How Do You Prove An AI Didn’t Make Your Art?

In the world of digital art, distinguishing between AI-generated and human-made creations has become a significant challenge. Almost overnight, tool sets for generating AI artworks became commonly available to the public, and suddenly, every digital art competition had to contend with potential submissions. Some have welcomed AI, while others demand competitors create artworks by their own hand and no other.

The problem facing artists and judges alike is just how to determine whether an artwork was created by a human or an AI. So what can be done?

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Digital Painting On An IPad With Real Brushes

Drawing tablets are a great way to make digital art, and iPads and other tablets are similarly popular in this area. However, they all typically involve using some sort of special stylus for input. [Richard Greene] developed another method, with Light Strokes for the iPad letting one “paint” with real paint brushes instead!

The system uses a Fresnel prism in view of the iPad’s camera. This allows the camera to see only the parts of a paint brush, sponge, or other implement, as they make contact with the surface of the prism itself. This is via the principle known as total internal reflection.

Thus, simply wetting a paintbrush, sponge, or even a finger, allows one to paint quite authentically on the surface of the prism. The corresponding Light Strokes app on the iPad turns this into the pretty pixels of your creation. The app also allows one to experiment with all manner of fancy brush effects, too.

The build requires some finesse, with the lamination of the special Fresnel film onto glass using liquid optically clear adhesive, or LOCA. A series of mirrors are then assembled in an enclosure, allowing the iPad to be mounted with the camera having a good view of the glass painting area.

The project takes advantage of a simple physical effect in order to create a great artistic tool. Alternatively, if you prefer to draw directly, consider whipping up your own screen-based drawing tablet. Video after the break.

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Building Replica Amigas To Preserve Digital Artwork

A few years back, the Andy Warhol Museum ran into an unusual problem. They wanted to display digital pieces the pop artist created on his Amiga 1000 back in the 1980s, but putting the vintage computers on the floor and letting the public poke around on them wasn’t really an option. So the team at [Iontank] were tasked with creating an interactive display that looked like a real Amiga, but used all modern technology under the hood.

The technical details on the electronics side are unfortunately a bit light, as the page on the [Iontank] site simply says all of the internals were replaced with “solid-state hardware” and an Amiga emulator. To us that sounds like a Raspberry Pi is now filling in for the Amiga’s original motherboard, but that’s just a guess. The page does note that they went through the trouble of making sure the original mouse and keyboard still worked, so it stands to reason a couple microcontrollers are also along for the ride doing translation duty.

Milling the curved display lens.

While we don’t know much about the computers, [Iontank] do provide some interesting insight into developing the faux CRTs sitting atop the non-Amigas. There were some promising rear-projection experiments conducted early on, but in the end, they decided to use a standard LCD behind a milled acrylic lens. This not only made for a perfect fit inside the original monitor enclosures, but gave the screen that convex depth that’s missing on modern flat panels.

The end result looks like the best of both worlds, combining the sharp bright image of an LCD with just a hint of retro distortion. With a scanline generator in the mix, this technique would be a great way to simulate the look of a CRT display in an arcade cabinet, though admittedly being able to mill down an acrylic lens of the appropriate size would be a tough job for most home gamers.

[Thanks to Derek for the tip.]

DIY Motion Control Camera Rig Produces Money Shots On A Budget

Motion control photography allows for stunning imagery, although commercial robotic MoCo rigs are hardly affordable. But what is money? Scratch-built from what used to be mechatronic junk and a hacked Canon EF-S lens, [Howard’s] DIY motion control camera rig produces cinematic footage that just blows us away.

moco_movinghead[Howard] started this project about a year ago by carrying out some targeted experiments. These would not only assess the suitability of components he gathered together from all directions, but also his own capacity in picking up enough knowledge on mechatronics to make the whole thing work. After making himself accustomed to stepper motors, Teensies and Arduinos, he converted an old moving-head disco light into a pan and tilt mount for the camera. A linear axis was added, and with more degrees of freedom, more sophisticated means of control became necessary.

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