Soccer Simulator Rules A Child’s Birthday Party

[youtube=http://www.youtube.com/watch?v=gKACRU4LKfM&w=470]

Being a dedicated father, soccer coach, general tinkerer, and electrical engineer, [Dave] decided to build a soccer simulator video game for his son’s 6th birthday party. The concept behind the game is to put a soccer ball on a tee and have an eager line of six-year-olds kick the ball into the goal. A video of a goalie is projected behind the net, and sensors in the goal will determine if the player scored a goal or not.

The first part of [Dave]’s project was getting footage of a goalie diving for a soccer ball. Luckily, [Dave] is friends with [Mark Macdonald], a former NCAA goalie. After 10 minutes in the park with [Mark] and a 720p camera, [Dave] had all the footage needed to build his video game.

To detect where the soccer ball passed into the goal, [Dave] built a small soccer goal studded with infrared LEDs and infrared beam break sensors. Combined with a small switch underneath the ball tee, the software knows the time of flight and where the ball crossed into the goal. The game processes these two numbers to determine if it’s a goal, or was caught by the retired pro goalie.

The kids at the birthday party lined up to play [Dave]’s soccer game – a huge achievement getting 6-year-olds to wait their turn. We admit that we’d like to have a go at this game, although we’re pretty sure we saw an arcade version of this game years and years ago.

Simulated Dashboard For A Simulated Race

Simulators might have lost their cool for a lot of gamers, but [Fergo] is trying for a comeback. He built an electronic dashboard for a car racing simulator.

[Fergo] spends most of his track time on iRacing, an MMO racing simulator. Possibly due to a little bit of influence from Formula 1 steering wheels, he wanted to add to his dashboard that included Microsoft racing wheel. The dashboard includes RPM lights, a gear indicator, five general buttons, a rotary encoder, and a pit limiter, rev limiter and low fuel indicators.

The build is powered a VB.NET app that connects the iRacing API to an Arduino. To get all those buttons and LEDs talking to the Arduino, [Fergo] used an IO expander that communicates over an I2C bus. It’s a surprisingly simple design that should scale well if [Fergo] ever decides to expand his cockpit. We’re not sure if it could handle controlling a 737, but it would be more than sufficient for a Cessna 172 or Mercury capsule.

Check out [Fergo] tearing around the track with his buttonbox dashboard after the break.

Continue reading “Simulated Dashboard For A Simulated Race”