Mathematicians. If you let them use the concept of infinity, there’s almost nothing they won’t be able to prove. Case in point: the Turing machine. The idea is that with an infinite length of tape, one could build a thought-experiment machine with only a few instructions that should be able to compute anything that’s computable.
[Igor]’s Turing machine is one of the nicest we’ve ever seen built. The “tape” is significantly shorter than infinity, which limits the computations he can achieve, the use of 3D printing, electric contacts, and WS2812 RGB LEDs for the tape are profoundly satisfying.
A bit on the tape is portrayed as unused if the LED is off, zero if it is red, and one if it is green. Each station on the tape is indexed by a set of blue LEDs observed by the gantry of the writing head which uses a 3D printed finger and motor to change the state of each bit. Programs are stored on a home-built punch card, which gets extra geek points from us.
Watch it run through “busy beaver” (embedded below) and tell us that it’s not awesome, even if it is a couple of LEDs short of infinity.
Continue reading “A Very Modern Turing Machine Build”
I had a great time at Denver’s 3rd annual Mini Maker Faire, which was held inside the Denver Museum of Nature and Science. The official theme this year was “Building the Future” and looking back, I can tell you that they pulled the theme off well. There was a strong turnout in two categories that are crucial to building the future: the growth that comes from education at all ages and the physical places where learning becomes immersive.
The Really Fun Stuff
[Casey] from Caustic Creations were showing off Poison Arrow just in time for season 2 of the BattleBots reboot. Poison Arrow is 250-lb. drum spinner that destroys things at 9,000 RPM. Here’s a nice introductory video shot by their sponsor, Arrow Electronics. [Casey] told me that Poison Arrow will be on the June 30th episode, so set your DVR.
Who knew that Colorado had so many maker- and hackerspaces? Colorado Makerhub, that’s who. They provide a portal to everything maker-related in Colorado, and they were in attendance along with most of the ‘spaces within a 50-mile radius of the city. Denver’s own Denhac brought a huge multiplayer rig that they had built for Comic Con last year. It runs Artemis, a spaceship bridge simulator game that divides up the tasks necessary for successful intergalactic travel. Here’s a video of Denhac member [Radio Shack] describing the game and giving a tour of one of the consoles. The group landed a space in one of the darker areas of the museum, which made the blinkenlights irresistible, especially to boys of a certain age range.
Continue reading “Denver Mini Maker Faire Roundup”
This fascinating project manages to be both something new and something old done in a new way. Artist [Akinori Goto] has used 3D printing to create a sort of frameless zoetrope. It consists of a short animation of a human figure, but the 3D movements of that figure through time are “smeared” across a circular zone – instead of the movements of the figure being captured as individual figures or frames, they are combined into a single object, in a way squashing 4 dimensions into 3.
“Slices” of that object, when illuminated by a thin shaft of light, reveal the figure’s pose at a particular moment in time. When the object is spun while illuminated in this way, the figure appears to be animated in a manner very similar to a zoetrope.
There are two versions from [Akinori Goto] that we were able to find. The one shown above is a human figure walking, but there is a more recent and more ambitious version showing a dancer in motion, embedded below.
Since a thin ray of light is used to illuminate a single slice of the sculpture at a time, it’s also possible to use multiple points of illumination – or even move them – for different visual effects. Check out the videos below to see these in action.
Continue reading “3D Printed Zoetrope Sculpture squashes 4 Dimensions into 3”
Superhydrophobic coating finds a new application in art through [Arthur Carabott] in the form of a bizarre fountain.
A Master’s student in the Global Innovation Design course at the London Royal College of Art, [Carabott] achieved the effect by leaving parts of the laser-cut acrylic untouched by Rust-oleum’s NeverWet Multisurface coating. A 3d printed spigot mounted high above the surface imparts greater velocity to the impacting water so as it hits the acrylic the liquid forms into channels giving the impression of something surreal. Indeed — his design is inspired by the optical illusions of Japanese mathematician Kokichi Sugihara which attempt to realize the impossible artwork of M.C. Escher. The effect is worthy of a double take.
Continue reading “A Fountain of Superhydrophobic Art”
[dmitry] writes in to let us know about a new project that combines lasers with fans and turns the resulting modulation of the light beams into an autonomous soundscape. The piece is called “divider” and is a large, wall-mounted set of rails upon which seven red lasers are mounted on one end with seven matching light sensors mounted on the other end. Interrupting the lasers’ paths are forty-two brushless fans. Four Arduino Megas control the unit.
Laser beams shining into light sensors don’t do much of anything on their own, but when spinning fan blades interrupt each laser beam it modulates the solid beams and turns the readings of the sensors on the far end into a changing electrical signal which can be played as sound. Light being modulated by fan blades to create sound is the operating principle behind a Fan Synth, which we’ve discussed before as being a kind of siren (or you can go direct to that article’s fan synth demo video to hear what kind of sounds are possible from such a system.)
This project takes this entire concept of a fan synth further by not only increasing the number of lasers and fans, but by tying it all together into an autonomous system. The lasers are interrupted repeatedly and constantly, but never simultaneously. Listen to and watch it in action in the video below.
Continue reading “Autonomous Musical Soundscapes from 42 Fans and 7 Lasers”
In an ambitious and ingenious blend of mechanical construction and the art of dance, [Syuko Kato] and [Vincent Huyghe] from The Bartlett School of Architecture’s Interactive Architecture Lab have designed a robotic system that creates structures from a dancer’s movements that they have christened Fabricating Performance.
A camera records the dancer’s movements, which are then analyzed and used to direct an industrial robot arm and an industrial CNC pipe bending machine to construct spatial artifacts. This creates a feedback loop — dance movements create architecture that becomes part of the performance which in turn interacts with the dancer. [Huyghe] suggests an ideal wherein an array of metal manipulating robots would be able to keep up with the movements of the performer and create a unique, fluid, and dynamic experience. This opens up some seriously cool concepts for performance art.
Continue reading “The Unity of Dance and Architecture”
Artists see the same world that the rest of us do. They just see it from a little bit off to the left. Where you see picking an ESSID for your router as being a hassle, or an opportunity to insult your neighbors, [Dmitry], alias [::vtol::] sees a poetry-delivery mechanism.
Based on ESP8266 units, each “poet” has a battery and a switch. Turn it on and it changes its SSID once every ten seconds, feeding everyone who’s listening the next line of a poem. You can’t connect to the network, but you can occasionally hit refresh on your WiFi scanner and read along.
Since they’re so cheap to build, [::vtol::] sees them almost as if they were poetry-throwies. You could easily afford to leave a few around the city, guerilla-style, broadcasting your (slow) message one SSID at a time. We love the video clips (inlined below) of him riding the subway with the device on.
Continue reading “Poetic SSIDs”