and testing various edge cases, [Chris] decided to implement a complete fix. Puzzles were sourced from the Wheel of Fortune Puzzle Compendium, which should have plenty of fresh content for all but the most addicted viewers. A script was then created that would stuff 1000 fresh puzzles into the ROM at load time to minimize the chances of seeing duplicate puzzles.
We don’t see that many PSP hacks around these parts, perhaps because the system never attained the same sort of generational following that Nintendo’s Game Boy line obtained during its heyday. Which is a shame, as it’s really a rather nice system with plenty of hacking potential. Its big size makes it a bit easier to graft new hardware into, the controls are great, and there’s no shortage of them on the second-hand market.
Hopefully, projects like this incredible “PiSP” from [Drygol] will inspire more hackers to take a second look at Sony’s valiant attempt at dethroning Nintendo as the portable king. With his usual attention to detail, he managed to replace the PSP’s original internals with a Pi Zero running RetroPie, while keeping the outside of the system looking almost perfectly stock. It wasn’t exactly a walk in the park, but we’d say the end definitely justifies the means.
The first half of the project was relatively painless. [Drygol] stripped out all the original internals and installed a new LCD which fit so well it looks like the thing was made for the PSP. He then added a USB Li-ion charger board (complete with “light pipe” made out of 3D printer filament), and an audio board to get sound out of the usually mute Pi Zero. He had some problems getting everything to fit inside of the case. The solution was using flat lithium batteries from an old Nokia cell phone to slim things down just enough to close up the PSP’s case with some magnets.
What ended up being the hardest part of the build was getting the original controls working. [Dyrgol] wanted to use the original ZIF connector on the PSP’s motherboard so he wouldn’t have to modify the stock ribbon cable. But it was one of those things that was easier said than done. Cutting out the section of PCB with the connector on it was no problem, but it took a steady hand and a USB microscope to solder all the wires to its traces. But the end result is definitely a nice touch and makes for a cleaner installation.
Software-defined radio has been around for years, but it’s only recently that it’s been accessible to those of us who don’t have tens of thousands of dollars worth of equipment in their lab. Here’s a new book from Analog Devices that gives you the lowdown on software-defined radio. It’s heavy on MATLAB and components from Analog, but it’s still a solid foundation for SDR.
Do you like cyberpunk? Do you like stories about rebellious people overthrowing the system? How about androids? Do you like androids? Here’s a Kickstarter that’s tying all of that together. Neptune Frost is (will be?) a movie about an e-waste village in Burundi that’s home to the ‘world’s most subversive hacking collective’, a coltan miner and an inter-sex runaway. It’s literally got everything.
Hey, this is cool, Hackaday has been cited in a journal article. The title of the article is An open-source approach to automation in organic synthesis: The flow chemical formation of benzamides using an inline liquid-liquid extraction system and a homemade 3-axis autosampling/product-collection device, and can be found in Tetrahedron Volume 74, Issue 25, 21 June 2018, Pages 3152-3157.
Asteroid day was a few days ago, and there’s a Kickstarter to go with it. The Planetary Society, headed up by Bill Nye (a science guy) is raising awareness about the threat of asteroid impacts. There’s hilarious swag that says ‘Kick Asteroid’, even though actually kicking an asteroid might be a bad idea; a gravity tractor would be the best method of nudging the orbit of an asteroid given enough time.
Last year, a company in the US trademarked the word ‘RetroPie’ and used that trademark to sell Raspberry Pis loaded up with (you guessed it) RetroPie software. This company also used the trademark to force anyone else doing the same to stop. Obviously, this didn’t sit well with the developers of RetroPie. After some generous legal help, the RetroPie trademark issue has been resolved. That’s a tip of the hat to Eckland & Blando who offered some pro bono legal work.
A key goal was the option to play Nintendo 64 titles, so [KaptinBadkruk] had to overclock the Pi and then implement a cooling system. A heatsink, some copper pads, and a fan from an old 3D printer — all secured by a 3D printed mount — worked perfectly after giving the heatsink a quick trim. An old speaker and a mono amp from Adafruit — and a few snags later — had the sound set up, with the official RPi touchscreen as a display.
After settling on an Atari 2600-inspired look, [KaptinBadkruk] laboured through a few more obstacles in finishing it off — namely, power. He originally intended for this project to be portable, but power issues meant that idea had to be sidelined until the next version. However — that is arguably offset by [KaptinBadkruk]’s favourite part: a slick 3D Printed item box from Mario Kart front and center completes the visual styling in an appropriately old-meets-new way.